Commit Graph

1214 Commits

Author SHA1 Message Date
ad359c8495 re-enable ui & vis rendering 2025-12-11 15:41:38 -06:00
eeec7e7191 vector printf format 2025-12-11 14:16:56 -06:00
4453d18d51 check for overflow in shader printf 2025-12-11 10:24:30 -06:00
84fbaaf7cd working shader printf w/ formatting & logging 2025-12-10 22:00:04 -06:00
4fe18195d1 begin reworking format utils to take argument arrays instead of only va_list 2025-12-10 21:19:23 -06:00
bc76a511e6 shader printf arg parsing on cpu 2025-12-10 20:21:08 -06:00
f911e98c98 reset print buffer size in collection worker 2025-12-10 17:23:51 -06:00
bc17e94758 gpu queue synchronization 2025-12-10 14:06:27 -06:00
3da749ef51 formatting 2025-12-10 11:48:42 -06:00
4727e5786b working shader print w/o formatting 2025-12-10 10:24:01 -06:00
93e9c4b78a working host-memory gpu resources 2025-12-09 21:04:48 -06:00
c7e560f98c remove forced descriptor slot api 2025-12-09 19:09:25 -06:00
f47f7114d0 shader print progress 2025-12-09 19:02:27 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
3bf89a8911 formatting 2025-12-09 14:31:25 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
b8ba0d7ec0 enable warning for usage of undefined macros 2025-12-09 11:21:59 -06:00
d22f97debf IsAsyncCompute constant 2025-12-08 20:06:50 -06:00
9772e4ce4c compile-time shader resource handles 2025-12-08 18:47:28 -06:00
3e722bb982 shader printf progress 2025-12-08 16:33:44 -06:00
859e1c5245 fix descriptor index off by 1 2025-12-08 14:14:34 -06:00
2f915de96c add ByteAddressBuffer support to gpu layer 2025-12-08 14:12:51 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
0559ba8cba formatting 2025-12-07 10:03:24 -06:00
702d33613f track total thread count 2025-12-07 09:32:26 -06:00
52d1f6da72 formatting 2025-12-07 09:09:53 -06:00
9329d41c88 compile shaders & embed resource dirs in parallel 2025-12-07 09:05:46 -06:00
32002c75bb formatting 2025-12-07 06:56:33 -06:00
74413ca702 split meta.c types into meta.h 2025-12-07 06:40:37 -06:00
905cb50e33 sync singular build data struct during prep 2025-12-07 04:33:03 -06:00
1532549ffa create meta build processes directly 2025-12-07 03:40:33 -06:00
dbf20ebd16 activate devenv in build.bat 2025-12-06 11:20:51 -06:00
fd1ada7fe5 only sync lanes once during wave broadcast 2025-12-06 10:25:31 -06:00
97237b5ed9 ditch jobs in prototype 2025-12-06 04:46:30 -06:00
a8d79cee4c wave-enabled meta build 2025-12-06 04:27:19 -06:00
9099c8981e build working 2025-12-06 01:55:17 -06:00
4a787ee618 threading refactor progress 2025-12-05 23:40:26 -06:00
94210da6be formatting 2025-12-03 20:49:05 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
7ed6b8a62e implement queue sync 2025-12-03 20:32:14 -06:00
7fecea03f5 texture upload 2025-12-03 00:55:17 -06:00
7bb5447abf working buffer copy 2025-12-02 22:29:35 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00