838 lines
27 KiB
C
838 lines
27 KiB
C
#include "user.h"
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#include "renderer.h"
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#include "font.h"
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#include "texture.h"
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#include "draw.h"
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#include "intrinsics.h"
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#include "app.h"
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#include "game.h"
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#include "asset_cache.h"
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#include "string.h"
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#include "scratch.h"
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#include "math.h"
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#include "console.h"
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#include "sys.h"
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#include "world.h"
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#include "entity.h"
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/* FIXME: remove this (testing) */
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#include "sound.h"
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#include "mixer.h"
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/* NOTE: If vsync is enabled and lower then this will be ignored */
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#define USER_FPS 300
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struct view {
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f32 px_per_unit;
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struct v2 center;
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f32 zoom;
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f32 rot;
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};
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struct bind_state {
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b32 pressed; /* Is this bind held down this frame */
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u32 num_presses; /* How many times was this bind pressed since last frame */
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};
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GLOBAL struct {
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b32 shutdown;
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struct sys_thread user_thread;
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struct sys_window *window;
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struct renderer_canvas *world_canvas;
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struct renderer_canvas *ui_canvas;
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struct view world_view;
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struct world blend_ticks[2];
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struct world world;
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struct bind_state bind_states[USER_BIND_KIND_COUNT];
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b32 debug_camera;
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b32 debug_camera_panning;
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struct v2 debug_camera_panning_from;
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b32 debug_draw;
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/* User thread input */
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struct sys_mutex sys_events_mutex;
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struct arena sys_events_arena;
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/* Per-frame */
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f64 time;
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f64 dt;
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struct v2 screen_size;
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struct v2 screen_center;
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struct v2 screen_mouse;
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} L = { 0 }, DEBUG_LVAR(L_user);
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/* ========================== *
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* Bind state
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* ========================== */
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/* TODO: Remove this */
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GLOBAL READONLY enum user_bind_kind g_binds[SYS_BTN_COUNT] = {
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[SYS_BTN_W] = USER_BIND_KIND_MOVE_UP,
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[SYS_BTN_S] = USER_BIND_KIND_MOVE_DOWN,
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[SYS_BTN_A] = USER_BIND_KIND_MOVE_LEFT,
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[SYS_BTN_D] = USER_BIND_KIND_MOVE_RIGHT,
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/* Testing */
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[SYS_BTN_F6] = USER_BIND_KIND_DEBUG_DRAW,
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[SYS_BTN_F7] = USER_BIND_KIND_DEBUG_CAMERA,
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[SYS_BTN_MWHEELUP] = USER_BIND_KIND_ZOOM_IN,
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[SYS_BTN_MWHEELDOWN] = USER_BIND_KIND_ZOOM_OUT
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};
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/* ========================== *
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* Window -> user communication
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* ========================== */
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INTERNAL void window_event_callback(struct sys_event event)
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{
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sys_mutex_lock(&L.sys_events_mutex);
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{
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struct sys_event *write_event = arena_push(&L.sys_events_arena, struct sys_event);
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*write_event = event;
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}
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sys_mutex_unlock(&L.sys_events_mutex);
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}
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INTERNAL struct sys_event_array pull_sys_events(struct arena *arena)
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{
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struct sys_event_array array = { 0 };
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if (L.sys_events_arena.pos > 0) {
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sys_mutex_lock(&L.sys_events_mutex);
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{
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struct buffer events_buff = arena_to_buffer(&L.sys_events_arena);
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arena_align(arena, ALIGNOF(struct sys_event));
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array.events = (struct sys_event *)arena_push_array(arena, u8, events_buff.size);
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array.count = events_buff.size / sizeof(struct sys_event);
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MEMCPY(array.events, events_buff.data, events_buff.size);
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arena_reset(&L.sys_events_arena);
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}
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sys_mutex_unlock(&L.sys_events_mutex);
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}
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return array;
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}
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/* ========================== *
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* Game -> user communication
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* ========================== */
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struct interp_ticks {
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struct world *from_tick;
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struct world *to_tick;
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};
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INTERNAL struct interp_ticks pull_interp_ticks(void)
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{
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/* Function is currently hard-coded for 2 blend ticks */
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ASSERT(ARRAY_COUNT(L.blend_ticks) == 2);
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/* Determine from & to tick from existing ticks */
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struct world *from_tick = NULL;
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struct world *to_tick = NULL;
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if (L.blend_ticks[1].tick_id > L.blend_ticks[0].tick_id) {
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from_tick = &L.blend_ticks[0];
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to_tick = &L.blend_ticks[1];
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} else {
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from_tick = &L.blend_ticks[1];
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to_tick = &L.blend_ticks[0];
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}
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/* Check for new tick from game thread */
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u64 latest_tick_id = game_get_latest_tick_id();
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if (latest_tick_id > to_tick->tick_id) {
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/* Swap pointers */
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struct world *temp = from_tick;
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from_tick = to_tick;
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to_tick = temp;
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/* Pull game tick */
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game_get_latest_tick(to_tick);
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}
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return (struct interp_ticks) {
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.from_tick = from_tick,
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.to_tick = to_tick
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};
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}
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/* ========================== *
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* User -> game communication
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* ========================== */
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struct game_cmd_node {
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struct game_cmd cmd;
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struct game_cmd_node *next;
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};
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struct game_cmd_list {
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struct arena *arena;
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struct game_cmd_node *first;
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struct game_cmd_node *last;
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};
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INTERNAL void queue_game_cmd(struct game_cmd_list *list, struct game_cmd cmd)
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{
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struct game_cmd_node *node = arena_push_zero(list->arena, struct game_cmd_node);
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node->cmd = cmd;
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if (list->first) {
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list->last->next = node;
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} else {
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list->first = node;
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}
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list->last = node;
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}
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INTERNAL void push_game_cmds(struct game_cmd_list *list)
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{
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struct temp_arena scratch = scratch_begin(list->arena);
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/* Construct array */
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struct game_cmd_array array = { .cmds = arena_dry_push(scratch.arena, struct game_cmd) };
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for (struct game_cmd_node *node = list->first; node; node = node->next) {
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struct game_cmd *cmd = arena_push(scratch.arena, struct game_cmd);
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*cmd = node->cmd;
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++array.count;
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}
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/* Push array to game thread */
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if (array.count > 0) {
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game_push_cmds(array);
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}
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scratch_end(scratch);
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}
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/* ========================== *
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* View
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* ========================== */
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INTERNAL struct xform view_get_xform(struct view view)
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{
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f32 scale = view.zoom * view.px_per_unit;
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struct trs trs = TRS(
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.t = v2_sub(L.screen_center, view.center),
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.r = view.rot,
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.s = V2(scale, scale)
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);
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struct v2 pivot = view.center;
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struct xform res = XFORM_IDENT;
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res = xform_translate(res, pivot);
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res = xform_trs_pivot_rs(res, trs, pivot);
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return res;
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}
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INTERNAL struct v2 view_xform_point(struct view view, struct v2 p)
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{
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struct xform mtx = view_get_xform(view);
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return xform_mul_v2(mtx, p);
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}
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INTERNAL struct v2 view_inverse_xform_point(struct view view, struct v2 p)
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{
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return xform_invert_mul_v2(view_get_xform(view), p);
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}
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INTERNAL struct v2 view_mouse_pos(struct view view)
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{
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return view_inverse_xform_point(view, L.screen_mouse);
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}
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/* ========================== *
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* Update
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* ========================== */
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/* TODO: remove this (testing) */
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INTERNAL void debug_draw_xform(struct xform xf)
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{
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f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom;
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u32 color = RGBA_F(0, 1, 1, 0.3);
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u32 color_x = RGBA_F(1, 0, 0, 0.3);
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u32 color_y = RGBA_F(0, 1, 0, 0.3);
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struct v2 pos = xf.og;
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struct v2 x_ray = xform_get_right(xf);
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struct v2 y_ray = xform_get_up(xf);
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struct quad quad = quad_from_rect(RECT(0, 0, 1, -1));
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quad = quad_mul_xform(quad_scale(quad, 0.075), xf);
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draw_solid_ray(L.world_canvas, pos, x_ray, thickness, color_x);
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draw_solid_ray(L.world_canvas, pos, y_ray, thickness, color_y);
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draw_solid_quad(L.world_canvas, quad, color);
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}
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/* TODO: remove this (testing) */
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INTERNAL void debug_draw_movement(struct entity *ent)
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{
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f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom;
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u32 color_vel = RGBA_F(1, 0.5, 0, 1);
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u32 color_acc = RGBA_F(1, 1, 0.5, 1);
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struct v2 pos = ent->world_xform.og;
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struct v2 vel_ray = ent->velocity;
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struct v2 acc_ray = ent->acceleration;
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draw_solid_ray(L.world_canvas, pos, vel_ray, thickness, color_vel);
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draw_solid_ray(L.world_canvas, pos, acc_ray, thickness, color_acc);
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}
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INTERNAL void user_update(void)
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{
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struct temp_arena scratch = scratch_begin_no_conflict();
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struct game_cmd_list cmd_list = {
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.arena = scratch.arena
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};
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/* Get time */
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f64 cur_time = sys_timestamp_seconds(sys_timestamp());
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L.dt = max_f64(0.0, cur_time - L.time);
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L.time += L.dt;
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/* Get screen dimensions */
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L.screen_size = sys_window_get_size(L.window);
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/* Make screen_size an even number */
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L.screen_size = V2(math_round(L.screen_size.x), math_round(L.screen_size.y));
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L.screen_size = V2(
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math_round(L.screen_size.x) % 2 == 0 ? L.screen_size.x : L.screen_size.x + 1,
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math_round(L.screen_size.y) % 2 == 0 ? L.screen_size.y : L.screen_size.y + 1
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);
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L.screen_center = v2_mul(L.screen_size, 0.5);
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/* Read input */
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L.screen_mouse = sys_window_get_mouse_pos(L.window);
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struct sys_event_array events = pull_sys_events(scratch.arena);
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/* ========================== *
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* Read sys events
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* ========================== */
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/* Reset bind states "was_pressed" */
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for (u32 i = 0; i < ARRAY_COUNT(L.bind_states); ++i) {
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L.bind_states[i] = (struct bind_state) {
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.pressed = L.bind_states[i].pressed
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};
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}
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for (u64 entity_index = 0; entity_index < events.count; ++entity_index) {
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struct sys_event *event = &events.events[entity_index];
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/* Send event to console. Skip if consumed. */
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if (console_process_event(*event)) {
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continue;
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}
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if (event->kind == SYS_EVENT_KIND_QUIT) {
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app_quit();
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}
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/* Move camera/view */
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if (event->button == SYS_BTN_M3) {
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if (event->kind == SYS_EVENT_KIND_BUTTON_DOWN) {
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L.debug_camera_panning = true;
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L.debug_camera_panning_from = view_mouse_pos(L.world_view);
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} else if (event->kind == SYS_EVENT_KIND_BUTTON_UP) {
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L.debug_camera_panning = false;
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}
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}
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if (event->kind == SYS_EVENT_KIND_BUTTON_UP) {
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#if DEVELOPER
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/* Escape quit */
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if (event->button == SYS_BTN_ESC) {
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app_quit();
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}
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#endif
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}
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/* Text */
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if (event->kind == SYS_EVENT_KIND_TEXT) {
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/* TODO: remove this (sound test) */
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{
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//u32 flags = SOUND_FLAG_STEREO;
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u32 flags = 0;
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struct sound *sound = sound_load(STR("res/sounds/test.mp3"), flags);
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if (sound) {
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mixer_play_ex(sound, MIXER_DESC(.volume = 1.0, .speed = 1.0));
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}
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}
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}
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/* Update bind states */
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if ((event->kind == SYS_EVENT_KIND_BUTTON_DOWN || event->kind == SYS_EVENT_KIND_BUTTON_UP) && !event->is_repeat) {
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enum sys_btn button = event->button;
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button = button >= SYS_BTN_COUNT ? SYS_BTN_NONE : button;
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enum user_bind_kind bind = g_binds[button];
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if (bind) {
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b32 pressed = event->kind == SYS_EVENT_KIND_BUTTON_DOWN;
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L.bind_states[bind].pressed = pressed;
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if (pressed) {
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++L.bind_states[bind].num_presses;
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}
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}
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}
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}
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/* ========================== *
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* Process movement input
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* ========================== */
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/* Movement */
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{
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struct v2 input_move_dir = { 0 };
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for (enum user_bind_kind bind = 0; bind < (i32)ARRAY_COUNT(L.bind_states); ++bind) {
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struct bind_state state = L.bind_states[bind];
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if (!state.pressed && state.num_presses <= 0) {
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continue;
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}
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switch (bind) {
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/* Movement */
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case USER_BIND_KIND_MOVE_UP: {
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input_move_dir.y -= 1;
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} break;
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case USER_BIND_KIND_MOVE_DOWN: {
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input_move_dir.y += 1;
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} break;
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case USER_BIND_KIND_MOVE_LEFT: {
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input_move_dir.x -= 1;
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} break;
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case USER_BIND_KIND_MOVE_RIGHT: {
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input_move_dir.x += 1;
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} break;
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default: break;
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}
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}
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queue_game_cmd(&cmd_list, (struct game_cmd) {
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.kind = GAME_CMD_KIND_PLAYER_MOVE,
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.dir = v2_norm(input_move_dir)
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});
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}
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/* ========================== *
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* Update view from debug camera
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* ========================== */
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if (L.bind_states[USER_BIND_KIND_DEBUG_DRAW].num_presses > 0) {
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L.debug_draw = !L.debug_draw;
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}
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if (L.bind_states[USER_BIND_KIND_DEBUG_CAMERA].num_presses > 0) {
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L.debug_camera = !L.debug_camera;
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}
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if (L.debug_camera) {
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//L.world_view.rot += 1 * (f32)L.dt;
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/* Pan view */
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if (L.debug_camera_panning) {
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struct v2 offset = v2_sub(L.debug_camera_panning_from, view_mouse_pos(L.world_view));
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L.world_view.center = v2_add(L.world_view.center, offset);
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L.debug_camera_panning_from = view_mouse_pos(L.world_view);
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}
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/* Zoom view */
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i32 input_zooms = L.bind_states[USER_BIND_KIND_ZOOM_IN].num_presses - L.bind_states[USER_BIND_KIND_ZOOM_OUT].num_presses;
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if (input_zooms != 0) {
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i32 dir = input_zooms >= 0 ? 1 : -1;
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u32 zooms_abs = input_zooms >= 0 ? input_zooms : -input_zooms;
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/* Zoom camera/view */
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f32 zoom_rate = 2;
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f32 zoom_min = 1.f / 128.f;
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f32 zoom_max = 1.f * 128.f;
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f32 new_zoom = L.world_view.zoom;
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for (u32 i = 0; i < zooms_abs; ++i) {
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if (dir > 0) {
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new_zoom *= zoom_rate;
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} else {
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new_zoom *= 1.0f / zoom_rate;
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}
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new_zoom = clamp_f32(new_zoom, zoom_min, zoom_max);
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}
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struct v2 old_mouse = view_mouse_pos(L.world_view);
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L.world_view.zoom = new_zoom;
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struct v2 new_mouse = view_mouse_pos(L.world_view);
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/* Offset view to zoom in on mouse */
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struct v2 offset = v2_sub(old_mouse, new_mouse);
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L.world_view.center = v2_add(L.world_view.center, offset);
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}
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}
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/* ========================== *
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* Produce interpolated tick
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* ========================== */
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/* Pull ticks */
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struct interp_ticks interp_ticks = pull_interp_ticks();
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struct world *t0 = interp_ticks.from_tick;
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struct world *t1 = interp_ticks.to_tick;
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/* Produce interpolated tick */
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{
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__profscope(produce_interpolated_tick);
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sys_timestamp_t tick_publish_delta = t1->tick_published_ts - t0->tick_published_ts;
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f32 tick_blend = (f32)((sys_timestamp() - t1->tick_published_ts) / (f64)tick_publish_delta);
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world_copy_replace(&L.world, t1);
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#if 1
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/* Blend time */
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L.world.time = math_lerp_f64(t0->time, t1->time, (f64)tick_blend);
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/* Blend entities */
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u64 num_entities = min_u64(t0->entities_count, t1->entities_count);
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for (u64 i = 0; i < num_entities; ++i) {
|
|
struct entity *e0 = &t0->entities[i];
|
|
struct entity *e1 = &t1->entities[i];
|
|
struct entity *e = &L.world.entities[i];
|
|
if (e0->handle.gen == e1->handle.gen && e0->continuity_gen == e1->continuity_gen) {
|
|
e->rel_xform = xform_lerp(e0->rel_xform, e1->rel_xform, tick_blend);
|
|
e->world_xform = xform_lerp(e0->world_xform, e1->world_xform, tick_blend);
|
|
|
|
e->acceleration = v2_lerp(e0->acceleration, e1->acceleration, tick_blend);
|
|
e->velocity = v2_lerp(e0->velocity, e1->velocity, tick_blend);
|
|
e->player_acceleration = math_lerp_f32(e0->player_acceleration, e1->player_acceleration, tick_blend);
|
|
|
|
e->sprite_xform = xform_lerp(e0->sprite_xform, e1->sprite_xform, tick_blend);
|
|
|
|
e->camera_zoom = math_lerp_f32(e0->camera_zoom, e1->camera_zoom, tick_blend);
|
|
}
|
|
}
|
|
#else
|
|
(UNUSED)tick_blend;
|
|
#endif
|
|
}
|
|
|
|
/* ========================== *
|
|
* Update view from game camera
|
|
* ========================== */
|
|
|
|
/* Find camera */
|
|
for (u64 entity_index = 0; entity_index < L.world.entities_count; ++entity_index) {
|
|
struct entity *ent = &L.world.entities[entity_index];
|
|
if (!ent->valid) continue;
|
|
|
|
if (entity_has_prop(ent, ENTITY_PROP_CAMERA) && ent->camera_active && !L.debug_camera) {
|
|
struct v2 center = ent->world_xform.og;
|
|
f32 rot = xform_get_rotation(ent->world_xform);
|
|
f32 zoom = ent->camera_zoom;
|
|
zoom = zoom > 0 ? zoom : 1;
|
|
L.world_view.center = center;
|
|
L.world_view.rot = rot;
|
|
L.world_view.zoom = zoom;
|
|
}
|
|
}
|
|
|
|
/* ========================== *
|
|
* Draw test grid
|
|
* ========================== */
|
|
|
|
{
|
|
f32 thickness = 3.f / PIXELS_PER_UNIT / L.world_view.zoom;
|
|
u32 color = RGBA(0x3f, 0x3f, 0x3f, 0xFF);
|
|
u32 x_color = RGBA(0x3f, 0, 0, 0xFF);
|
|
u32 y_color = RGBA(0, 0x3f, 0, 0xFF);
|
|
|
|
i64 startx = -10;
|
|
i64 starty = -10;
|
|
i64 rows = 20;
|
|
i64 cols = 20;
|
|
|
|
/* Draw column lines */
|
|
struct v2 col_ray = V2(0, rows);
|
|
for (i64 col = starty; col <= (starty + cols); ++col) {
|
|
u32 line_color = color;
|
|
if (col == 0) {
|
|
line_color = y_color;
|
|
}
|
|
|
|
struct v2 pos = V2(col, starty);
|
|
draw_solid_ray(L.world_canvas, pos, col_ray, thickness, line_color);
|
|
}
|
|
|
|
struct v2 row_ray = V2(cols, 0);
|
|
for (i64 row = startx; row <= (startx + rows); ++row) {
|
|
u32 line_color = color;
|
|
if (row == 0) {
|
|
line_color = x_color;
|
|
}
|
|
struct v2 pos = V2(startx, row);
|
|
draw_solid_ray(L.world_canvas, pos, row_ray, thickness, line_color);
|
|
}
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/* ---------------------------------------------------------------------- */
|
|
|
|
/* ========================== *
|
|
* Iterate entities
|
|
* ========================== */
|
|
|
|
/* Iterate entities */
|
|
for (u64 entity_index = 0; entity_index < L.world.entities_count; ++entity_index) {
|
|
struct entity *ent = &L.world.entities[entity_index];
|
|
if (!ent->valid) continue;
|
|
|
|
b32 is_camera = entity_has_prop(ent, ENTITY_PROP_CAMERA);
|
|
|
|
/* Draw sprite */
|
|
if (ent->sprite_name.len > 0) {
|
|
struct string tex_name = ent->sprite_name;
|
|
|
|
/* Draw texture */
|
|
|
|
struct texture *texture = texture_load_async(tex_name);
|
|
if (texture) {
|
|
struct xform xf = xform_mul(ent->world_xform, ent->sprite_xform);
|
|
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf);
|
|
|
|
u32 tint = ent->sprite_tint;
|
|
struct draw_texture_params params = DRAW_TEXTURE_PARAMS(.texture = texture, .tint = tint);
|
|
|
|
struct sheet *sheet = sheet_load(ent->sprite_name);
|
|
if (sheet) {
|
|
struct sheet_tag tag = sheet_get_tag(sheet, ent->sprite_tag_name);
|
|
|
|
struct sheet_frame frame = sheet_get_frame(sheet, tag.start);
|
|
if (entity_has_prop(ent, ENTITY_PROP_ANIMATING)) {
|
|
b32 looping = ent->animation_looping;
|
|
f64 time_in_anim = L.world.time - ent->animation_start_time;
|
|
|
|
u64 frame_index = tag.start;
|
|
while (time_in_anim > 0) {
|
|
frame = sheet_get_frame(sheet, frame_index);
|
|
time_in_anim -= frame.duration;
|
|
++frame_index;
|
|
if (frame_index > tag.end) {
|
|
frame_index = tag.start;
|
|
if (!looping) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
params.clip = frame.clip;
|
|
}
|
|
|
|
draw_texture_quad(L.world_canvas, params, quad);
|
|
|
|
if (L.debug_draw && !is_camera) {
|
|
#if 0
|
|
/* Debug draw sprite quad */
|
|
{
|
|
f32 thickness = 2.f;
|
|
u32 color = RGBA_F(1, 1, 0, 0.25);
|
|
draw_solid_quad_line(L.world_canvas, quad, (thickness / PIXELS_PER_UNIT / L.world_view.zoom), color);
|
|
}
|
|
|
|
/* Debug draw sprite transform */
|
|
{
|
|
debug_draw_xform(xf);
|
|
}
|
|
|
|
/* Debug draw sprite pivot */
|
|
{
|
|
u32 color = RGBA_F(1, 0, 0, 1);
|
|
draw_solid_circle(L.world_canvas, ent->world_xform.og, 0.02, color, 20);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Debug draw info */
|
|
if (L.debug_draw && !is_camera) {
|
|
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
|
if (disp_font) {
|
|
struct xform xf = ent->world_xform;
|
|
struct trs trs = trs_from_xform(xf);
|
|
struct v2 velocity = ent->velocity;
|
|
struct v2 acceleration = ent->acceleration;
|
|
|
|
f32 offset = 1;
|
|
struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset));
|
|
pos = view_xform_point(L.world_view, pos);
|
|
pos = v2_round(pos);
|
|
|
|
struct string disp_name = ent->sprite_name;
|
|
|
|
struct string fmt = STR(
|
|
"sprite name: \"%F\"\n"
|
|
"pos: (%F, %F)\n"
|
|
"scale: (%F, %F)\n"
|
|
"rot: %F\n"
|
|
"velocity: (%F, %F)\n"
|
|
"acceleration: (%F, %F)\n"
|
|
);
|
|
struct string text = string_format(scratch.arena, fmt,
|
|
FMT_STR(disp_name),
|
|
FMT_FLOAT((f64)trs.t.x), FMT_FLOAT((f64)trs.t.y),
|
|
FMT_FLOAT((f64)trs.s.x), FMT_FLOAT((f64)trs.s.y),
|
|
FMT_FLOAT((f64)trs.r),
|
|
FMT_FLOAT((f64)velocity.x), FMT_FLOAT((f64)velocity.y),
|
|
FMT_FLOAT((f64)acceleration.x), FMT_FLOAT((f64)acceleration.y)
|
|
);
|
|
|
|
|
|
draw_text(L.ui_canvas, disp_font, pos, text);
|
|
}
|
|
|
|
debug_draw_xform(ent->world_xform);
|
|
debug_draw_movement(ent);
|
|
}
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/* ---------------------------------------------------------------------- */
|
|
|
|
/* Update listener using world view */
|
|
mixer_set_listener(L.world_view.center, V2(-math_sin(L.world_view.rot), -math_cos(L.world_view.rot)));
|
|
|
|
/* Send world mouse pos */
|
|
struct v2 world_mouse = view_mouse_pos(L.world_view);
|
|
queue_game_cmd(&cmd_list, (struct game_cmd) {
|
|
.kind = GAME_CMD_KIND_PLAYER_FOCUS,
|
|
.pos = world_mouse
|
|
});
|
|
|
|
/* Debug draw info */
|
|
if (L.debug_draw) {
|
|
f32 spacing = 20;
|
|
struct v2 pos = V2(10, 8);
|
|
struct font *font = font_load(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("time: %F"), FMT_FLOAT((f64)L.time)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_size: (%F, %F)"), FMT_FLOAT((f64)L.screen_size.x), FMT_FLOAT((f64)L.screen_size.y)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_center: (%F, %F)"), FMT_FLOAT((f64)L.screen_center.x), FMT_FLOAT((f64)L.screen_center.y)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("screen_mouse: (%F, %F)"), FMT_FLOAT((f64)L.screen_mouse.x), FMT_FLOAT((f64)L.screen_mouse.y)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.center: (%F, %F)"), FMT_FLOAT((f64)L.world_view.center.x), FMT_FLOAT((f64)L.world_view.center.y)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.rot: %F"), FMT_FLOAT((f64)L.world_view.rot)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_view.zoom: %F"), FMT_FLOAT((f64)L.world_view.zoom)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("world_mouse: (%F, %F)"), FMT_FLOAT((f64)world_mouse.x), FMT_FLOAT((f64)world_mouse.y)));
|
|
pos.y += spacing;
|
|
|
|
draw_text(L.ui_canvas, font, pos, string_format(scratch.arena, STR("debug_camera: %F"), FMT_STR(L.debug_camera ? STR("true") : STR("false"))));
|
|
pos.y += spacing;
|
|
}
|
|
|
|
/* Push game cmds */
|
|
push_game_cmds(&cmd_list);
|
|
|
|
/* ========================== *
|
|
* Present
|
|
* ========================== */
|
|
|
|
/* Send canvases to GPU */
|
|
renderer_canvas_send_to_gpu(L.world_canvas);
|
|
renderer_canvas_send_to_gpu(L.ui_canvas);
|
|
|
|
/* Set canvas views before presenting */
|
|
renderer_canvas_set_view(L.world_canvas, view_get_xform(L.world_view));
|
|
renderer_canvas_set_view(L.ui_canvas, view_get_xform((struct view) {.px_per_unit = 1, .center = L.screen_center, .rot = 0, .zoom = 1}));
|
|
|
|
/* Present */
|
|
i32 vsync = VSYNC_ENABLED;
|
|
|
|
struct renderer_canvas **canvases = arena_dry_push(scratch.arena, struct renderer_canvas *);
|
|
u64 canvases_count = 0;
|
|
{
|
|
/* Only render world if not on first frame */
|
|
if (t0->tick_id > 0 && t1->tick_id > 0) {
|
|
*arena_push(scratch.arena, struct renderer_canvas *) = L.world_canvas;
|
|
++canvases_count;
|
|
}
|
|
|
|
*arena_push(scratch.arena, struct renderer_canvas *) = L.ui_canvas;
|
|
++canvases_count;
|
|
}
|
|
|
|
renderer_canvas_present(canvases, canvases_count, L.screen_size.x, L.screen_size.y, vsync);
|
|
|
|
scratch_end(scratch);
|
|
}
|
|
|
|
/* ========================== *
|
|
* Startup
|
|
* ========================== */
|
|
|
|
INTERNAL void user_thread_entry_point(void *arg)
|
|
{
|
|
(UNUSED)arg;
|
|
|
|
sys_timestamp_t last_frame_ts = 0;
|
|
f64 target_dt = USER_FPS > 0 ? (1.0 / USER_FPS) : 0;
|
|
|
|
while (!L.shutdown) {
|
|
__profscope(user_update_w_sleep);
|
|
sleep_frame(last_frame_ts, target_dt);
|
|
last_frame_ts = sys_timestamp();
|
|
user_update();
|
|
}
|
|
}
|
|
|
|
void user_startup(struct sys_window *window)
|
|
{
|
|
L.window = window;
|
|
sys_window_register_event_callback(L.window, &window_event_callback);
|
|
|
|
L.sys_events_mutex = sys_mutex_alloc();
|
|
L.sys_events_arena = arena_alloc(GIGABYTE(64));
|
|
|
|
world_alloc(&L.blend_ticks[0]);
|
|
world_alloc(&L.blend_ticks[1]);
|
|
world_alloc(&L.world);
|
|
|
|
L.world_canvas = renderer_canvas_alloc();
|
|
L.world_view = (struct view) {
|
|
.px_per_unit = PIXELS_PER_UNIT,
|
|
|
|
.center = V2(0, 0),
|
|
.rot = 0,
|
|
.zoom = 1
|
|
};
|
|
|
|
L.ui_canvas = renderer_canvas_alloc();
|
|
|
|
L.user_thread = sys_thread_init(&user_thread_entry_point, NULL, STR("[P1] User thread"));
|
|
}
|
|
|
|
void user_shutdown(void)
|
|
{
|
|
L.shutdown = true;
|
|
sys_thread_join(&L.user_thread);
|
|
}
|