Commit Graph

395 Commits

Author SHA1 Message Date
c6ca5c0c9a viewport scaling by camera size 2024-03-19 21:17:49 -05:00
5f0c315d3f add simple borderless fullscreen 2024-03-18 02:44:16 -05:00
e3ffcaa2a1 render to aspect-ratio-locked viewport 2024-03-18 00:54:00 -05:00
3b0cdfd1f4 more fleshed out atomics for i32, i64, u32, u64 2024-03-15 22:37:49 -05:00
edadca820a clip cursor by crosshair dimensions 2024-03-15 17:47:25 -05:00
8b5b32ba76 add args to cursor clip set, stop rounding screen size to even number 2024-03-15 17:35:42 -05:00
744a6f8d65 use cursor position as aim direction 2024-03-15 16:52:40 -05:00
39f7b09036 ln, exp, pow, camera lerping 2024-03-15 01:10:24 -05:00
fa6df3152c add interp enable def in config 2024-03-14 14:00:25 -05:00
1d2e7c0b9f hash fnv from seed 2024-03-14 13:28:31 -05:00
fd486bb71b remove 'view' type, replace with xform 2024-03-14 01:08:55 -05:00
808e106f78 draw debug lines on screen canvas 2024-03-13 23:17:07 -05:00
e91a66f5b3 xform movement & focus directions by world view basis 2024-03-13 23:08:18 -05:00
181f8258fe keep mouse in window instead of setting cursor pos to center 2024-03-13 22:26:28 -05:00
bdd8db60c3 player focus dir relative to player. raw mouse input. crosshair. 2024-03-13 21:44:25 -05:00
aa8dd7a4fa minor tweaks 2024-03-13 15:10:16 -05:00
bac001947b interp tick ratio rather than time offset. set world tick timestamp at beginning of frame 2024-03-13 14:00:56 -05:00
8f33957bf9 use a blend time for interpolation 2024-03-13 13:15:20 -05:00
efa639c971 separate entity handling from world to new entity_store 2024-03-11 20:55:49 -05:00
c602220707 draw debug motion arrows 2024-03-11 19:48:51 -05:00
4f52d24c94 rename ui_canvas -> screen_canvas 2024-03-11 19:43:17 -05:00
0f67701761 proper xform tree iteration 2024-03-11 19:39:26 -05:00
ff3fbecc10 push debug info to temp arena 2024-03-11 13:49:24 -05:00
452e922e23 rework animation logic, don't loop increasingly as time goes on 2024-03-11 13:21:31 -05:00
76c609f8d5 fix entities arena not growing 2024-03-11 12:16:34 -05:00
adce14bbf3 rework tick -> world, move related logic from game into world api 2024-03-08 19:56:34 -06:00
8a2c40c817 rename cpy -> copy 2024-03-08 17:41:39 -06:00
8f3aaba794 alter DEBUG_LVAR semantics 2024-03-08 17:19:09 -06:00
46495d5815 rework sprite_trs -> sprite_xform 2024-03-08 15:56:07 -06:00
ba4dafcb4d convert entity rel_trs -> rel_xform 2024-03-08 11:50:28 -06:00
2a7146c8c9 xform macros 2024-03-07 16:17:11 -06:00
77421d7c09 change type mtx3x3 to xform 2024-03-07 15:43:51 -06:00
fa5fdbe955 fix memory error during optimization 2024-03-06 20:41:14 -06:00
ed9841c1b1 sprite tag / animating logic touchup 2024-03-06 19:26:00 -06:00
a25941d364 merge 2024-03-06 13:59:34 -06:00
8b8d01e67c find camera entity before iterating 2024-03-06 13:08:23 -06:00
c5d0f8b6ea player acceleration, debug draw & camera mode 2024-03-06 12:53:47 -06:00
a4dc273480 camera entity 2024-03-05 22:51:10 -06:00
255626f934 nil entity 2024-03-05 18:05:14 -06:00
f260bf6579 fix fmod 2024-03-05 14:34:35 -06:00
48fef5ce2e player movement 2024-03-05 13:21:50 -06:00
bb9b374471 entity trees, xform storing & lerping 2024-03-04 18:39:10 -06:00
fb2e026665 entity & sprite translation 2024-03-02 02:09:01 -06:00
7b2437889e view zooming & panning 2024-02-29 19:01:51 -06:00
8284923173 initial commit 2024-02-29 16:01:51 -06:00