Commit Graph

1376 Commits

Author SHA1 Message Date
4d1c761254 formatting 2025-05-28 05:27:56 -05:00
40a20439e5 fix contact direction skip not updating 2025-05-28 03:43:34 -05:00
6926bdfa5a create contacts but skip solve based on wall direction 2025-05-28 03:33:29 -05:00
8aa9f1402b use float2x3 for xforms in shaders 2025-05-28 03:24:26 -05:00
dc46fb270d readd mesh shader 2025-05-27 04:25:59 -05:00
ee96df51e3 readd grid shader w/ instancing 2025-05-27 03:51:09 -05:00
e040c00222 use indexed instancing for quads 2025-05-27 03:31:52 -05:00
1072f3225c xform_from_rect 2025-05-27 02:10:18 -05:00
91f89ac65b gpu layer refactoring progress 2025-05-27 01:57:47 -05:00
721151f04a shader global naming 2025-05-25 23:17:34 -05:00
3d48c0c3de fix rotating shapes phasing through collisions 2025-05-25 21:43:13 -05:00
53d03f1684 debug & time logs in console 2025-05-24 16:28:28 -05:00
751472eb86 debug console different size when minimized 2025-05-24 13:59:57 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
716a26e42c allow text color 2025-05-24 09:09:53 -05:00
f6b4e3ed35 draw_text params struct 2025-05-24 03:47:47 -05:00
99d95d882f draw_text alignment 2025-05-24 03:27:47 -05:00
36c298fabc position debug text on bottom of screen 2025-05-23 23:54:02 -05:00
e2d7e84754 rename res/graphics -> res/sprites 2025-05-23 23:37:26 -05:00
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
ad05469411 shader_unset_dirty 2025-05-23 21:59:45 -05:00
332e8fdf2c shader semantic macros 2025-05-23 21:12:44 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
b228ffe7b6 hot reloading for included shaders 2025-05-23 20:04:59 -05:00
a1fcf2ce08 shader include handler 2025-05-23 16:21:47 -05:00
7c1eae3b8c srgb aware rendering 2025-05-23 00:40:51 -05:00
b0ffb143f2 don't merge walls with different collision directions 2025-05-22 15:36:19 -05:00
6c884a2228 comment 2025-05-22 14:44:07 -05:00
15d3efe346 comment 2025-05-22 14:39:36 -05:00
e9c7cced16 one directional wall testing 2025-05-22 01:17:08 -05:00
92bb82cdb4 sort tile chunks by x & y separately to fix bug 2025-05-21 23:01:40 -05:00
d9f841dad6 vram profiling 2025-05-21 22:10:30 -05:00
a47009f16b cross-chunk tile wall merging 2025-05-21 21:17:04 -05:00
4bc6ca6679 vertical wall generation 2025-05-21 18:23:01 -05:00
c15f52032f horizontal wall generation testing 2025-05-21 17:52:25 -05:00
478f077030 tile chunk testing 2025-05-21 16:59:54 -05:00
fa4f750beb rename 'fixed_dict' -> 'dict' 2025-05-21 14:14:05 -05:00
9e804186c2 pass hash directly into fixed dict funtions 2025-05-21 14:03:46 -05:00
6d561010cf don't store key in fixed dict 2025-05-21 13:59:43 -05:00
3a8a66850d tile testing 2025-05-21 13:10:58 -05:00
7c9a07ff94 gpu profiling. proper vsync disabling 2025-05-20 23:52:41 -05:00
cdb5eeea63 tracy lock C api internals simplification 2025-05-20 18:06:11 -05:00
079ae4c47c fix mouse joint instability 2025-05-20 00:26:38 -05:00
60c17aac63 bouncier chucker joint. checkered grid shader 2025-05-19 23:44:13 -05:00
9e8e800e9d weld joint angular 2025-05-19 19:53:14 -05:00
fd365313b3 weld joint linear part working 2025-05-19 19:11:19 -05:00
8062529c72 fix angular spring hz def 2025-05-19 14:00:48 -05:00
6c8017b97f calculate constraint softness dynamically 2025-05-19 13:53:36 -05:00
3b19e1260e call collision callbacks during contact creation loop 2025-05-17 07:59:54 -05:00
2c6dc93167 chucker testing. always insert collision callback data. 2025-05-16 21:39:10 -05:00