minor cleanup
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@ -142,9 +142,6 @@ INTERNAL void game_update(void)
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struct entity *parent = player_ent;
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{
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struct v2 pos = V2(0, 0.25);
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//struct v2 pos = V2(0, 0.25 * (i + 1));
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struct v2 size = V2(1, 1);
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f32 r = 0;
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