14 lines
612 B
Plaintext
14 lines
612 B
Plaintext
////////////////////////////////////////////////////////////
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//~ Constants
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G_DeclConstant(G_Texture3DRef, PT_ShaderConst_NoiseTex, 0);
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// Test shader
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G_DeclConstant(G_RWTexture2DRef, PT_ShaderConst_TestTarget, 1);
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G_DeclConstant(G_StructuredBufferRef, PT_ShaderConst_TestBuff, 2);
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G_DeclConstant(f32, PT_ShaderConst_TestConst, 3);
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// Blit shader
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G_DeclConstant(G_SamplerStateRef, PT_ShaderConst_BlitSampler, 4);
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G_DeclConstant(G_Texture2DRef, PT_ShaderConst_BlitSrc, 5);
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