Commit Graph

1270 Commits

Author SHA1 Message Date
80f9434af8 actual entity transform rotation 2026-02-01 13:31:52 -06:00
c26488870a render quad sprites in full resolution 2026-02-01 13:04:34 -06:00
2dd15d1078 formatting 2026-02-01 12:06:07 -06:00
09333b1b62 crosshair wip 2026-01-31 19:27:40 -06:00
eda5e44d3b raw mouse look. cursor hiding & clipping 2026-01-31 18:36:17 -06:00
bd0b22b889 crosshair wip 2026-01-31 16:21:13 -06:00
a99ae88d22 working weapon animation 2026-01-31 14:18:40 -06:00
4e96e2f4d5 weapon animation wip 2026-01-31 10:29:05 -06:00
da643646a8 weapon animation wip 2026-01-31 08:33:24 -06:00
ecb115a540 weapon animation wip 2026-01-31 07:06:05 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
b7e2fafc85 animation wip 2026-01-30 05:27:47 -06:00
d44a845a8d ase refactor wip 2026-01-30 00:29:52 -06:00
ff7e0b2167 ase refactor wip 2026-01-29 21:10:17 -06:00
9c0c649365 animation work 2026-01-28 21:41:16 -06:00
fb180afbc5 more animation testing 2026-01-27 13:54:40 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
d5efdab6d9 animation testing 2026-01-23 17:29:04 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
6e167ce499 shade stains 2026-01-22 13:06:13 -06:00
f0ddf19133 more shading pass progress 2026-01-22 12:24:54 -06:00
7a81397fd1 shading pass progress 2026-01-22 11:03:03 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
8869a91b9a formatting 2026-01-22 04:49:34 -06:00
72327e4a27 begin work on shading pass 2026-01-22 04:35:49 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
4d7e06541e formatting 2026-01-19 21:11:32 -06:00
36be516584 reflect client acks 2026-01-19 20:28:56 -06:00
327a0e4af4 refragment simulation snapshots to ensure client frames advance atomically 2026-01-19 03:17:26 -06:00
64aff1893d more prediction testing 2026-01-19 02:33:07 -06:00
cdc876e71f prediction testing 2026-01-19 01:08:59 -06:00
a529ea8c5b make dummies into quasi-players 2026-01-18 23:12:57 -06:00
6a0fef0b1d prediction testing 2026-01-18 21:12:00 -06:00
4fad7cf6de formatting 2026-01-18 19:38:04 -06:00
d829c3c1a8 raw net packets 2026-01-18 19:33:00 -06:00
fa96c54104 add debug scoreboard 2026-01-18 18:53:37 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
1c0009fb21 attach player key to client 2026-01-18 02:46:10 -06:00
8e29fa447b server snapshot testing 2026-01-18 00:59:49 -06:00
3cdff3c4c5 client connection 2026-01-17 22:10:25 -06:00
cacdf10229 use iocp for net worker waits instead of WSAPoll + dummy sockets 2026-01-17 18:45:25 -06:00
34c37417a9 formatting 2026-01-17 16:23:16 -06:00
c3959a6970 xor packet magic during checksum implicitly 2026-01-17 16:15:07 -06:00
847f36d81a chat msg testing 2026-01-17 16:08:49 -06:00
f88c33e332 server -> client tile sync 2026-01-16 20:54:12 -06:00
27c337202d adler32 checksum for packets 2026-01-16 16:34:47 -06:00
e6f1bb6661 working net sequencing 2026-01-16 15:21:49 -06:00
673c865d21 network reliability testing 2026-01-16 14:23:53 -06:00
d9451af62e net wake sockets 2026-01-16 00:30:05 -06:00
9912e0bfdd working networking 2026-01-15 23:22:11 -06:00
418465408f networking progress 2026-01-15 19:00:45 -06:00
9f0ea6e45b networking progress 2026-01-15 17:51:50 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
b363160103 tweaking 2026-01-14 12:29:15 -06:00
a13697ac59 tweaking 2026-01-13 20:14:12 -06:00
1502645570 implement user-notifications 2026-01-13 20:01:50 -06:00
891efffc27 begin prediction work 2026-01-13 16:29:21 -06:00
1ccaf37d3f store constraints array in world frame 2026-01-13 15:35:16 -06:00
3ad4579bb9 begin moving simulation logic to shared predictable implementation 2026-01-13 14:47:50 -06:00
f5a9733525 send tile data via msgs separate from snapshots 2026-01-13 14:01:54 -06:00
76ce604a45 move sim debug draw data into snapshot 2026-01-13 12:59:41 -06:00
8bae9d0da2 ping testing 2026-01-13 12:30:06 -06:00
db7cbad4b3 queue user cmds from sim 2026-01-13 11:58:37 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
54b1759afe rename 'last frame' -> 'prev frame' 2026-01-12 09:21:34 -06:00
a3455e07e3 tweaking 2026-01-12 08:35:30 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
4df1418aa5 formatting 2026-01-10 14:28:45 -06:00
e461eabeb8 sim physics solver testing 2026-01-10 14:04:28 -06:00
3945008984 tweaks 2026-01-10 07:44:34 -06:00
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
a00fcf3fba store level files in textual format 2026-01-09 06:46:52 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
0f7b6d2ffc blood tweaks 2026-01-08 07:03:23 -06:00
d6d3c8915f automatically split particle emitter uploads 2026-01-08 06:01:17 -06:00
52ecdf378b more accurate raycast 2026-01-08 04:26:37 -06:00
e9ea1ec0f7 simulated bullet testing 2026-01-07 08:12:14 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00
5bbf007fec delete old pp layer 2026-01-07 02:57:59 -06:00
254c6c4126 tweaking 2026-01-07 02:41:29 -06:00
d0e119c476 track emitter particle sequence on cpu 2026-01-07 01:22:20 -06:00
f30ed79e91 separate decals into stains & cells 2026-01-07 00:36:58 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
87a624eaeb particle collison testing 2026-01-06 07:03:11 -06:00
65d34d49af more particle testing 2026-01-06 03:29:22 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00
0e269f0e83 rudimentary raycasting 2026-01-05 07:08:35 -06:00
1839899027 entity pruning 2026-01-05 02:19:38 -06:00
6a305b4803 update user & sim worlds via structured deltas 2026-01-05 01:45:10 -06:00
54f77c87be import old collision detection code 2026-01-04 04:11:02 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
3744bf25a2 tweaking 2026-01-03 16:21:20 -06:00
8fa00607cb overshoot UI animation targets. add vsync tweak. 2026-01-03 16:15:58 -06:00
0224b27902 simulation debug drawing. begin collision resolution work. 2026-01-03 01:44:07 -06:00