power_play/src/user.c

838 lines
27 KiB
C

#include "user.h"
#include "renderer.h"
#include "font.h"
#include "texture.h"
#include "draw.h"
#include "intrinsics.h"
#include "app.h"
#include "game.h"
#include "asset_cache.h"
#include "string.h"
#include "scratch.h"
#include "math.h"
#include "console.h"
#include "sys.h"
#include "world.h"
#include "entity.h"
/* FIXME: remove this (testing) */
#include "sound.h"
#include "mixer.h"
/* NOTE: If vsync is enabled and lower then this will be ignored */
#define USER_FPS 300
struct view {
f32 px_per_unit;
struct v2 center;
f32 zoom;
f32 rot;
};
struct bind_state {
b32 pressed; /* Is this bind held down this frame */
u32 num_presses; /* How many times was this bind pressed since last frame */
};
GLOBAL struct {
b32 shutdown;
struct sys_thread user_thread;
struct sys_window *window;
struct renderer_canvas *world_canvas;
struct renderer_canvas *ui_canvas;
struct view world_view;
struct world blend_ticks[2];
struct world world;
struct bind_state bind_states[USER_BIND_KIND_COUNT];
b32 debug_camera;
b32 debug_camera_panning;
struct v2 debug_camera_panning_from;
b32 debug_draw;
/* User thread input */
struct sys_mutex sys_events_mutex;
struct arena sys_events_arena;
/* Per-frame */
f64 time;
f64 dt;
struct v2 screen_size;
struct v2 screen_center;
struct v2 screen_mouse;
} L = { 0 }, DEBUG_LVAR(L_user);
/* ========================== *
* Bind state
* ========================== */
/* TODO: Remove this */
GLOBAL READONLY enum user_bind_kind g_binds[SYS_BTN_COUNT] = {
[SYS_BTN_W] = USER_BIND_KIND_MOVE_UP,
[SYS_BTN_S] = USER_BIND_KIND_MOVE_DOWN,
[SYS_BTN_A] = USER_BIND_KIND_MOVE_LEFT,
[SYS_BTN_D] = USER_BIND_KIND_MOVE_RIGHT,
/* Testing */
[SYS_BTN_F6] = USER_BIND_KIND_DEBUG_DRAW,
[SYS_BTN_F7] = USER_BIND_KIND_DEBUG_CAMERA,
[SYS_BTN_MWHEELUP] = USER_BIND_KIND_ZOOM_IN,
[SYS_BTN_MWHEELDOWN] = USER_BIND_KIND_ZOOM_OUT
};
/* ========================== *
* Window -> user communication
* ========================== */
INTERNAL void window_event_callback(struct sys_event event)
{
sys_mutex_lock(&L.sys_events_mutex);
{
struct sys_event *write_event = arena_push(&L.sys_events_arena, struct sys_event);
*write_event = event;
}
sys_mutex_unlock(&L.sys_events_mutex);
}
INTERNAL struct sys_event_array pull_sys_events(struct arena *arena)
{
struct sys_event_array array = { 0 };
if (L.sys_events_arena.pos > 0) {
sys_mutex_lock(&L.sys_events_mutex);
{
struct buffer events_buff = arena_to_buffer(&L.sys_events_arena);
arena_align(arena, ALIGNOF(struct sys_event));
array.events = (struct sys_event *)arena_push_array(arena, u8, events_buff.size);
array.count = events_buff.size / sizeof(struct sys_event);
MEMCPY(array.events, events_buff.data, events_buff.size);
arena_reset(&L.sys_events_arena);
}
sys_mutex_unlock(&L.sys_events_mutex);
}
return array;
}
/* ========================== *
* Game -> user communication
* ========================== */
struct interp_ticks {
struct world *from_tick;
struct world *to_tick;
};
INTERNAL struct interp_ticks pull_interp_ticks(void)
{
/* Function is currently hard-coded for 2 blend ticks */
ASSERT(ARRAY_COUNT(L.blend_ticks) == 2);
/* Determine from & to tick from existing ticks */
struct world *from_tick = NULL;
struct world *to_tick = NULL;
if (L.blend_ticks[1].tick_id > L.blend_ticks[0].tick_id) {
from_tick = &L.blend_ticks[0];
to_tick = &L.blend_ticks[1];
} else {
from_tick = &L.blend_ticks[1];
to_tick = &L.blend_ticks[0];
}
/* Check for new tick from game thread */
u64 latest_tick_id = game_get_latest_tick_id();
if (latest_tick_id > to_tick->tick_id) {
/* Swap pointers */
struct world *temp = from_tick;
from_tick = to_tick;
to_tick = temp;
/* Pull game tick */
game_get_latest_tick(to_tick);
}
return (struct interp_ticks) {
.from_tick = from_tick,
.to_tick = to_tick
};
}
/* ========================== *
* User -> game communication
* ========================== */
struct game_cmd_node {
struct game_cmd cmd;
struct game_cmd_node *next;
};
struct game_cmd_list {
struct arena *arena;
struct game_cmd_node *first;
struct game_cmd_node *last;
};
INTERNAL void queue_game_cmd(struct game_cmd_list *list, struct game_cmd cmd)
{
struct game_cmd_node *node = arena_push_zero(list->arena, struct game_cmd_node);
node->cmd = cmd;
if (list->first) {
list->last->next = node;
} else {
list->first = node;
}
list->last = node;
}
INTERNAL void push_game_cmds(struct game_cmd_list *list)
{
struct temp_arena scratch = scratch_begin(list->arena);
/* Construct array */
struct game_cmd_array array = { .cmds = arena_dry_push(scratch.arena, struct game_cmd) };
for (struct game_cmd_node *node = list->first; node; node = node->next) {
struct game_cmd *cmd = arena_push(scratch.arena, struct game_cmd);
*cmd = node->cmd;
++array.count;
}
/* Push array to game thread */
if (array.count > 0) {
game_push_cmds(array);
}
scratch_end(scratch);
}
/* ========================== *
* View
* ========================== */
INTERNAL struct xform view_get_xform(struct view view)
{
f32 scale = view.zoom * view.px_per_unit;
struct trs trs = TRS(
.t = v2_sub(L.screen_center, view.center),
.r = view.rot,
.s = V2(scale, scale)
);
struct v2 pivot = view.center;
struct xform res = XFORM_IDENT;
res = xform_translate(res, pivot);
res = xform_trs_pivot_rs(res, trs, pivot);
return res;
}
INTERNAL struct v2 view_xform_point(struct view view, struct v2 p)
{
struct xform mtx = view_get_xform(view);
return xform_mul_v2(mtx, p);
}
INTERNAL struct v2 view_inverse_xform_point(struct view view, struct v2 p)
{
return xform_invert_mul_v2(view_get_xform(view), p);
}
INTERNAL struct v2 view_mouse_pos(struct view view)
{
return view_inverse_xform_point(view, L.screen_mouse);
}
/* ========================== *
* Update
* ========================== */
/* TODO: remove this (testing) */
INTERNAL void debug_draw_xform(struct xform xf)
{
f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom;
u32 color = RGBA_F(0, 1, 1, 0.3);
u32 color_x = RGBA_F(1, 0, 0, 0.3);
u32 color_y = RGBA_F(0, 1, 0, 0.3);
struct v2 pos = xf.og;
struct v2 x_ray = xform_get_right(xf);
struct v2 y_ray = xform_get_up(xf);
struct quad quad = quad_from_rect(RECT(0, 0, 1, -1));
quad = quad_mul_xform(quad_scale(quad, 0.075), xf);
draw_solid_ray(L.world_canvas, pos, x_ray, thickness, color_x);
draw_solid_ray(L.world_canvas, pos, y_ray, thickness, color_y);
draw_solid_quad(L.world_canvas, quad, color);
}
/* TODO: remove this (testing) */
INTERNAL void debug_draw_movement(struct entity *ent)
{
f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom;
u32 color_vel = RGBA_F(1, 0.5, 0, 1);
u32 color_acc = RGBA_F(1, 1, 0.5, 1);
struct v2 pos = ent->world_xform.og;
struct v2 vel_ray = ent->velocity;
struct v2 acc_ray = ent->acceleration;
draw_solid_ray(L.world_canvas, pos, vel_ray, thickness, color_vel);
draw_solid_ray(L.world_canvas, pos, acc_ray, thickness, color_acc);
}
INTERNAL void user_update(void)
{
struct temp_arena scratch = scratch_begin_no_conflict();
struct game_cmd_list cmd_list = {
.arena = scratch.arena
};
/* Get time */
f64 cur_time = sys_timestamp_seconds(sys_timestamp());
L.dt = max_f64(0.0, cur_time - L.time);
L.time += L.dt;
/* Get screen dimensions */
L.screen_size = sys_window_get_size(L.window);
/* Make screen_size an even number */
L.screen_size = V2(math_round(L.screen_size.x), math_round(L.screen_size.y));
L.screen_size = V2(
math_round(L.screen_size.x) % 2 == 0 ? L.screen_size.x : L.screen_size.x + 1,
math_round(L.screen_size.y) % 2 == 0 ? L.screen_size.y : L.screen_size.y + 1
);
L.screen_center = v2_mul(L.screen_size, 0.5);
/* Read input */
L.screen_mouse = sys_window_get_mouse_pos(L.window);
struct sys_event_array events = pull_sys_events(scratch.arena);
/* ========================== *
* Read sys events
* ========================== */
/* Reset bind states "was_pressed" */
for (u32 i = 0; i < ARRAY_COUNT(L.bind_states); ++i) {
L.bind_states[i] = (struct bind_state) {
.pressed = L.bind_states[i].pressed
};
}
for (u64 entity_index = 0; entity_index < events.count; ++entity_index) {
struct sys_event *event = &events.events[entity_index];
/* Send event to console. Skip if consumed. */
if (console_process_event(*event)) {
continue;
}
if (event->kind == SYS_EVENT_KIND_QUIT) {
app_quit();
}
/* Move camera/view */
if (event->button == SYS_BTN_M3) {
if (event->kind == SYS_EVENT_KIND_BUTTON_DOWN) {
L.debug_camera_panning = true;
L.debug_camera_panning_from = view_mouse_pos(L.world_view);
} else if (event->kind == SYS_EVENT_KIND_BUTTON_UP) {
L.debug_camera_panning = false;
}
}
if (event->kind == SYS_EVENT_KIND_BUTTON_UP) {
#if DEVELOPER
/* Escape quit */
if (event->button == SYS_BTN_ESC) {
app_quit();
}
#endif
}
/* Text */
if (event->kind == SYS_EVENT_KIND_TEXT) {
/* TODO: remove this (sound test) */
{
//u32 flags = SOUND_FLAG_STEREO;
u32 flags = 0;
struct sound *sound = sound_load(STR("res/sounds/test.mp3"), flags);
if (sound) {
mixer_play_ex(sound, MIXER_DESC(.volume = 1.0, .speed = 1.0));
}
}
}
/* Update bind states */
if ((event->kind == SYS_EVENT_KIND_BUTTON_DOWN || event->kind == SYS_EVENT_KIND_BUTTON_UP) && !event->is_repeat) {
enum sys_btn button = event->button;
button = button >= SYS_BTN_COUNT ? SYS_BTN_NONE : button;
enum user_bind_kind bind = g_binds[button];
if (bind) {
b32 pressed = event->kind == SYS_EVENT_KIND_BUTTON_DOWN;
L.bind_states[bind].pressed = pressed;
if (pressed) {
++L.bind_states[bind].num_presses;
}
}
}
}
/* ========================== *
* Process movement input
* ========================== */
/* Movement */
{
struct v2 input_move_dir = { 0 };
for (enum user_bind_kind bind = 0; bind < (i32)ARRAY_COUNT(L.bind_states); ++bind) {
struct bind_state state = L.bind_states[bind];
if (!state.pressed && state.num_presses <= 0) {
continue;
}
switch (bind) {
/* Movement */
case USER_BIND_KIND_MOVE_UP: {
input_move_dir.y -= 1;
} break;
case USER_BIND_KIND_MOVE_DOWN: {
input_move_dir.y += 1;
} break;
case USER_BIND_KIND_MOVE_LEFT: {
input_move_dir.x -= 1;
} break;
case USER_BIND_KIND_MOVE_RIGHT: {
input_move_dir.x += 1;
} break;
default: break;
}
}
queue_game_cmd(&cmd_list, (struct game_cmd) {
.kind = GAME_CMD_KIND_PLAYER_MOVE,
.dir = v2_norm(input_move_dir)
});
}
/* ========================== *
* Update view from debug camera
* ========================== */
if (L.bind_states[USER_BIND_KIND_DEBUG_DRAW].num_presses > 0) {
L.debug_draw = !L.debug_draw;
}
if (L.bind_states[USER_BIND_KIND_DEBUG_CAMERA].num_presses > 0) {
L.debug_camera = !L.debug_camera;
}
if (L.debug_camera) {
//L.world_view.rot += 1 * (f32)L.dt;
/* Pan view */
if (L.debug_camera_panning) {
struct v2 offset = v2_sub(L.debug_camera_panning_from, view_mouse_pos(L.world_view));
L.world_view.center = v2_add(L.world_view.center, offset);
L.debug_camera_panning_from = view_mouse_pos(L.world_view);
}
/* Zoom view */
i32 input_zooms = L.bind_states[USER_BIND_KIND_ZOOM_IN].num_presses - L.bind_states[USER_BIND_KIND_ZOOM_OUT].num_presses;
if (input_zooms != 0) {
i32 dir = input_zooms >= 0 ? 1 : -1;
u32 zooms_abs = input_zooms >= 0 ? input_zooms : -input_zooms;
/* Zoom camera/view */
f32 zoom_rate = 2;
f32 zoom_min = 1.f / 128.f;
f32 zoom_max = 1.f * 128.f;
f32 new_zoom = L.world_view.zoom;
for (u32 i = 0; i < zooms_abs; ++i) {
if (dir > 0) {
new_zoom *= zoom_rate;
} else {
new_zoom *= 1.0f / zoom_rate;
}
new_zoom = clamp_f32(new_zoom, zoom_min, zoom_max);
}
struct v2 old_mouse = view_mouse_pos(L.world_view);
L.world_view.zoom = new_zoom;
struct v2 new_mouse = view_mouse_pos(L.world_view);
/* Offset view to zoom in on mouse */
struct v2 offset = v2_sub(old_mouse, new_mouse);
L.world_view.center = v2_add(L.world_view.center, offset);
}
}
/* ========================== *
* Produce interpolated tick
* ========================== */
/* Pull ticks */
struct interp_ticks interp_ticks = pull_interp_ticks();
struct world *t0 = interp_ticks.from_tick;
struct world *t1 = interp_ticks.to_tick;
/* Produce interpolated tick */
{
__profscope(produce_interpolated_tick);
sys_timestamp_t tick_publish_delta = t1->tick_published_ts - t0->tick_published_ts;
f32 tick_blend = (f32)((sys_timestamp() - t1->tick_published_ts) / (f64)tick_publish_delta);
world_copy_replace(&L.world, t1);
#if 1
/* Blend time */
L.world.time = math_lerp_f64(t0->time, t1->time, (f64)tick_blend);
/* Blend entities */
u64 num_entities = min_u64(t0->entities_count, t1->entities_count);
for (u64 i = 0; i < num_entities; ++i) {
struct entity *e0 = &t0->entities[i];
struct entity *e1 = &t1->entities[i];
struct entity *e = &L.world.entities[i];
if (e0->handle.gen == e1->handle.gen && e0->continuity_gen == e1->continuity_gen) {
e->rel_xform = xform_lerp(e0->rel_xform, e1->rel_xform, tick_blend);
e->world_xform = xform_lerp(e0->world_xform, e1->world_xform, tick_blend);
e->acceleration = v2_lerp(e0->acceleration, e1->acceleration, tick_blend);
e->velocity = v2_lerp(e0->velocity, e1->velocity, tick_blend);
e->player_acceleration = math_lerp_f32(e0->player_acceleration, e1->player_acceleration, tick_blend);
e->sprite_xform = xform_lerp(e0->sprite_xform, e1->sprite_xform, tick_blend);
e->camera_zoom = math_lerp_f32(e0->camera_zoom, e1->camera_zoom, tick_blend);
}
}
#else
(UNUSED)tick_blend;
#endif
}
/* ========================== *
* Update view from game camera
* ========================== */
/* Find camera */
for (u64 entity_index = 0; entity_index < L.world.entities_count; ++entity_index) {
struct entity *ent = &L.world.entities[entity_index];
if (!ent->valid) continue;
if (entity_has_prop(ent, ENTITY_PROP_CAMERA) && ent->camera_active && !L.debug_camera) {
struct v2 center = ent->world_xform.og;
f32 rot = xform_get_rotation(ent->world_xform);
f32 zoom = ent->camera_zoom;
zoom = zoom > 0 ? zoom : 1;
L.world_view.center = center;
L.world_view.rot = rot;
L.world_view.zoom = zoom;
}
}
/* ========================== *
* Draw test grid
* ========================== */
{
f32 thickness = 3.f / PIXELS_PER_UNIT / L.world_view.zoom;
u32 color = RGBA(0x3f, 0x3f, 0x3f, 0xFF);
u32 x_color = RGBA(0x3f, 0, 0, 0xFF);
u32 y_color = RGBA(0, 0x3f, 0, 0xFF);
i64 startx = -10;
i64 starty = -10;
i64 rows = 20;
i64 cols = 20;
/* Draw column lines */
struct v2 col_ray = V2(0, rows);
for (i64 col = starty; col <= (starty + cols); ++col) {
u32 line_color = color;
if (col == 0) {
line_color = y_color;
}
struct v2 pos = V2(col, starty);
draw_solid_ray(L.world_canvas, pos, col_ray, thickness, line_color);
}
struct v2 row_ray = V2(cols, 0);
for (i64 row = startx; row <= (startx + rows); ++row) {
u32 line_color = color;
if (row == 0) {
line_color = x_color;
}
struct v2 pos = V2(startx, row);
draw_solid_ray(L.world_canvas, pos, row_ray, thickness, line_color);
}
}
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
/* ========================== *
* Iterate entities
* ========================== */
/* Iterate entities */
for (u64 entity_index = 0; entity_index < L.world.entities_count; ++entity_index) {
struct entity *ent = &L.world.entities[entity_index];
if (!ent->valid) continue;
b32 is_camera = entity_has_prop(ent, ENTITY_PROP_CAMERA);
/* Draw sprite */
if (ent->sprite_name.len > 0) {
struct string tex_name = ent->sprite_name;
/* Draw texture */
struct texture *texture = texture_load_async(tex_name);
if (texture) {
struct xform xf = xform_mul(ent->world_xform, ent->sprite_xform);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf);
u32 tint = ent->sprite_tint;
struct draw_texture_params params = DRAW_TEXTURE_PARAMS(.texture = texture, .tint = tint);
struct sheet *sheet = sheet_load(ent->sprite_name);
if (sheet) {
struct sheet_tag tag = sheet_get_tag(sheet, ent->sprite_tag_name);
struct sheet_frame frame = sheet_get_frame(sheet, tag.start);
if (entity_has_prop(ent, ENTITY_PROP_ANIMATING)) {
b32 looping = ent->animation_looping;
f64 time_in_anim = L.world.time - ent->animation_start_time;
u64 frame_index = tag.start;
while (time_in_anim > 0) {
frame = sheet_get_frame(sheet, frame_index);
time_in_anim -= frame.duration;
++frame_index;
if (frame_index > tag.end) {
frame_index = tag.start;
if (!looping) {
break;
}
}
}
}
params.clip = frame.clip;
}
draw_texture_quad(L.world_canvas, params, quad);
if (L.debug_draw && !is_camera) {
#if 0
/* Debug draw sprite quad */
{
f32 thickness = 2.f;
u32 color = RGBA_F(1, 1, 0, 0.25);
draw_solid_quad_line(L.world_canvas, quad, (thickness / PIXELS_PER_UNIT / L.world_view.zoom), color);
}
/* Debug draw sprite transform */
{
debug_draw_xform(xf);
}
/* Debug draw sprite pivot */
{
u32 color = RGBA_F(1, 0, 0, 1);
draw_solid_circle(L.world_canvas, ent->world_xform.og, 0.02, color, 20);
}
#endif
}
}
}
/* Debug draw info */
if (L.debug_draw && !is_camera) {
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
if (disp_font) {
struct xform xf = ent->world_xform;
struct trs trs = trs_from_xform(xf);
struct v2 velocity = ent->velocity;
struct v2 acceleration = ent->acceleration;
f32 offset = 1;
struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset));
pos = view_xform_point(L.world_view, pos);
pos = v2_round(pos);
struct string disp_name = ent->sprite_name;
struct string fmt = STR(
"sprite name: \"%F\"\n"
"pos: (%F, %F)\n"
"scale: (%F, %F)\n"
"rot: %F\n"
"velocity: (%F, %F)\n"
"acceleration: (%F, %F)\n"
);
struct string text = string_format(scratch.arena, fmt,
FMT_STR(disp_name),
FMT_FLOAT((f64)trs.t.x), FMT_FLOAT((f64)trs.t.y),
FMT_FLOAT((f64)trs.s.x), FMT_FLOAT((f64)trs.s.y),
FMT_FLOAT((f64)trs.r),
FMT_FLOAT((f64)velocity.x), FMT_FLOAT((f64)velocity.y),
FMT_FLOAT((f64)acceleration.x), FMT_FLOAT((f64)acceleration.y)
);
draw_text(L.ui_canvas, disp_font, pos, text);
}
debug_draw_xform(ent->world_xform);
debug_draw_movement(ent);
}
}
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
/* Update listener using world view */
mixer_set_listener(L.world_view.center, V2(-math_sin(L.world_view.rot), -math_cos(L.world_view.rot)));
/* Send world mouse pos */
struct v2 world_mouse = view_mouse_pos(L.world_view);
queue_game_cmd(&cmd_list, (struct game_cmd) {
.kind = GAME_CMD_KIND_PLAYER_FOCUS,
.pos = world_mouse
});
/* Debug draw info */
if (L.debug_draw) {
f32 spacing = 20;
struct v2 pos = V2(10, 8);
struct font *font = font_load(STR("res/fonts/fixedsys.ttf"), 12.0f);
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("time: %F"), FMT_FLOAT((f64)L.time)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_size: (%F, %F)"), FMT_FLOAT((f64)L.screen_size.x), FMT_FLOAT((f64)L.screen_size.y)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_center: (%F, %F)"), FMT_FLOAT((f64)L.screen_center.x), FMT_FLOAT((f64)L.screen_center.y)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_mouse: (%F, %F)"), FMT_FLOAT((f64)L.screen_mouse.x), FMT_FLOAT((f64)L.screen_mouse.y)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.center: (%F, %F)"), FMT_FLOAT((f64)L.world_view.center.x), FMT_FLOAT((f64)L.world_view.center.y)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.rot: %F"), FMT_FLOAT((f64)L.world_view.rot)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.zoom: %F"), FMT_FLOAT((f64)L.world_view.zoom)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_mouse: (%F, %F)"), FMT_FLOAT((f64)world_mouse.x), FMT_FLOAT((f64)world_mouse.y)));
pos.y += spacing;
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("debug_camera: %F"), FMT_STR(L.debug_camera ? STR("true") : STR("false"))));
pos.y += spacing;
}
/* Push game cmds */
push_game_cmds(&cmd_list);
/* ========================== *
* Present
* ========================== */
/* Send canvases to GPU */
renderer_canvas_send_to_gpu(L.world_canvas);
renderer_canvas_send_to_gpu(L.ui_canvas);
/* Set canvas views before presenting */
renderer_canvas_set_view(L.world_canvas, view_get_xform(L.world_view));
renderer_canvas_set_view(L.ui_canvas, view_get_xform((struct view) {.px_per_unit = 1, .center = L.screen_center, .rot = 0, .zoom = 1}));
/* Present */
i32 vsync = VSYNC_ENABLED;
struct renderer_canvas **canvases = arena_dry_push(scratch.arena, struct renderer_canvas *);
u64 canvases_count = 0;
{
/* Only render world if not on first frame */
if (t0->tick_id > 0 && t1->tick_id > 0) {
*arena_push(scratch.arena, struct renderer_canvas *) = L.world_canvas;
++canvases_count;
}
*arena_push(scratch.arena, struct renderer_canvas *) = L.ui_canvas;
++canvases_count;
}
renderer_canvas_present(canvases, canvases_count, L.screen_size.x, L.screen_size.y, vsync);
scratch_end(scratch);
}
/* ========================== *
* Startup
* ========================== */
INTERNAL void user_thread_entry_point(void *arg)
{
(UNUSED)arg;
sys_timestamp_t last_frame_ts = 0;
f64 target_dt = USER_FPS > 0 ? (1.0 / USER_FPS) : 0;
while (!L.shutdown) {
__profscope(user_update_w_sleep);
sleep_frame(last_frame_ts, target_dt);
last_frame_ts = sys_timestamp();
user_update();
}
}
void user_startup(struct sys_window *window)
{
L.window = window;
sys_window_register_event_callback(L.window, &window_event_callback);
L.sys_events_mutex = sys_mutex_alloc();
L.sys_events_arena = arena_alloc(GIGABYTE(64));
world_alloc(&L.blend_ticks[0]);
world_alloc(&L.blend_ticks[1]);
world_alloc(&L.world);
L.world_canvas = renderer_canvas_alloc();
L.world_view = (struct view) {
.px_per_unit = PIXELS_PER_UNIT,
.center = V2(0, 0),
.rot = 0,
.zoom = 1
};
L.ui_canvas = renderer_canvas_alloc();
L.user_thread = sys_thread_init(&user_thread_entry_point, NULL, STR("[P1] User thread"));
}
void user_shutdown(void)
{
L.shutdown = true;
sys_thread_join(&L.user_thread);
}