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cdb0d2bf58
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minor tweaks
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2024-03-28 08:44:27 -05:00 |
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0a1761627b
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camera debug drawing and less direct rel xform application
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2024-03-20 13:36:57 -05:00 |
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c6ca5c0c9a
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viewport scaling by camera size
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2024-03-19 21:17:49 -05:00 |
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b53dfe93f8
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fix window dimensions when coming out of fulscreen
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2024-03-19 19:40:48 -05:00 |
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5f0c315d3f
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add simple borderless fullscreen
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2024-03-18 02:44:16 -05:00 |
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e3ffcaa2a1
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render to aspect-ratio-locked viewport
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2024-03-18 00:54:00 -05:00 |
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4a68e0c6c7
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begin aspect ratio work
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2024-03-15 23:16:54 -05:00 |
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ba7769fba9
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make published tick id atomic
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2024-03-15 23:16:39 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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edadca820a
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clip cursor by crosshair dimensions
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2024-03-15 17:47:25 -05:00 |
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8b5b32ba76
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add args to cursor clip set, stop rounding screen size to even number
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2024-03-15 17:35:42 -05:00 |
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744a6f8d65
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use cursor position as aim direction
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2024-03-15 16:52:40 -05:00 |
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39f7b09036
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ln, exp, pow, camera lerping
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2024-03-15 01:10:24 -05:00 |
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fa6df3152c
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add interp enable def in config
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2024-03-14 14:00:25 -05:00 |
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1d2e7c0b9f
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hash fnv from seed
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2024-03-14 13:28:31 -05:00 |
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fd486bb71b
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remove 'view' type, replace with xform
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2024-03-14 01:08:55 -05:00 |
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808e106f78
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draw debug lines on screen canvas
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2024-03-13 23:17:07 -05:00 |
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e91a66f5b3
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xform movement & focus directions by world view basis
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2024-03-13 23:08:18 -05:00 |
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181f8258fe
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keep mouse in window instead of setting cursor pos to center
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2024-03-13 22:26:28 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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aa8dd7a4fa
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minor tweaks
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2024-03-13 15:10:16 -05:00 |
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bac001947b
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interp tick ratio rather than time offset. set world tick timestamp at beginning of frame
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2024-03-13 14:00:56 -05:00 |
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8f33957bf9
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use a blend time for interpolation
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2024-03-13 13:15:20 -05:00 |
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85ff4d5e2e
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minor cleanup
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2024-03-12 11:50:59 -05:00 |
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536d1f602b
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resource debug lvar
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2024-03-11 21:47:55 -05:00 |
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efa639c971
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separate entity handling from world to new entity_store
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2024-03-11 20:55:49 -05:00 |
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495d7c97ee
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testing
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2024-03-11 20:11:12 -05:00 |
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c602220707
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draw debug motion arrows
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2024-03-11 19:48:51 -05:00 |
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4f52d24c94
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rename ui_canvas -> screen_canvas
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2024-03-11 19:43:17 -05:00 |
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0f67701761
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proper xform tree iteration
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2024-03-11 19:39:26 -05:00 |
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ff3fbecc10
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push debug info to temp arena
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2024-03-11 13:49:24 -05:00 |
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452e922e23
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rework animation logic, don't loop increasingly as time goes on
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2024-03-11 13:21:31 -05:00 |
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76c609f8d5
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fix entities arena not growing
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2024-03-11 12:16:34 -05:00 |
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6cdcb60784
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tweak slice names
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2024-03-08 22:43:44 -06:00 |
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adce14bbf3
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rework tick -> world, move related logic from game into world api
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2024-03-08 19:56:34 -06:00 |
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8a2c40c817
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rename cpy -> copy
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2024-03-08 17:41:39 -06:00 |
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c78635f499
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minor cleanup
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2024-03-08 17:39:07 -06:00 |
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8f3aaba794
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alter DEBUG_LVAR semantics
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2024-03-08 17:19:09 -06:00 |
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b5433abf22
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add nil entity macros
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2024-03-08 17:09:55 -06:00 |
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46495d5815
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rework sprite_trs -> sprite_xform
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2024-03-08 15:56:07 -06:00 |
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ba4dafcb4d
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convert entity rel_trs -> rel_xform
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2024-03-08 11:50:28 -06:00 |
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2a7146c8c9
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xform macros
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2024-03-07 16:17:11 -06:00 |
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650c5cd762
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rename xform.t -> xform.tl
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2024-03-07 16:02:43 -06:00 |
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77421d7c09
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change type mtx3x3 to xform
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2024-03-07 15:43:51 -06:00 |
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fa5fdbe955
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fix memory error during optimization
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2024-03-06 20:41:14 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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6b21649c74
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fix ase reading pixels outside of frame
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2024-03-06 17:21:24 -06:00 |
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a25941d364
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merge
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2024-03-06 13:59:34 -06:00 |
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8b8d01e67c
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find camera entity before iterating
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2024-03-06 13:08:23 -06:00 |
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c5d0f8b6ea
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player acceleration, debug draw & camera mode
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2024-03-06 12:53:47 -06:00 |
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