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b7c454e7ef
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generate visual profiler zones in pre pass
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2026-04-01 03:54:18 -05:00 |
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aa78bf649a
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profiler zone collapse wip
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2026-04-01 03:30:42 -05:00 |
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9ef91e48a0
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store chunk zone start time
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2026-04-01 02:45:30 -05:00 |
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ef5b79e52f
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profiler zone chunking
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2026-04-01 02:16:09 -05:00 |
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13c3bc0df4
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styling
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2026-03-31 21:33:24 -05:00 |
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3b8362143d
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collect persistent profiler samples
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2026-03-31 20:43:23 -05:00 |
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39a8656e4a
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styling
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2026-03-31 19:29:48 -05:00 |
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d627409f30
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profiler ruler
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2026-03-31 18:36:58 -05:00 |
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db3f0e6b2d
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use rdtsc for profiler timestamps
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2026-03-31 17:37:22 -05:00 |
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0706662050
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profiler tooltip
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2026-03-31 06:02:33 -05:00 |
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b6adeb8861
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smooth profiler zooming
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2026-03-31 04:40:20 -05:00 |
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30271866f3
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functioning profiler
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2026-03-31 03:53:03 -05:00 |
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d7c42d2462
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refactor from per-box ui input state to global input state w/ per-box capture propagation
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2026-03-30 23:45:29 -05:00 |
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b2a9b3091d
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ui feedback api
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2026-03-30 22:03:34 -05:00 |
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d4bfdfcd4c
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ui signals wip
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2026-03-30 21:19:09 -05:00 |
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246f63a61f
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propagate child UI captures upwards in tree
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2026-03-30 20:54:55 -05:00 |
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10acb10782
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profiler wip
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2026-03-30 16:34:28 -05:00 |
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5ef6a770cb
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specify shader type in layer entry arguments
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2026-03-30 14:43:15 -05:00 |
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78f4677cdb
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profiler ui wip
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2026-03-30 06:51:40 -05:00 |
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99a0da468a
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render game ui in viewport panel. ui defer-for helpers.
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2026-03-30 02:31:48 -05:00 |
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ee3ffdb02a
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UI debug break
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2026-03-30 01:16:24 -05:00 |
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629d03a24e
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functional scrollbar thumb bounds
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2026-03-29 22:49:27 -05:00 |
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122741f580
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scrollbar styling
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2026-03-29 21:03:28 -05:00 |
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5c2ff7ca9f
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UI scissoring
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2026-03-29 20:33:41 -05:00 |
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c530ec16c0
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lister & profiler experimentation
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2026-03-29 18:41:22 -05:00 |
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bf835cbeb7
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allocate 2 bytes for 16bit clipboard null terminator
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2026-03-29 15:58:39 -05:00 |
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2f39fb2807
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functional utf-8 textbox navigation
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2026-03-29 01:05:17 -05:00 |
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ff8f222527
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functional textbox input
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2026-03-29 00:28:08 -05:00 |
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c017e93695
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text input wip
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2026-03-28 21:46:23 -05:00 |
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97711b0970
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formatting
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2026-03-28 12:25:42 -05:00 |
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a856376a90
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compile clang with -fno-strict-overflow
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2026-03-20 19:22:00 -05:00 |
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926cfb5cce
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distinct bullet trail entities
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2026-03-19 20:38:58 -05:00 |
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18ad1fb69e
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distinct bullet hit entities
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2026-03-19 19:49:14 -05:00 |
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a76cfc5dfd
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'mapped' -> 'buffer_cpu_address'
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2026-03-19 18:48:47 -05:00 |
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039e354a9d
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entity observation cache
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2026-03-19 18:33:22 -05:00 |
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a6f9bcf4f3
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entity lifetime
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2026-03-19 17:21:46 -05:00 |
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cbcec3639f
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use dimension-specific vector types for compute shader parameters
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2026-03-19 17:01:55 -05:00 |
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b63b6197a6
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mark dead entities before pruning
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2026-03-19 15:54:05 -05:00 |
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7ba8c7f3bf
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asan debug callback
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2026-03-19 15:46:20 -05:00 |
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3d110a1da5
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formatting
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2026-03-19 14:39:21 -05:00 |
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3b01c70734
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formatting
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2026-03-17 21:43:17 -05:00 |
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5c7e8d4ffc
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'is_predicting' -> 'is_client'
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2026-03-17 21:32:35 -05:00 |
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e0cfc853cf
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health kit
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2026-03-17 18:23:50 -05:00 |
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08b8f10616
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bullet blend testing
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2026-03-17 16:03:47 -05:00 |
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43b0cede66
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increase interp ratio to 1.5
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2026-03-15 16:45:51 -05:00 |
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9800cb9f04
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proper sim blending
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2026-03-14 19:40:31 -05:00 |
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e1e19d6aca
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blending wip
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2026-03-14 18:58:32 -05:00 |
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065aedccc3
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ui gpu 'params' -> 'frame'
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2026-03-14 18:45:15 -05:00 |
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06bea119ff
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smoothed buffered cmd count
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2026-03-14 15:19:34 -05:00 |
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63c3b4d427
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base blend time off of accumulated prediction tick
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2026-03-13 17:13:12 -05:00 |
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