Commit Graph

151 Commits

Author SHA1 Message Date
bef6f91b5e convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
988b3485b6 formatting 2026-03-07 01:52:04 -08:00
3707db9d94 implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes 2026-03-06 21:20:43 -08:00
3197f18495 replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync 2026-03-05 07:07:00 -06:00
2bedfa389e include box background color in is_visible check 2026-03-03 04:56:05 -06:00
2308263256 further block non-visible ui boxes from reaching gpu 2026-03-03 04:17:35 -06:00
3061bba8e0 remove double-buffered pp/ui command list handles 2026-02-26 15:33:00 -06:00
83cecf39f0 remove ui gpu double buffering 2026-02-26 14:25:06 -06:00
06ad3b9341 formatting 2026-02-23 20:31:45 -06:00
27885ead8a revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
7014b1f02e screwing with legacy barriers 2026-02-21 03:04:17 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
e49bcfbe2c mip support 2026-02-15 07:23:35 -06:00
6602fcdccf track player kills & deaths 2026-02-11 18:01:48 -06:00
d7b7f8dfca display sprite as part of ui box background 2026-02-04 14:56:54 -06:00
f9c69779ea ui sprite rendering 2026-02-04 13:55:38 -06:00
8745cb4da7 gpu resource logging command 2026-02-03 01:12:46 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
b7e2fafc85 animation wip 2026-01-30 05:27:47 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
54b1759afe rename 'last frame' -> 'prev frame' 2026-01-12 09:21:34 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
8fa00607cb overshoot UI animation targets. add vsync tweak. 2026-01-03 16:15:58 -06:00
5f6c1f629e move draw helpers to vis core 2026-01-02 21:07:04 -06:00
d0130c4810 aim above 1.0 when easing palette in 2026-01-02 20:03:44 -06:00
6a700c0863 clamp ui rect fwidth 2026-01-02 18:19:50 -06:00
ba8b1667db use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
003a77d410 float parsing fixes 2026-01-01 23:56:54 -06:00
818de65813 styling 2026-01-01 20:26:21 -06:00
5b88c67af2 add icon support to ui 2026-01-01 20:26:14 -06:00
169a74f637 only update slider when cursor moves 2026-01-01 16:03:16 -06:00
fa04e56065 tweak variable precision 2026-01-01 15:52:25 -06:00
31b277d8f7 increase ui scale snap epsilon 2026-01-01 03:55:43 -06:00
90a674724a correct slider cursor offset 2025-12-31 23:21:18 -06:00
102bb6dc36 tweak palette sliders 2025-12-31 20:56:57 -06:00
4f36aaf07a ceil baseline 2025-12-31 16:24:59 -06:00
cfa109d9f7 theme header sizes 2025-12-31 16:18:52 -06:00
0c20353811 remove crtlib stubs 2025-12-31 15:52:52 -06:00
d449abc7ca fix baseline length truncation false positives 2025-12-31 14:11:46 -06:00
4689be8dc7 2 dimensional ui animation scale 2025-12-31 14:01:10 -06:00
13fa38ad68 lower ui anim scale snap epsilon 2025-12-30 07:15:13 -06:00
78d0a8b832 fix box dims for odd font sizes 2025-12-30 06:51:37 -06:00
b3012c37bd proper ui scale solve pass & text scaling for animations 2025-12-30 04:28:43 -06:00
db2f5b9bd3 don't scale glyph runs 2025-12-30 03:30:45 -06:00
9b94f02a27 floating position anchors 2025-12-30 02:38:57 -06:00
bed51e195e immediate mode tweak vars 2025-12-30 00:06:00 -06:00