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a1a1430fd8
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serialize game cmds
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2025-01-30 13:36:44 -06:00 |
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7d0826b57b
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give byte writer option to be backed by an arena
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2025-01-30 11:38:35 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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79cc9e15e5
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set tick sim time right before publishing
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2025-01-29 11:39:05 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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fef1d98c26
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remove redundant cell iter check
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2025-01-28 23:31:08 -06:00 |
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dbd16ccd67
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skip space cells at 0
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2025-01-28 20:31:52 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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c6e1450d88
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rename viewport -> ui
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2025-01-20 09:29:34 -06:00 |
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3c47774e67
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rename canvas -> cmd buffer
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2025-01-20 09:25:32 -06:00 |
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511783243d
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draw ui & world to separate texture
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2025-01-18 12:29:10 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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9549897e6b
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fix grid offset
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2025-01-17 11:45:12 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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6c5183fe0a
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merge sort typo
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2025-01-16 14:33:13 -06:00 |
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d2cfeed161
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sorted layers first pass
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2025-01-16 11:42:26 -06:00 |
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c361becc73
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add merge sort
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2025-01-16 10:40:20 -06:00 |
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81f4049f95
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tweak player torque speed
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2025-01-15 17:21:29 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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4c194d3b39
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camera shake
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2025-01-14 17:06:25 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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85234c8dac
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add random direction to blood test
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2025-01-13 09:50:01 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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5026a967ff
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config option to disable detailed collision debug
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2025-01-12 15:36:44 -06:00 |
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a00798fc7a
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tracer beginnings
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2025-01-12 11:54:48 -06:00 |
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0ef72e1b23
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disable all warnings for profiling build
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2025-01-11 15:49:57 -06:00 |
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0716ebd398
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separate physics logic from game.c
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2025-01-10 15:44:07 -06:00 |
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1e81a7ea41
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create collider_closest_points function
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2025-01-06 11:41:59 -06:00 |
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33df739cc6
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create separate entities for visualizing collision debug info
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2025-01-03 17:24:34 -06:00 |
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9981b600a8
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draw debug movement for kinematic objects
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2025-01-03 16:04:32 -06:00 |
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1bbe316b20
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kinematic flag
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2024-12-16 12:53:52 -06:00 |
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f5e45d6ba1
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game tick continuity gen. start removing static constraint lookup
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2024-10-30 14:47:17 -05:00 |
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c071e17305
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fix clip winding swap
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2024-10-30 13:58:11 -05:00 |
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c8b48b9537
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object dragging via mouse joint
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2024-10-30 10:16:09 -05:00 |
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c966924760
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fix incorrect contact point calculation
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2024-10-29 13:59:12 -05:00 |
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483a95dfca
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testing linear movement using motor joint
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2024-10-29 11:13:31 -05:00 |
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161e615aa7
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specify control torque in turns / second
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2024-10-28 15:58:00 -05:00 |
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4e920e071d
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motor joint
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2024-10-28 14:33:26 -05:00 |
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68d80de75a
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move manifold data into 'contact_constraint' struct
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2024-10-23 16:35:09 -05:00 |
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7708b8e5b8
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rework transformation math functions, add separate 'world' transform functions
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2024-10-22 15:16:34 -05:00 |
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ed8b03941e
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use v2_winding when clipping
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2024-10-22 11:15:52 -05:00 |
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55fc39fddd
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minor tweaking
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2024-10-15 17:47:57 -05:00 |
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