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ec77a62fda
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gpu run state
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2025-06-02 16:26:54 -05:00 |
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88a1ad1450
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dx11_unbind. test shader.
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2025-06-02 15:21:16 -05:00 |
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40a20439e5
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fix contact direction skip not updating
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2025-05-28 03:43:34 -05:00 |
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6926bdfa5a
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create contacts but skip solve based on wall direction
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2025-05-28 03:33:29 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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751472eb86
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debug console different size when minimized
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2025-05-24 13:59:57 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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716a26e42c
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allow text color
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2025-05-24 09:09:53 -05:00 |
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f6b4e3ed35
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draw_text params struct
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2025-05-24 03:47:47 -05:00 |
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99d95d882f
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draw_text alignment
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2025-05-24 03:27:47 -05:00 |
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36c298fabc
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position debug text on bottom of screen
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2025-05-23 23:54:02 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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e9c7cced16
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one directional wall testing
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2025-05-22 01:17:08 -05:00 |
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92bb82cdb4
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sort tile chunks by x & y separately to fix bug
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2025-05-21 23:01:40 -05:00 |
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d9f841dad6
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vram profiling
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2025-05-21 22:10:30 -05:00 |
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4bc6ca6679
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vertical wall generation
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2025-05-21 18:23:01 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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7c9a07ff94
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gpu profiling. proper vsync disabling
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2025-05-20 23:52:41 -05:00 |
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079ae4c47c
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fix mouse joint instability
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2025-05-20 00:26:38 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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88dc2a22ab
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chucker sensor
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2025-05-16 21:21:22 -05:00 |
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c432ca5b77
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chucker start
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2025-05-16 19:59:20 -05:00 |
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1943b2d81b
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continuous teleporting
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2025-05-16 17:54:24 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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f4c8264c96
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spawn1 & spawn2 commands
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2025-05-16 12:05:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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1fbe42b3b9
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use default aspect ratio when no camera exists
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2025-05-16 09:53:01 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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38f88e3cc7
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fix accidental extra frame of input latency
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2025-05-15 08:09:34 -05:00 |
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12e5cbe7cc
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some pausing fixes
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2025-05-15 07:48:28 -05:00 |
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5e81b78ac1
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re-add sim pausing & stepping
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2025-05-15 05:27:33 -05:00 |
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50713144f6
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rename SIM_ENT_PROP -> SEPROP
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2025-05-15 04:07:35 -05:00 |
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58b31f9192
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zerodef tile cache stuff for now
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2025-04-24 17:18:55 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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f821ce6490
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fix mouse4 & mouse5 sys btn
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2025-03-01 13:36:30 -06:00 |
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b909a392f1
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fix some warnings
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2025-03-01 11:46:29 -06:00 |
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0b92a1e8a4
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cmd_kind. fix aabb draw
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2025-03-01 09:39:00 -06:00 |
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d16fdcd260
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rename 'client_ent' -> 'player'
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2025-02-28 17:42:26 -06:00 |
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d0bfbfeb2d
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master snapshot blending
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2025-02-28 15:27:02 -06:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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55a4b904e0
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fix publish client ents losing sync props
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2025-02-27 12:44:36 -06:00 |
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b9530f6c7a
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use rand_state for rng
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2025-02-27 09:17:21 -06:00 |
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48999f5ab4
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remove embedded noise data, mix bits for determinism instead
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2025-02-27 08:18:14 -06:00 |
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bd693ac1eb
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prediction progress
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2025-02-26 16:45:11 -06:00 |
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6955da8fd1
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prediction progress
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2025-02-26 13:24:48 -06:00 |
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153290d57e
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bitbuff dbg markers, rough arg parsing
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2025-02-26 11:36:34 -06:00 |
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f9cbe61b7b
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separate host_update into host_update_begin & host_update_end
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2025-02-26 08:28:50 -06:00 |
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89a4b3b22f
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use full rtt instead of half rtt for determining simulation tick count
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2025-02-26 07:58:05 -06:00 |
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6442998795
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host channel heartbeat for rtt
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2025-02-25 19:39:47 -06:00 |
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a364f311d1
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prediction progress
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2025-02-25 18:41:39 -06:00 |
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48dbcacd45
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working prediction prototype
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2025-02-25 16:08:26 -06:00 |
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a16a60dd5d
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prediction progress
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2025-02-25 14:56:14 -06:00 |
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2769e98450
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prediction progress
|
2025-02-25 14:02:59 -06:00 |
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50da5f1bc6
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prediction progress
|
2025-02-25 11:55:07 -06:00 |
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7ab7af81a3
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prediction progress
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2025-02-25 08:05:58 -06:00 |
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a8246541e9
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encode sim id buckets for now
|
2025-02-24 14:21:23 -06:00 |
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944be252c5
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replace entity handles with uids
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2025-02-24 11:41:36 -06:00 |
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fca945736b
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uid fmt
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2025-02-24 09:02:06 -06:00 |
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2a93940bff
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remove u128
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2025-02-24 08:50:37 -06:00 |
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4d419da97b
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gstat
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2025-02-23 03:23:17 -06:00 |
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ca731215ee
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determine contacts from uid combination
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2025-02-23 02:50:50 -06:00 |
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9723530ad9
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rename ent 'net' -> 'sync'
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2025-02-23 02:19:03 -06:00 |
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d35c951d43
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netid -> uid
|
2025-02-23 02:14:06 -06:00 |
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1dc1c42678
|
prediction progress
|
2025-02-22 23:20:42 -06:00 |
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ba12d5677a
|
prediction progress
|
2025-02-22 16:07:55 -06:00 |
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34713e0c03
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ent handle string formatting
|
2025-02-22 11:50:01 -06:00 |
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835762fb5c
|
entity debug info. keep old local handles when translating.
|
2025-02-22 10:34:06 -06:00 |
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d05ecbabb9
|
prediction progress
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2025-02-21 19:46:04 -06:00 |
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4d8819d3ee
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prediction progress
|
2025-02-21 18:07:17 -06:00 |
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27f49512d6
|
prediction progress
|
2025-02-20 18:24:22 -06:00 |
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e0dee3e9e8
|
sim snasphot store -> client refactor
|
2025-02-20 17:16:36 -06:00 |
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044fc1db9d
|
prediction progress
|
2025-02-20 13:55:39 -06:00 |
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6427f559ca
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prediction progress
|
2025-02-19 18:55:00 -06:00 |
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4172808fe2
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prediction progress
|
2025-02-19 17:32:24 -06:00 |
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cb05b707f0
|
store publish dt in snapshot
|
2025-02-19 13:49:07 -06:00 |
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a5bbdffbe3
|
better render time determination
|
2025-02-19 13:33:54 -06:00 |
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80ed6a7852
|
sim ctx decoupling progress
|
2025-02-19 10:00:44 -06:00 |
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b049a56a28
|
faster app shutdown
|
2025-02-19 08:51:20 -06:00 |
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|
8e5b2bd773
|
sim ctx decoupling progress
|
2025-02-19 08:22:04 -06:00 |
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|
3204e97dcf
|
sim ctx decoupling progress
|
2025-02-18 13:49:40 -06:00 |
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253104b2ce
|
sim ctx decoupling progress
|
2025-02-18 11:14:41 -06:00 |
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f6aa25760e
|
sim ctx decoupling progress
|
2025-02-14 17:01:44 -06:00 |
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9bccd4eae3
|
add sampled profiling build option
|
2025-02-14 12:23:49 -06:00 |
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be5d10e2b0
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replace byteio with bitbuff
|
2025-02-13 17:15:23 -06:00 |
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6d58619fbe
|
comment
|
2025-02-12 12:30:45 -06:00 |
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f1985c5815
|
level clear test
|
2025-02-12 11:18:56 -06:00 |
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ff0fbf0878
|
crappy delta encoding test
|
2025-02-11 19:31:06 -06:00 |
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fd550a7119
|
refactor ent store into snapshot
|
2025-02-11 12:52:56 -06:00 |
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