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e8bc83df3a
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revert to returning contact pairs from gjk
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2024-09-13 12:12:57 -05:00 |
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1d7f9be8b4
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use midpoint of clipped gjk contact faces
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2024-09-13 11:29:41 -05:00 |
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14958a8449
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gjk contact pair testing
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2024-09-12 18:36:04 -05:00 |
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a946583bc8
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more physics testing
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2024-09-12 15:36:20 -05:00 |
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2012d0705d
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start on glitchy collision resolution
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2024-09-11 13:59:56 -05:00 |
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e3055062e6
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angular velocity testing
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2024-09-10 16:11:39 -05:00 |
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a0600fc419
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revert to using euler integration
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2024-09-10 14:14:56 -05:00 |
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8177754821
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revert to non-swept epa
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2024-09-10 13:56:26 -05:00 |
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8050c39496
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minor cleanup
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2024-09-09 12:08:28 -05:00 |
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5c03288c53
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formatting
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2024-09-09 10:56:54 -05:00 |
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14163d2a09
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semi working sweeping collision along velocity
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2024-09-06 16:00:44 -05:00 |
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11759dc6cd
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better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray)
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2024-09-05 09:16:01 -05:00 |
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f608000b85
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re-add/enable gjk debug visualization
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2024-09-04 10:26:04 -05:00 |
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9cb34ea1cd
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gjk.c & gjk.h
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2024-09-03 15:59:06 -05:00 |
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c3b96d1597
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join logic for gjk expansion into one function
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2024-09-03 14:30:42 -05:00 |
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d735ff8fc8
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fix closest points janky when shape edges aligned
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2024-08-30 19:57:34 -05:00 |
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987842e130
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working depth points for colliding gjk
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2024-08-30 18:22:48 -05:00 |
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ed1a788821
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gjk closest point working for non-colliding entities
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2024-08-30 17:15:26 -05:00 |
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2fe3502cfc
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fix gjk hang
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2024-08-30 14:40:40 -05:00 |
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8fd92c55a1
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gjk expanded testing non-colliding closest face
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2024-08-30 13:39:28 -05:00 |
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99381f1274
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gjk tweaks
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2024-08-30 09:00:18 -05:00 |
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8de566cad5
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gjk step tweaking in debug mode
|
2024-08-29 18:46:08 -05:00 |
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2150d0e3c4
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working epa test
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2024-08-29 11:31:57 -05:00 |
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818ffa7eba
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start on scuffed epa
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2024-08-28 20:21:55 -05:00 |
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2453ceb239
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fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision)
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2024-08-27 18:35:43 -05:00 |
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4ce85c1bef
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skew testing
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2024-08-26 14:48:40 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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c4dd372041
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store and calculate mass from unscaled mass instead of density
|
2024-08-21 17:17:05 -05:00 |
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c461956fb0
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remove a debugbreak
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2024-08-21 14:31:44 -05:00 |
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10c9c833ba
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better impulse & force application
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2024-08-19 19:20:55 -05:00 |
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4b10be1b17
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specify arena when queueing game cmds from user thread
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2024-08-19 13:32:30 -05:00 |
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83b0b3f255
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start verlet integration
|
2024-08-18 22:44:55 -05:00 |
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0e658749b1
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track key repeats in user binds
|
2024-08-15 16:18:14 -05:00 |
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bd4e560f67
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allow error in aim angle
|
2024-08-15 14:41:01 -05:00 |
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38075e5efd
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entity_prop_kinematic
|
2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
|
2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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cad25d24b2
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entity release prop
|
2024-08-13 14:04:01 -05:00 |
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52db86b012
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entity active field
|
2024-08-13 12:58:13 -05:00 |
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81d02f3c80
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debug pausing
|
2024-08-12 18:50:10 -05:00 |
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ccbfc22e84
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fix camera debug rect not drawing
|
2024-08-12 18:02:02 -05:00 |
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d17727c133
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minor cleanup
|
2024-08-09 23:13:24 -05:00 |
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1125015ff7
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weapon triggering testing
|
2024-08-09 22:57:38 -05:00 |
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911208a926
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triggering beginnings.
|
2024-08-09 22:27:02 -05:00 |
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f5400b0205
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equip/fire beginnings. player input cmd change.
|
2024-08-09 21:03:51 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
|
2024-08-08 14:23:18 -05:00 |
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a7d8e19784
|
use pivot dir to determine sprite transform rotation.
|
2024-08-08 13:38:25 -05:00 |
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8afeea3b9a
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store user player aim as active camera focus
|
2024-08-07 14:40:09 -05:00 |
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0f113f640f
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child xform fixes
|
2024-08-07 14:13:06 -05:00 |
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