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1072f3225c
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xform_from_rect
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2025-05-27 02:10:18 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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721151f04a
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shader global naming
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2025-05-25 23:17:34 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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751472eb86
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debug console different size when minimized
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2025-05-24 13:59:57 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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716a26e42c
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allow text color
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2025-05-24 09:09:53 -05:00 |
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f6b4e3ed35
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draw_text params struct
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2025-05-24 03:47:47 -05:00 |
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99d95d882f
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draw_text alignment
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2025-05-24 03:27:47 -05:00 |
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36c298fabc
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position debug text on bottom of screen
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2025-05-23 23:54:02 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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ad05469411
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shader_unset_dirty
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2025-05-23 21:59:45 -05:00 |
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332e8fdf2c
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shader semantic macros
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2025-05-23 21:12:44 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b228ffe7b6
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hot reloading for included shaders
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2025-05-23 20:04:59 -05:00 |
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a1fcf2ce08
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shader include handler
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2025-05-23 16:21:47 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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6c884a2228
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comment
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2025-05-22 14:44:07 -05:00 |
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15d3efe346
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comment
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2025-05-22 14:39:36 -05:00 |
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e9c7cced16
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one directional wall testing
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2025-05-22 01:17:08 -05:00 |
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92bb82cdb4
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sort tile chunks by x & y separately to fix bug
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2025-05-21 23:01:40 -05:00 |
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d9f841dad6
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vram profiling
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2025-05-21 22:10:30 -05:00 |
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a47009f16b
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cross-chunk tile wall merging
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2025-05-21 21:17:04 -05:00 |
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4bc6ca6679
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vertical wall generation
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2025-05-21 18:23:01 -05:00 |
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c15f52032f
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horizontal wall generation testing
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2025-05-21 17:52:25 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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fa4f750beb
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rename 'fixed_dict' -> 'dict'
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2025-05-21 14:14:05 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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6d561010cf
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don't store key in fixed dict
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2025-05-21 13:59:43 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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7c9a07ff94
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gpu profiling. proper vsync disabling
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2025-05-20 23:52:41 -05:00 |
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cdb5eeea63
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tracy lock C api internals simplification
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2025-05-20 18:06:11 -05:00 |
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079ae4c47c
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fix mouse joint instability
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2025-05-20 00:26:38 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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9e8e800e9d
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weld joint angular
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2025-05-19 19:53:14 -05:00 |
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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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8062529c72
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fix angular spring hz def
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2025-05-19 14:00:48 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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3b19e1260e
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call collision callbacks during contact creation loop
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2025-05-17 07:59:54 -05:00 |
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2c6dc93167
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chucker testing. always insert collision callback data.
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2025-05-16 21:39:10 -05:00 |
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88dc2a22ab
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chucker sensor
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2025-05-16 21:21:22 -05:00 |
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c432ca5b77
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chucker start
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2025-05-16 19:59:20 -05:00 |
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1943b2d81b
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continuous teleporting
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2025-05-16 17:54:24 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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e24591c13c
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cubic explosion strength
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2025-05-16 14:28:22 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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c895c9e617
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change epa validity_epsilon as a temporary fix for unstable rounded edge collisions
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2025-05-16 13:24:25 -05:00 |
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