Commit Graph

36 Commits

Author SHA1 Message Date
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
fdd888cb32 add clang support to metaprogram 2026-02-12 18:32:35 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
e0356f73e8 prefab spawn menu 2026-02-05 21:42:01 -06:00
e7ade79ea5 IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize. 2026-02-05 18:59:05 -06:00
16c5e2620e formatting 2026-02-04 08:53:44 -06:00
3e62de78b1 move shared frame state to single struct 2026-02-04 06:48:08 -06:00
d9451af62e net wake sockets 2026-01-16 00:30:05 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00
6a305b4803 update user & sim worlds via structured deltas 2026-01-05 01:45:10 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
fa04e56065 tweak variable precision 2026-01-01 15:52:25 -06:00
0c20353811 remove crtlib stubs 2025-12-31 15:52:52 -06:00
9b94f02a27 floating position anchors 2025-12-30 02:38:57 -06:00
bed51e195e immediate mode tweak vars 2025-12-30 00:06:00 -06:00
e8b5edb371 working tweak vars 2025-12-29 22:53:04 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
cbeafdb8fe dynamic glyph atlas creation 2025-12-16 13:25:33 -06:00
476d154beb aggregate base layer state 2025-12-12 13:40:22 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
3bf89a8911 formatting 2025-12-09 14:31:25 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00