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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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e0356f73e8
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prefab spawn menu
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2026-02-05 21:42:01 -06:00 |
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e7ade79ea5
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IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize.
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2026-02-05 18:59:05 -06:00 |
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16c5e2620e
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formatting
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2026-02-04 08:53:44 -06:00 |
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3e62de78b1
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move shared frame state to single struct
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2026-02-04 06:48:08 -06:00 |
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d9451af62e
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net wake sockets
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2026-01-16 00:30:05 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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2bfc0d2ab2
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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3dc22b9bd7
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bullet trail testing
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2026-01-07 04:34:53 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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9b94f02a27
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floating position anchors
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2025-12-30 02:38:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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e8b5edb371
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working tweak vars
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2025-12-29 22:53:04 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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