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a6d103f391
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rename all 'buckets' -> 'bins'
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2025-02-25 12:03:13 -06:00 |
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a8246541e9
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encode sim id buckets for now
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2025-02-24 14:21:23 -06:00 |
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4d419da97b
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gstat
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2025-02-23 03:23:17 -06:00 |
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1dc1c42678
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prediction progress
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2025-02-22 23:20:42 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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d05ecbabb9
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prediction progress
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2025-02-21 19:46:04 -06:00 |
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4d8819d3ee
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prediction progress
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2025-02-21 18:07:17 -06:00 |
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cb05b707f0
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store publish dt in snapshot
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2025-02-19 13:49:07 -06:00 |
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a5bbdffbe3
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better render time determination
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2025-02-19 13:33:54 -06:00 |
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8e5b2bd773
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sim ctx decoupling progress
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2025-02-19 08:22:04 -06:00 |
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253104b2ce
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sim ctx decoupling progress
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2025-02-18 11:14:41 -06:00 |
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be5d10e2b0
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replace byteio with bitbuff
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2025-02-13 17:15:23 -06:00 |
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46c7414f71
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more timing debug info
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2025-02-11 08:22:34 -06:00 |
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65211946e0
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decrease rendering latency by incrementing smooth time by initial guess
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2025-02-10 16:08:35 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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d78adcb9c9
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copy random noise resource to memory on startup
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2025-01-17 10:14:21 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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5026a967ff
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config option to disable detailed collision debug
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2025-01-12 15:36:44 -06:00 |
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02290601c3
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cleanup collision debug leak & merge structure with contact lookup into entity lookup
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2025-01-06 17:09:39 -06:00 |
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dd4b05cbd1
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time of impact seemingly working
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2025-01-06 12:20:06 -06:00 |
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33df739cc6
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create separate entities for visualizing collision debug info
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2025-01-03 17:24:34 -06:00 |
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152656fbc5
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create ground friction joint dynamically
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2024-11-18 13:12:10 -06:00 |
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c071e17305
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fix clip winding swap
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2024-10-30 13:58:11 -05:00 |
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161e615aa7
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specify control torque in turns / second
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2024-10-28 15:58:00 -05:00 |
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5dde85a04a
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motor joint warm starting
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2024-10-28 15:12:23 -05:00 |
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4e920e071d
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motor joint
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2024-10-28 14:33:26 -05:00 |
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7708b8e5b8
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rework transformation math functions, add separate 'world' transform functions
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2024-10-22 15:16:34 -05:00 |
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ed8b03941e
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use v2_winding when clipping
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2024-10-22 11:15:52 -05:00 |
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55fc39fddd
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minor tweaking
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2024-10-15 17:47:57 -05:00 |
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6951fa62e3
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popping probably fixed
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2024-10-11 14:32:01 -05:00 |
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31082916ad
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unevenly-scaled shape collisions working
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2024-10-10 16:43:31 -05:00 |
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daf1a862f5
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more physics config defines
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2024-10-10 13:52:57 -05:00 |
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59361a60af
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divide warm start impulse by num contacts
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2024-10-10 13:13:37 -05:00 |
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d52effe5c1
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wip collider shapes
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2024-10-08 12:15:11 -05:00 |
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71e3d9f05f
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fix gjk causing unstable collisions between flat diagonals
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2024-10-05 01:03:07 -05:00 |
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1dde27d31b
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fix wild collisions at low precision
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2024-10-05 00:09:50 -05:00 |
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aac6acd18f
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apparent stability for now
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2024-10-04 20:15:44 -05:00 |
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3c275dfc9a
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warm starting testing
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2024-10-02 16:13:38 -05:00 |
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2758bdc394
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friction testing
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2024-10-02 14:17:48 -05:00 |
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acbd97aa84
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tweaking
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2024-09-26 17:21:51 -05:00 |
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3b21f641ad
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calculate contact ponits outside of substeps by storing local positions
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2024-09-25 19:36:28 -05:00 |
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