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fa4f750beb
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rename 'fixed_dict' -> 'dict'
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2025-05-21 14:14:05 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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2c0b2fcc36
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convert some arena no_zero pushes to zeroed style
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2025-05-15 09:09:00 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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12e5cbe7cc
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some pausing fixes
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2025-05-15 07:48:28 -05:00 |
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5e81b78ac1
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re-add sim pausing & stepping
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2025-05-15 05:27:33 -05:00 |
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f7c994678d
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fix entries always out of date
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2025-05-15 04:01:45 -05:00 |
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fafbfbfa6a
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sprite hot-reload without prematurely unloading (remove reload flicker)
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2025-05-15 02:46:33 -05:00 |
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282f89f4fa
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search sprite scope for entry first
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2025-05-15 00:57:07 -05:00 |
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f213593cdc
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track sprite cache bin num_out_of_date_entries
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2025-05-15 00:05:23 -05:00 |
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8310bba397
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avoid mid-scope change to reloaded sprite
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2025-05-14 14:05:21 -05:00 |
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bf96dbb46a
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sprite cache ref struct
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2025-05-14 07:29:23 -05:00 |
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dfe0034154
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rename sprite cache_node -> cache_entry
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2025-05-14 05:14:10 -05:00 |
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5b13d4cd02
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sprite cache memory budget threshold & target
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2025-05-14 05:03:23 -05:00 |
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c93b2829ce
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get rid of sprite tctx
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2025-05-14 04:12:17 -05:00 |
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d0be0d8908
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simpler sprite evict sorting logic
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2025-05-14 03:08:03 -05:00 |
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c3d0869707
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fix dangling resource watch monitor thread
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2025-05-13 09:25:48 -05:00 |
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d8f1d646da
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fix resource watch list merging & deduplication
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2025-05-13 06:49:33 -05:00 |
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726ad90784
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fix sprite force evict sorting
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2025-05-13 06:08:28 -05:00 |
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79ce7a9d6e
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delay & deduplicate resource watch events
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2025-05-13 05:33:59 -05:00 |
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9fd87d9675
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sprite: use new notify reloading & allow reloading while out-of-date node is referenced
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2025-05-13 03:38:08 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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58b31f9192
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zerodef tile cache stuff for now
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2025-04-24 17:18:55 -05:00 |
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b909a392f1
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fix some warnings
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2025-03-01 11:46:29 -06:00 |
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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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2a93940bff
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remove u128
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2025-02-24 08:50:37 -06:00 |
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9bccd4eae3
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add sampled profiling build option
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2025-02-14 12:23:49 -06:00 |
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ca664ac291
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memory & network usage statistics
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2025-02-08 09:28:38 -06:00 |
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72728e6a98
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host progress
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2025-02-07 15:18:36 -06:00 |
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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
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2024-09-19 12:15:55 -05:00 |
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0d33c5746f
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fix sprite log formatting
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2024-08-21 17:50:23 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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0b3e191bb2
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use work system for sprite loading
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2024-06-21 14:27:35 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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5ec253b4aa
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profiling build fix
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2024-06-14 17:52:59 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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