/* Project-wide configurable constants */ /* TODO: Remove this */ #define FONT_TEST 1 #define WRITE_DIR "power_play" #define SETTINGS_FILENAME "settings.json" /* Window title */ #if RTC # if DEVELOPER # define WINDOW_TITLE "Debug (Developer Build)" # else # define WINDOW_TITLE "Debug" # endif #else # if DEVELOPER # define WINDOW_TITLE "Power Play (Developer Build)" # else # define WINDOW_TITLE "Power Play" # endif #endif /* If we are not compiling in developer mode, assume resources are embedded as * a tar archive in the executable. Otherwise, look for resources in the file * system. */ #define RESOURCES_EMBEDDED !(DEVELOPER) #define DEFAULT_CAMERA_WIDTH (7.0) #define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0)) #define PIXELS_PER_UNIT 256.0 #define GAME_FPS 50.0 #define GAME_TIMESCALE 1.0 /* How many ticks back in time should the user blend between? * = * * E.g: At 1.5, the user thread will render 49.5ms back in time (if game thread runs at 30FPS) */ #define USER_INTERP_OFFSET_TICK_RATIO 1.1 #define USER_INTERP_ENABLED 1 /* ========================== * * Settings * ========================== */ /* TODO: Move these to user-configurable settings */ #define AUDIO_ENABLED 0 #define VSYNC_ENABLED 0 #define USER_FRAME_LIMIT 300.0