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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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77fd98baaa
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fix read-only macro in debug mode
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2024-04-12 16:10:25 -05:00 |
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cdb0d2bf58
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minor tweaks
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2024-03-28 08:44:27 -05:00 |
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0a1761627b
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camera debug drawing and less direct rel xform application
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2024-03-20 13:36:57 -05:00 |
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c6ca5c0c9a
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viewport scaling by camera size
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2024-03-19 21:17:49 -05:00 |
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744a6f8d65
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use cursor position as aim direction
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2024-03-15 16:52:40 -05:00 |
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39f7b09036
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ln, exp, pow, camera lerping
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2024-03-15 01:10:24 -05:00 |
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e91a66f5b3
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xform movement & focus directions by world view basis
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2024-03-13 23:08:18 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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efa639c971
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separate entity handling from world to new entity_store
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2024-03-11 20:55:49 -05:00 |
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452e922e23
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rework animation logic, don't loop increasingly as time goes on
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2024-03-11 13:21:31 -05:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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c78635f499
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minor cleanup
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2024-03-08 17:39:07 -06:00 |
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b5433abf22
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add nil entity macros
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2024-03-08 17:09:55 -06:00 |
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46495d5815
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rework sprite_trs -> sprite_xform
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2024-03-08 15:56:07 -06:00 |
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ba4dafcb4d
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convert entity rel_trs -> rel_xform
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2024-03-08 11:50:28 -06:00 |
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77421d7c09
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change type mtx3x3 to xform
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2024-03-07 15:43:51 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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c5d0f8b6ea
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player acceleration, debug draw & camera mode
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2024-03-06 12:53:47 -06:00 |
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a4dc273480
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camera entity
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2024-03-05 22:51:10 -06:00 |
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255626f934
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nil entity
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2024-03-05 18:05:14 -06:00 |
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48fef5ce2e
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player movement
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2024-03-05 13:21:50 -06:00 |
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bb9b374471
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entity trees, xform storing & lerping
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2024-03-04 18:39:10 -06:00 |
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e9dc6b2854
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testing sprite scaling
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2024-03-02 02:17:18 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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