Commit Graph

42 Commits

Author SHA1 Message Date
fff1b69eff blood wall staining 2026-02-14 09:08:40 -06:00
6957be38b5 continuous particle staining 2026-02-14 08:20:46 -06:00
e4426ab0d2 particle descs 2026-02-14 04:08:38 -06:00
a4bb13d59d particle occluder testing 2026-02-14 01:08:33 -06:00
463e142727 smoke particle testing 2026-02-13 23:33:49 -06:00
d9228b78a3 particle cell densities w/ atomic writes 2026-02-13 04:25:39 -06:00
f16a102cfa particle tile collisions 2026-02-13 02:44:18 -06:00
f1eb4ea855 rotation-agnostic crosshair movement 2026-02-10 21:36:37 -06:00
e0356f73e8 prefab spawn menu 2026-02-05 21:42:01 -06:00
e7ade79ea5 IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize. 2026-02-05 18:59:05 -06:00
e457dd392a use crosshair position as cursor when looking 2026-02-04 08:09:36 -06:00
3e62de78b1 move shared frame state to single struct 2026-02-04 06:48:08 -06:00
e3ae1a789f draw crosshair via shader sdf 2026-02-01 21:50:22 -06:00
c26488870a render quad sprites in full resolution 2026-02-01 13:04:34 -06:00
da643646a8 weapon animation wip 2026-01-31 08:33:24 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
b7e2fafc85 animation wip 2026-01-30 05:27:47 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
d5efdab6d9 animation testing 2026-01-23 17:29:04 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
f0ddf19133 more shading pass progress 2026-01-22 12:24:54 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
8869a91b9a formatting 2026-01-22 04:49:34 -06:00
72327e4a27 begin work on shading pass 2026-01-22 04:35:49 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
3945008984 tweaks 2026-01-10 07:44:34 -06:00
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
d6d3c8915f automatically split particle emitter uploads 2026-01-08 06:01:17 -06:00
e9ea1ec0f7 simulated bullet testing 2026-01-07 08:12:14 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00
254c6c4126 tweaking 2026-01-07 02:41:29 -06:00
d0e119c476 track emitter particle sequence on cpu 2026-01-07 01:22:20 -06:00
f30ed79e91 separate decals into stains & cells 2026-01-07 00:36:58 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
87a624eaeb particle collison testing 2026-01-06 07:03:11 -06:00
65d34d49af more particle testing 2026-01-06 03:29:22 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00