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7f3312c12a
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text box mouse selection & caret interpolation
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2026-04-03 00:35:07 -05:00 |
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5ef6a770cb
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specify shader type in layer entry arguments
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2026-03-30 14:43:15 -05:00 |
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8e0167125f
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revert to non-uniform gpu dereference by default for now
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2026-03-13 08:42:03 -05:00 |
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e3bbeec2be
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bundle D3D12 descriptors with resource lifetime
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2026-03-12 05:15:51 -05:00 |
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acff26f8a4
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descriptor initialization
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2026-03-10 23:06:39 -05:00 |
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6af25419f1
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wip
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2026-03-10 18:03:06 -05:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
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move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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83a41fc289
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turn composite pass into compute shader
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2026-02-15 04:11:08 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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b363160103
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tweaking
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2026-01-14 12:29:15 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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0559ba8cba
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formatting
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2025-12-07 10:03:24 -06:00 |
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74413ca702
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split meta.c types into meta.h
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2025-12-07 06:40:37 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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7fecea03f5
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texture upload
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2025-12-03 00:55:17 -06:00 |
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7bb5447abf
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working buffer copy
|
2025-12-02 22:29:35 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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98d849c3de
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assume non-uniform resource access in shaders by default
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2025-12-02 16:19:10 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
|
2025-11-25 05:58:38 -06:00 |
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0d1d46faa3
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implement root constants
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2025-11-25 01:46:02 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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b4a51ff5af
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gpu layer refactor progress
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2025-11-19 16:32:42 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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4b0a12bc20
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backdrop shader
|
2025-11-14 18:36:17 -06:00 |
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b50aa36e4e
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world units in meters
|
2025-11-13 23:07:17 -06:00 |
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