156 lines
4.0 KiB
C
156 lines
4.0 KiB
C
#ifndef GP_H
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#define GP_H
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struct sys_window;
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struct snc_counter;
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struct gp_indices {
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u32 count;
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u32 *indices;
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};
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/* ========================== *
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* Startup
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* ========================== */
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void gp_startup(void);
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/* ========================== *
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* Resource
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* ========================== */
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struct gp_resource;
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/* NOTE: Internally, the layer will make sure to not release any resources
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* until after any in-flight GPU runs finish using them. However, it is up to
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* the caller to make sure the released resources aren't then referenced in
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* any runs
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*/
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void gp_resource_release(struct gp_resource *resource);
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/* ========================== *
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* Texture
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* ========================== */
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enum gp_texture_format {
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GP_TEXTURE_FORMAT_NONE,
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GP_TEXTURE_FORMAT_R8_UNORM,
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GP_TEXTURE_FORMAT_R8G8B8A8_UNORM,
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GP_TEXTURE_FORMAT_R8G8B8A8_UNORM_SRGB,
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GP_TEXTURE_FORMAT_R16G16B16A16_FLOAT,
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NUM_GP_TEXTURE_FORMATS
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};
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enum gp_texture_flag {
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GP_TEXTURE_FLAG_NONE = (0),
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GP_TEXTURE_FLAG_TARGETABLE = (1 << 0)
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};
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struct gp_resource *gp_texture_alloc(enum gp_texture_format format, u32 flags, struct v2i32 size, void *initial_data);
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struct v2i32 gp_texture_get_size(struct gp_resource *texture);
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/* ========================== *
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* Render
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* ========================== */
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enum gp_render_cmd_kind {
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GP_RENDER_CMD_KIND_NONE,
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GP_RENDER_CMD_KIND_DRAW_MATERIAL,
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GP_RENDER_CMD_KIND_DRAW_UI_RECT,
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GP_RENDER_CMD_KIND_DRAW_UI_SHAPE,
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GP_RENDER_CMD_KIND_PUSH_GRID,
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NUM_GP_RENDER_CMD_KINDS
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};
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struct gp_render_cmd_desc {
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enum gp_render_cmd_kind kind;
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union {
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struct {
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struct xform xf;
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struct sprite_tag sprite;
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struct gp_resource *texture;
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struct clip_rect clip;
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u32 tint;
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b32 is_light;
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struct v3 light_emittance;
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i32 grid_cmd_id;
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} material;
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struct {
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struct xform xf;
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struct sprite_tag sprite;
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struct gp_resource *texture;
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struct clip_rect clip;
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u32 tint;
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} ui_rect;
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struct {
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struct v2_array vertices;
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struct gp_indices indices;
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u32 color;
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} ui_shape;
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struct {
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f32 line_thickness;
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f32 line_spacing;
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struct v2 offset;
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u32 bg0_color;
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u32 bg1_color;
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u32 line_color;
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u32 x_color;
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u32 y_color;
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} grid;
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};
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};
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struct gp_render_params {
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struct v2i32 ui_size;
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struct v2i32 render_size;
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struct xform world_to_render_xf;
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struct xform render_to_ui_xf;
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b32 effects_disabled;
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};
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struct gp_render_sig *gp_render_sig_alloc(void);
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/* Returns a cmd id internal to the sig */
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i32 gp_push_render_cmd(struct gp_render_sig *render_sig, struct gp_render_cmd_desc *desc);
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struct gp_resource *gp_run_render(struct gp_render_sig *render_sig, struct gp_render_params render_params);
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/* ========================== *
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* Memory info
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* ========================== */
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struct gp_memory_info {
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u64 local_used;
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u64 local_budget;
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u64 non_local_used;
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u64 non_local_budget;
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};
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struct gp_memory_info gp_query_memory_info(void);
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/* ========================== *
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* Swapchain
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* ========================== */
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struct gp_swapchain *gp_swapchain_alloc(struct sys_window *window, struct v2i32 resolution);
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void gp_swapchain_release(struct gp_swapchain *gp_swapchain);
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/* Waits until a new backbuffer is ready to be written to.
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* This should be called before rendering for minimum latency. */
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void gp_swapchain_wait(struct gp_swapchain *gp_swapchain);
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/* ========================== *
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* Present
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* ========================== */
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/* 1. Clears the backbuffer and ensures it's at size `backbuffer_resolution`
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* 2. Blits `texture` to the backbuffer using `texture_xf` (applied to centered unit square)
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* 3. Presents the backbuffer */
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void gp_present(struct gp_swapchain *gp_swapchain, struct v2i32 backbuffer_resolution, struct gp_resource *texture, struct xform texture_xf, i32 vsync);
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#endif
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