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80f9434af8
|
actual entity transform rotation
|
2026-02-01 13:31:52 -06:00 |
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c26488870a
|
render quad sprites in full resolution
|
2026-02-01 13:04:34 -06:00 |
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2dd15d1078
|
formatting
|
2026-02-01 12:06:07 -06:00 |
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09333b1b62
|
crosshair wip
|
2026-01-31 19:27:40 -06:00 |
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eda5e44d3b
|
raw mouse look. cursor hiding & clipping
|
2026-01-31 18:36:17 -06:00 |
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bd0b22b889
|
crosshair wip
|
2026-01-31 16:21:13 -06:00 |
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a99ae88d22
|
working weapon animation
|
2026-01-31 14:18:40 -06:00 |
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4e96e2f4d5
|
weapon animation wip
|
2026-01-31 10:29:05 -06:00 |
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da643646a8
|
weapon animation wip
|
2026-01-31 08:33:24 -06:00 |
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ecb115a540
|
weapon animation wip
|
2026-01-31 07:06:05 -06:00 |
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253670856a
|
working guy anim
|
2026-01-30 07:31:57 -06:00 |
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b7e2fafc85
|
animation wip
|
2026-01-30 05:27:47 -06:00 |
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d44a845a8d
|
ase refactor wip
|
2026-01-30 00:29:52 -06:00 |
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|
ff7e0b2167
|
ase refactor wip
|
2026-01-29 21:10:17 -06:00 |
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|
9c0c649365
|
animation work
|
2026-01-28 21:41:16 -06:00 |
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fb180afbc5
|
more animation testing
|
2026-01-27 13:54:40 -06:00 |
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0ee976cda2
|
rename 'xform' -> 'affine'
|
2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
|
animation testing
|
2026-01-23 17:29:04 -06:00 |
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|
7ee7a7f531
|
begin animation work
|
2026-01-23 12:39:23 -06:00 |
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6e167ce499
|
shade stains
|
2026-01-22 13:06:13 -06:00 |
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f0ddf19133
|
more shading pass progress
|
2026-01-22 12:24:54 -06:00 |
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|
7a81397fd1
|
shading pass progress
|
2026-01-22 11:03:03 -06:00 |
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f9067bfa8b
|
shading pass testing
|
2026-01-22 09:46:58 -06:00 |
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|
8869a91b9a
|
formatting
|
2026-01-22 04:49:34 -06:00 |
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72327e4a27
|
begin work on shading pass
|
2026-01-22 04:35:49 -06:00 |
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|
5ad14b2dfd
|
formatting
|
2026-01-22 03:47:58 -06:00 |
|
|
|
0c9dd684af
|
dynamic time dilation for server->client prediction rate
|
2026-01-20 01:59:56 -06:00 |
|
|
|
4d7e06541e
|
formatting
|
2026-01-19 21:11:32 -06:00 |
|
|
|
36be516584
|
reflect client acks
|
2026-01-19 20:28:56 -06:00 |
|
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|
327a0e4af4
|
refragment simulation snapshots to ensure client frames advance atomically
|
2026-01-19 03:17:26 -06:00 |
|
|
|
64aff1893d
|
more prediction testing
|
2026-01-19 02:33:07 -06:00 |
|
|
|
cdc876e71f
|
prediction testing
|
2026-01-19 01:08:59 -06:00 |
|
|
|
a529ea8c5b
|
make dummies into quasi-players
|
2026-01-18 23:12:57 -06:00 |
|
|
|
6a0fef0b1d
|
prediction testing
|
2026-01-18 21:12:00 -06:00 |
|
|
|
4fad7cf6de
|
formatting
|
2026-01-18 19:38:04 -06:00 |
|
|
|
d829c3c1a8
|
raw net packets
|
2026-01-18 19:33:00 -06:00 |
|
|
|
fa96c54104
|
add debug scoreboard
|
2026-01-18 18:53:37 -06:00 |
|
|
|
746ef6913b
|
client -> server control snapshots
|
2026-01-18 18:14:46 -06:00 |
|
|
|
1c0009fb21
|
attach player key to client
|
2026-01-18 02:46:10 -06:00 |
|
|
|
8e29fa447b
|
server snapshot testing
|
2026-01-18 00:59:49 -06:00 |
|
|
|
3cdff3c4c5
|
client connection
|
2026-01-17 22:10:25 -06:00 |
|
|
|
cacdf10229
|
use iocp for net worker waits instead of WSAPoll + dummy sockets
|
2026-01-17 18:45:25 -06:00 |
|
|
|
34c37417a9
|
formatting
|
2026-01-17 16:23:16 -06:00 |
|
|
|
c3959a6970
|
xor packet magic during checksum implicitly
|
2026-01-17 16:15:07 -06:00 |
|
|
|
847f36d81a
|
chat msg testing
|
2026-01-17 16:08:49 -06:00 |
|
|
|
f88c33e332
|
server -> client tile sync
|
2026-01-16 20:54:12 -06:00 |
|
|
|
27c337202d
|
adler32 checksum for packets
|
2026-01-16 16:34:47 -06:00 |
|
|
|
e6f1bb6661
|
working net sequencing
|
2026-01-16 15:21:49 -06:00 |
|
|
|
673c865d21
|
network reliability testing
|
2026-01-16 14:23:53 -06:00 |
|
|
|
d9451af62e
|
net wake sockets
|
2026-01-16 00:30:05 -06:00 |
|
|
|
9912e0bfdd
|
working networking
|
2026-01-15 23:22:11 -06:00 |
|
|
|
418465408f
|
networking progress
|
2026-01-15 19:00:45 -06:00 |
|
|
|
9f0ea6e45b
|
networking progress
|
2026-01-15 17:51:50 -06:00 |
|
|
|
fe5aca14d2
|
net_win32 layer
|
2026-01-15 13:22:24 -06:00 |
|
|
|
b73daaf1f1
|
networking progress
|
2026-01-14 16:51:24 -06:00 |
|
|
|
b363160103
|
tweaking
|
2026-01-14 12:29:15 -06:00 |
|
|
|
a13697ac59
|
tweaking
|
2026-01-13 20:14:12 -06:00 |
|
|
|
1502645570
|
implement user-notifications
|
2026-01-13 20:01:50 -06:00 |
|
|
|
891efffc27
|
begin prediction work
|
2026-01-13 16:29:21 -06:00 |
|
|
|
1ccaf37d3f
|
store constraints array in world frame
|
2026-01-13 15:35:16 -06:00 |
|
|
|
3ad4579bb9
|
begin moving simulation logic to shared predictable implementation
|
2026-01-13 14:47:50 -06:00 |
|
|
|
f5a9733525
|
send tile data via msgs separate from snapshots
|
2026-01-13 14:01:54 -06:00 |
|
|
|
76ce604a45
|
move sim debug draw data into snapshot
|
2026-01-13 12:59:41 -06:00 |
|
|
|
8bae9d0da2
|
ping testing
|
2026-01-13 12:30:06 -06:00 |
|
|
|
db7cbad4b3
|
queue user cmds from sim
|
2026-01-13 11:58:37 -06:00 |
|
|
|
25a8a3c39a
|
begin structuring sim for networking
|
2026-01-12 17:45:31 -06:00 |
|
|
|
54b1759afe
|
rename 'last frame' -> 'prev frame'
|
2026-01-12 09:21:34 -06:00 |
|
|
|
a3455e07e3
|
tweaking
|
2026-01-12 08:35:30 -06:00 |
|
|
|
32938a9abe
|
move shared vis-sim functionality to pp layer
|
2026-01-10 16:04:39 -06:00 |
|
|
|
4df1418aa5
|
formatting
|
2026-01-10 14:28:45 -06:00 |
|
|
|
e461eabeb8
|
sim physics solver testing
|
2026-01-10 14:04:28 -06:00 |
|
|
|
3945008984
|
tweaks
|
2026-01-10 07:44:34 -06:00 |
|
|
|
bfbc7cf865
|
wall auto-tiling experimentation
|
2026-01-10 06:46:30 -06:00 |
|
|
|
574f591666
|
tile experimenting
|
2026-01-10 05:12:14 -06:00 |
|
|
|
86b12bf909
|
tile sprite testing
|
2026-01-09 15:37:23 -06:00 |
|
|
|
d332315c16
|
begin new sprite layer
|
2026-01-09 12:45:33 -06:00 |
|
|
|
2bfc0d2ab2
|
create application directory in appdata
|
2026-01-09 11:10:41 -06:00 |
|
|
|
a00fcf3fba
|
store level files in textual format
|
2026-01-09 06:46:52 -06:00 |
|
|
|
1c042f1c11
|
stain dryness
|
2026-01-08 09:31:38 -06:00 |
|
|
|
0f7b6d2ffc
|
blood tweaks
|
2026-01-08 07:03:23 -06:00 |
|
|
|
d6d3c8915f
|
automatically split particle emitter uploads
|
2026-01-08 06:01:17 -06:00 |
|
|
|
52ecdf378b
|
more accurate raycast
|
2026-01-08 04:26:37 -06:00 |
|
|
|
e9ea1ec0f7
|
simulated bullet testing
|
2026-01-07 08:12:14 -06:00 |
|
|
|
3dc22b9bd7
|
bullet trail testing
|
2026-01-07 04:34:53 -06:00 |
|
|
|
5bbf007fec
|
delete old pp layer
|
2026-01-07 02:57:59 -06:00 |
|
|
|
254c6c4126
|
tweaking
|
2026-01-07 02:41:29 -06:00 |
|
|
|
d0e119c476
|
track emitter particle sequence on cpu
|
2026-01-07 01:22:20 -06:00 |
|
|
|
f30ed79e91
|
separate decals into stains & cells
|
2026-01-07 00:36:58 -06:00 |
|
|
|
869b415ebb
|
particle falloff testing
|
2026-01-06 23:35:49 -06:00 |
|
|
|
87a624eaeb
|
particle collison testing
|
2026-01-06 07:03:11 -06:00 |
|
|
|
65d34d49af
|
more particle testing
|
2026-01-06 03:29:22 -06:00 |
|
|
|
b8e08c72ad
|
gpu particle testing
|
2026-01-06 02:15:45 -06:00 |
|
|
|
0e269f0e83
|
rudimentary raycasting
|
2026-01-05 07:08:35 -06:00 |
|
|
|
1839899027
|
entity pruning
|
2026-01-05 02:19:38 -06:00 |
|
|
|
6a305b4803
|
update user & sim worlds via structured deltas
|
2026-01-05 01:45:10 -06:00 |
|
|
|
54f77c87be
|
import old collision detection code
|
2026-01-04 04:11:02 -06:00 |
|
|
|
235cf72018
|
switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
|
2026-01-03 23:29:18 -06:00 |
|
|
|
3744bf25a2
|
tweaking
|
2026-01-03 16:21:20 -06:00 |
|
|
|
8fa00607cb
|
overshoot UI animation targets. add vsync tweak.
|
2026-01-03 16:15:58 -06:00 |
|
|
|
0224b27902
|
simulation debug drawing. begin collision resolution work.
|
2026-01-03 01:44:07 -06:00 |
|