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c461956fb0
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remove a debugbreak
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2024-08-21 14:31:44 -05:00 |
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10c9c833ba
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better impulse & force application
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2024-08-19 19:20:55 -05:00 |
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4b10be1b17
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specify arena when queueing game cmds from user thread
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2024-08-19 13:32:30 -05:00 |
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83b0b3f255
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start verlet integration
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2024-08-18 22:44:55 -05:00 |
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0e658749b1
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track key repeats in user binds
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2024-08-15 16:18:14 -05:00 |
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bd4e560f67
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allow error in aim angle
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2024-08-15 14:41:01 -05:00 |
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38075e5efd
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entity_prop_kinematic
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2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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cad25d24b2
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entity release prop
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2024-08-13 14:04:01 -05:00 |
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52db86b012
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entity active field
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2024-08-13 12:58:13 -05:00 |
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81d02f3c80
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debug pausing
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2024-08-12 18:50:10 -05:00 |
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ccbfc22e84
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fix camera debug rect not drawing
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2024-08-12 18:02:02 -05:00 |
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d17727c133
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minor cleanup
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2024-08-09 23:13:24 -05:00 |
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1125015ff7
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weapon triggering testing
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2024-08-09 22:57:38 -05:00 |
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911208a926
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triggering beginnings.
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2024-08-09 22:27:02 -05:00 |
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f5400b0205
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equip/fire beginnings. player input cmd change.
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2024-08-09 21:03:51 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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8afeea3b9a
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store user player aim as active camera focus
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2024-08-07 14:40:09 -05:00 |
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0f113f640f
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child xform fixes
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2024-08-07 14:13:06 -05:00 |
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f5e28a04af
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add entitity_get/set_xform functions
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2024-08-07 11:48:19 -05:00 |
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bac9d797b9
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fix entity gen comparison
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2024-08-06 16:05:29 -05:00 |
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53ae299816
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add root entity. release children with parent.
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2024-08-06 15:09:57 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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bda472d15e
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update tim test image
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2024-08-05 13:10:15 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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91d7812f8a
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rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.
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2024-08-01 13:10:37 -05:00 |
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219acd3927
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calculate sprite xform from world xform, and add calculation to world xform recurse step
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2024-08-01 12:43:49 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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35ded9dbac
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sheet loader thread
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2024-04-26 14:00:31 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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228bef5a68
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more proper sys_panic
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2024-04-15 19:31:22 -05:00 |
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511364ee05
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app exit / shutdown callbacks
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2024-04-15 18:02:38 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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26950f13e3
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remove text input test
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2024-04-15 12:57:31 -05:00 |
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f399c093ca
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rename utf.h -> uni.h
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2024-04-12 12:03:39 -05:00 |
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2d593fee03
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rename global 'L' vars to 'G'
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2024-04-11 12:50:28 -05:00 |
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