//////////////////////////////////////////////////////////// //~ Constants G_DeclConstant(G_Texture3DRef, PT_ShaderConst_NoiseTex, 0); // Test shader G_DeclConstant(G_RWTexture2DRef, PT_ShaderConst_TestTarget, 1); G_DeclConstant(G_StructuredBufferRef, PT_ShaderConst_TestBuff, 2); G_DeclConstant(f32, PT_ShaderConst_TestConst, 3); // Blit shader G_DeclConstant(G_SamplerStateRef, PT_ShaderConst_BlitSampler, 4); G_DeclConstant(G_Texture2DRef, PT_ShaderConst_BlitSrc, 5);