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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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7a81397fd1
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shading pass progress
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2026-01-22 11:03:03 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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