power_play/src/proto/proto_shaders.cgh

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////////////////////////////////////////////////////////////
//~ Constants
G_DeclConstant(G_Texture3DRef, PT_ShaderConst_NoiseTex, 0);
// Test shader
G_DeclConstant(G_RWTexture2DRef, PT_ShaderConst_TestTarget, 1);
G_DeclConstant(G_StructuredBufferRef, PT_ShaderConst_TestBuff, 2);
G_DeclConstant(f32, PT_ShaderConst_TestConst, 3);
// Blit shader
G_DeclConstant(G_SamplerStateRef, PT_ShaderConst_BlitSampler, 4);
G_DeclConstant(G_Texture2DRef, PT_ShaderConst_BlitSrc, 5);