power_play/src/config.h

67 lines
1.8 KiB
C

/* Project-wide configurable constants */
#define WRITE_DIR "power_play"
#define SETTINGS_FILENAME "settings.txt"
/* Window title */
#if RTC
# if DEVELOPER
# define WINDOW_TITLE "Debug (Developer Build)"
# else
# define WINDOW_TITLE "Debug"
# endif
#else
# if DEVELOPER
# define WINDOW_TITLE "Power Play (Developer Build)"
# else
# define WINDOW_TITLE "Power Play"
# endif
#endif
/* If we are not compiling in developer mode, assume resources are embedded as
* a tar archive in the executable. Otherwise, look for resources in the file
* system. */
#define RESOURCES_EMBEDDED (!DEVELOPER)
#define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED)
#define DEFAULT_CAMERA_WIDTH (7.0)
#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
#define PIXELS_PER_UNIT 256.0
#define GAME_FPS 50.0
#define GAME_TIMESCALE 1.0
#define GAME_PHYSICS_SUBSTEPS 4
#define GAME_PHYSICS_ENABLE_WARM_STARTING 1
#define GAME_PHYSICS_ENABLE_RELAXATION 1
#define USER_DRAW_MENKOWSKI 0
#define GAME_PHYSICS_ENABLE_COLLISION 1
#define GAME_SPAWN_TESTENT 0
#define GAME_PLAYER_AIM 1
//#define GAME_MAX_LINEAR_VELOCITY 500
//#define GAME_MAX_ANGULAR_VELOCITY (TAU * 20)
#define GAME_MAX_LINEAR_VELOCITY F32_INFINITY
#define GAME_MAX_ANGULAR_VELOCITY F32_INFINITY
/* How many ticks back in time should the user blend between?
* <Delay ms> = <USER_INTERP_OFFSET_TICK_RATIO> * <Game tick rate>
* E.g: At 1.5, the user thread will render 75ms back in time (if game thread runs at 50FPS)
*/
#define USER_INTERP_OFFSET_TICK_RATIO 1.1
#define USER_INTERP_ENABLED 1
#define COLLIDER_DEBUG RTC
/* ========================== *
* Settings
* ========================== */
/* TODO: Move these to user-configurable settings */
#define AUDIO_ENABLED 0
#define VSYNC_ENABLED 0
#define USER_FRAME_LIMIT 300.0