Commit Graph

131 Commits

Author SHA1 Message Date
e8bc83df3a revert to returning contact pairs from gjk 2024-09-13 12:12:57 -05:00
1d7f9be8b4 use midpoint of clipped gjk contact faces 2024-09-13 11:29:41 -05:00
14958a8449 gjk contact pair testing 2024-09-12 18:36:04 -05:00
a946583bc8 more physics testing 2024-09-12 15:36:20 -05:00
2012d0705d start on glitchy collision resolution 2024-09-11 13:59:56 -05:00
e3055062e6 angular velocity testing 2024-09-10 16:11:39 -05:00
a0600fc419 revert to using euler integration 2024-09-10 14:14:56 -05:00
8177754821 revert to non-swept epa 2024-09-10 13:56:26 -05:00
8050c39496 minor cleanup 2024-09-09 12:08:28 -05:00
5c03288c53 formatting 2024-09-09 10:56:54 -05:00
14163d2a09 semi working sweeping collision along velocity 2024-09-06 16:00:44 -05:00
11759dc6cd better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray) 2024-09-05 09:16:01 -05:00
f608000b85 re-add/enable gjk debug visualization 2024-09-04 10:26:04 -05:00
9cb34ea1cd gjk.c & gjk.h 2024-09-03 15:59:06 -05:00
c3b96d1597 join logic for gjk expansion into one function 2024-09-03 14:30:42 -05:00
d735ff8fc8 fix closest points janky when shape edges aligned 2024-08-30 19:57:34 -05:00
987842e130 working depth points for colliding gjk 2024-08-30 18:22:48 -05:00
ed1a788821 gjk closest point working for non-colliding entities 2024-08-30 17:15:26 -05:00
2fe3502cfc fix gjk hang 2024-08-30 14:40:40 -05:00
8fd92c55a1 gjk expanded testing non-colliding closest face 2024-08-30 13:39:28 -05:00
99381f1274 gjk tweaks 2024-08-30 09:00:18 -05:00
8de566cad5 gjk step tweaking in debug mode 2024-08-29 18:46:08 -05:00
2150d0e3c4 working epa test 2024-08-29 11:31:57 -05:00
818ffa7eba start on scuffed epa 2024-08-28 20:21:55 -05:00
2453ceb239 fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision) 2024-08-27 18:35:43 -05:00
4ce85c1bef skew testing 2024-08-26 14:48:40 -05:00
86f1f1f6e0 start on scuffed gjk collision detection 2024-08-23 20:30:22 -05:00
c4dd372041 store and calculate mass from unscaled mass instead of density 2024-08-21 17:17:05 -05:00
c461956fb0 remove a debugbreak 2024-08-21 14:31:44 -05:00
10c9c833ba better impulse & force application 2024-08-19 19:20:55 -05:00
4b10be1b17 specify arena when queueing game cmds from user thread 2024-08-19 13:32:30 -05:00
83b0b3f255 start verlet integration 2024-08-18 22:44:55 -05:00
0e658749b1 track key repeats in user binds 2024-08-15 16:18:14 -05:00
bd4e560f67 allow error in aim angle 2024-08-15 14:41:01 -05:00
38075e5efd entity_prop_kinematic 2024-08-14 18:22:06 -05:00
2a357c127f more bullet testing 2024-08-14 14:21:51 -05:00
ca6c058675 bullet trail testing 2024-08-13 19:29:03 -05:00
45c6d94009 more bullet testing 2024-08-13 16:34:31 -05:00
cad25d24b2 entity release prop 2024-08-13 14:04:01 -05:00
52db86b012 entity active field 2024-08-13 12:58:13 -05:00
81d02f3c80 debug pausing 2024-08-12 18:50:10 -05:00
ccbfc22e84 fix camera debug rect not drawing 2024-08-12 18:02:02 -05:00
d17727c133 minor cleanup 2024-08-09 23:13:24 -05:00
1125015ff7 weapon triggering testing 2024-08-09 22:57:38 -05:00
911208a926 triggering beginnings. 2024-08-09 22:27:02 -05:00
f5400b0205 equip/fire beginnings. player input cmd change. 2024-08-09 21:03:51 -05:00
dbeb0f0f72 only re-calculate all xforms before publishing game tick 2024-08-08 14:23:18 -05:00
a7d8e19784 use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
8afeea3b9a store user player aim as active camera focus 2024-08-07 14:40:09 -05:00
0f113f640f child xform fixes 2024-08-07 14:13:06 -05:00