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5c03288c53
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formatting
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2024-09-09 10:56:54 -05:00 |
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14163d2a09
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semi working sweeping collision along velocity
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2024-09-06 16:00:44 -05:00 |
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11759dc6cd
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better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray)
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2024-09-05 09:16:01 -05:00 |
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f608000b85
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re-add/enable gjk debug visualization
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2024-09-04 10:26:04 -05:00 |
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8c36552659
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collision resolution testing (janky bc angular velocity not taken into account)
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2024-09-03 17:00:40 -05:00 |
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9cb34ea1cd
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gjk.c & gjk.h
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2024-09-03 15:59:06 -05:00 |
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c3b96d1597
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join logic for gjk expansion into one function
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2024-09-03 14:30:42 -05:00 |
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beccc17b7f
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working gjk penetration direction test
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2024-09-03 12:04:22 -05:00 |
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d735ff8fc8
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fix closest points janky when shape edges aligned
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2024-08-30 19:57:34 -05:00 |
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657d8206fc
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fix alt key handling in win32 message loop
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2024-08-30 19:50:18 -05:00 |
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987842e130
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working depth points for colliding gjk
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2024-08-30 18:22:48 -05:00 |
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ed1a788821
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gjk closest point working for non-colliding entities
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2024-08-30 17:15:26 -05:00 |
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2fe3502cfc
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fix gjk hang
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2024-08-30 14:40:40 -05:00 |
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8fd92c55a1
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gjk expanded testing non-colliding closest face
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2024-08-30 13:39:28 -05:00 |
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99381f1274
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gjk tweaks
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2024-08-30 09:00:18 -05:00 |
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8de566cad5
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gjk step tweaking in debug mode
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2024-08-29 18:46:08 -05:00 |
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7e125e864e
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tweaking
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2024-08-29 15:45:01 -05:00 |
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2150d0e3c4
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working epa test
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2024-08-29 11:31:57 -05:00 |
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818ffa7eba
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start on scuffed epa
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2024-08-28 20:21:55 -05:00 |
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36f3a3dbb6
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replace trig functions with cephes approximations
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2024-08-28 14:33:33 -05:00 |
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2453ceb239
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fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision)
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2024-08-27 18:35:43 -05:00 |
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1e8b6973c1
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replace atan2 approximation with one that seems more stable
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2024-08-26 19:21:14 -05:00 |
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bdcc6a8c81
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set local xform when applying child attachment
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2024-08-26 16:13:34 -05:00 |
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4ce85c1bef
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skew testing
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2024-08-26 14:48:40 -05:00 |
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8bcc0bd356
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working gjk test
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2024-08-24 13:45:12 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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17f7e3daaa
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small tweak
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2024-08-23 13:25:23 -05:00 |
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bd237e211b
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divide forces by mass only once during physics sim
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2024-08-22 13:05:43 -05:00 |
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687ebb4eb9
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accumulate forces and impulses in one pass
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2024-08-22 11:33:09 -05:00 |
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0d33c5746f
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fix sprite log formatting
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2024-08-21 17:50:23 -05:00 |
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c4dd372041
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store and calculate mass from unscaled mass instead of density
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2024-08-21 17:17:05 -05:00 |
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c461956fb0
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remove a debugbreak
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2024-08-21 14:31:44 -05:00 |
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9a2ec4ebe4
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take mass to account when applying impulse
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2024-08-19 19:45:12 -05:00 |
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10c9c833ba
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better impulse & force application
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2024-08-19 19:20:55 -05:00 |
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0ed2a403dc
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impulses & forces
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2024-08-19 15:02:41 -05:00 |
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4b10be1b17
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specify arena when queueing game cmds from user thread
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2024-08-19 13:32:30 -05:00 |
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83b0b3f255
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start verlet integration
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2024-08-18 22:44:55 -05:00 |
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ebc1fdf258
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natvis display empty null strings as empty
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2024-08-16 15:55:46 -05:00 |
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00560af92c
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unlink existing parent when linking
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2024-08-16 15:55:16 -05:00 |
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3f98cdb669
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remove entity_unlink_children, tweak entity_link_parent
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2024-08-15 16:48:25 -05:00 |
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0e658749b1
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track key repeats in user binds
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2024-08-15 16:18:14 -05:00 |
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bd4e560f67
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allow error in aim angle
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2024-08-15 14:41:01 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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9424c9c2c9
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correct bullet starting point
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2024-08-14 18:40:07 -05:00 |
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38075e5efd
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entity_prop_kinematic
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2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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cad25d24b2
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entity release prop
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2024-08-13 14:04:01 -05:00 |
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