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bef6f91b5e
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convert layers to resourceless-gpu api usage
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2026-03-12 07:04:48 -05:00 |
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988b3485b6
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formatting
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2026-03-07 01:52:04 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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2bedfa389e
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include box background color in is_visible check
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2026-03-03 04:56:05 -06:00 |
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2308263256
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further block non-visible ui boxes from reaching gpu
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2026-03-03 04:17:35 -06:00 |
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3061bba8e0
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remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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83cecf39f0
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remove ui gpu double buffering
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2026-02-26 14:25:06 -06:00 |
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06ad3b9341
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formatting
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2026-02-23 20:31:45 -06:00 |
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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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7014b1f02e
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screwing with legacy barriers
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2026-02-21 03:04:17 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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e49bcfbe2c
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mip support
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2026-02-15 07:23:35 -06:00 |
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6602fcdccf
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track player kills & deaths
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2026-02-11 18:01:48 -06:00 |
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d7b7f8dfca
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display sprite as part of ui box background
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2026-02-04 14:56:54 -06:00 |
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f9c69779ea
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ui sprite rendering
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2026-02-04 13:55:38 -06:00 |
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8745cb4da7
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gpu resource logging command
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2026-02-03 01:12:46 -06:00 |
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201d0c2bf0
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fix oob resource access during composition pass
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2026-02-02 22:29:23 -06:00 |
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b7e2fafc85
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animation wip
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2026-01-30 05:27:47 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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8fa00607cb
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overshoot UI animation targets. add vsync tweak.
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2026-01-03 16:15:58 -06:00 |
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5f6c1f629e
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move draw helpers to vis core
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2026-01-02 21:07:04 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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6a700c0863
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clamp ui rect fwidth
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2026-01-02 18:19:50 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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003a77d410
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float parsing fixes
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2026-01-01 23:56:54 -06:00 |
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818de65813
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styling
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2026-01-01 20:26:21 -06:00 |
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5b88c67af2
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add icon support to ui
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2026-01-01 20:26:14 -06:00 |
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169a74f637
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only update slider when cursor moves
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2026-01-01 16:03:16 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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31b277d8f7
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increase ui scale snap epsilon
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2026-01-01 03:55:43 -06:00 |
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90a674724a
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correct slider cursor offset
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2025-12-31 23:21:18 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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4f36aaf07a
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ceil baseline
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2025-12-31 16:24:59 -06:00 |
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cfa109d9f7
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theme header sizes
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2025-12-31 16:18:52 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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d449abc7ca
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fix baseline length truncation false positives
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2025-12-31 14:11:46 -06:00 |
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4689be8dc7
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2 dimensional ui animation scale
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2025-12-31 14:01:10 -06:00 |
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13fa38ad68
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lower ui anim scale snap epsilon
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2025-12-30 07:15:13 -06:00 |
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78d0a8b832
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fix box dims for odd font sizes
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2025-12-30 06:51:37 -06:00 |
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b3012c37bd
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proper ui scale solve pass & text scaling for animations
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2025-12-30 04:28:43 -06:00 |
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db2f5b9bd3
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don't scale glyph runs
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2025-12-30 03:30:45 -06:00 |
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9b94f02a27
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floating position anchors
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2025-12-30 02:38:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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