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a2226a2fb8
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async signal
|
2025-12-16 13:50:46 -06:00 |
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cbeafdb8fe
|
dynamic glyph atlas creation
|
2025-12-16 13:25:33 -06:00 |
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c140b6271b
|
cache direct-write font faces
|
2025-12-14 13:28:03 -06:00 |
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4ddc2f1666
|
gpu staging ring working
|
2025-12-13 23:08:09 -06:00 |
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f241379dba
|
unify gpu resource creation codepath
|
2025-12-13 16:04:21 -06:00 |
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77434a988b
|
glyph cache progress
|
2025-12-13 13:12:45 -06:00 |
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c8a9970438
|
glyph cache progress
|
2025-12-12 19:50:44 -06:00 |
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|
5fd73b7911
|
async testing
|
2025-12-12 14:10:10 -06:00 |
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|
476d154beb
|
aggregate base layer state
|
2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
|
start implementing async system
|
2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
|
glyph cache progress
|
2025-12-11 19:35:11 -06:00 |
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eeec7e7191
|
vector printf format
|
2025-12-11 14:16:56 -06:00 |
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84fbaaf7cd
|
working shader printf w/ formatting & logging
|
2025-12-10 22:00:04 -06:00 |
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4fe18195d1
|
begin reworking format utils to take argument arrays instead of only va_list
|
2025-12-10 21:19:23 -06:00 |
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bc76a511e6
|
shader printf arg parsing on cpu
|
2025-12-10 20:21:08 -06:00 |
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1b02edb0b5
|
move shader handles into gpu layer
|
2025-12-09 18:04:32 -06:00 |
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f773422abf
|
rename shader handle -> shader ref
|
2025-12-09 17:30:27 -06:00 |
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781e6ff75a
|
create shader headers
|
2025-12-09 16:26:31 -06:00 |
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bb8f105309
|
move shader debug implementation to backend layer
|
2025-12-09 15:34:50 -06:00 |
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3bf89a8911
|
formatting
|
2025-12-09 14:31:25 -06:00 |
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7c1602e463
|
specify platform name as argument for default downstream layer declarations
|
2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
|
use '.g' & '.gh' extensions for shader source files
|
2025-12-09 13:03:34 -06:00 |
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d22f97debf
|
IsAsyncCompute constant
|
2025-12-08 20:06:50 -06:00 |
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|
9772e4ce4c
|
compile-time shader resource handles
|
2025-12-08 18:47:28 -06:00 |
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|
3e722bb982
|
shader printf progress
|
2025-12-08 16:33:44 -06:00 |
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|
2f915de96c
|
add ByteAddressBuffer support to gpu layer
|
2025-12-08 14:12:51 -06:00 |
|
|
|
9e8dcba2d3
|
ui & pp gpu layer updates
|
2025-12-08 11:39:27 -06:00 |
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|
ed74c5cea5
|
ui gpu refactor progress
|
2025-12-07 13:07:24 -06:00 |
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|
|
702d33613f
|
track total thread count
|
2025-12-07 09:32:26 -06:00 |
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|
9329d41c88
|
compile shaders & embed resource dirs in parallel
|
2025-12-07 09:05:46 -06:00 |
|
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|
74413ca702
|
split meta.c types into meta.h
|
2025-12-07 06:40:37 -06:00 |
|
|
|
1532549ffa
|
create meta build processes directly
|
2025-12-07 03:40:33 -06:00 |
|
|
|
fd1ada7fe5
|
only sync lanes once during wave broadcast
|
2025-12-06 10:25:31 -06:00 |
|
|
|
97237b5ed9
|
ditch jobs in prototype
|
2025-12-06 04:46:30 -06:00 |
|
|
|
a8d79cee4c
|
wave-enabled meta build
|
2025-12-06 04:27:19 -06:00 |
|
|
|
9099c8981e
|
build working
|
2025-12-06 01:55:17 -06:00 |
|
|
|
4a787ee618
|
threading refactor progress
|
2025-12-05 23:40:26 -06:00 |
|
|
|
94210da6be
|
formatting
|
2025-12-03 20:49:05 -06:00 |
|
|
|
eab6b7df0b
|
rename *.gpu -> *.hlsl
|
2025-12-03 20:46:40 -06:00 |
|
|
|
718c0de889
|
remove profiler markup
|
2025-12-03 20:41:03 -06:00 |
|
|
|
f0f3da0bcd
|
gpu staging heap progress
|
2025-12-02 21:40:28 -06:00 |
|
|
|
0c796768e5
|
remove unused-variable relaxation hints
|
2025-12-02 16:22:22 -06:00 |
|
|
|
98d849c3de
|
assume non-uniform resource access in shaders by default
|
2025-12-02 16:19:10 -06:00 |
|
|
|
8fbcb004fb
|
parameter-isolated root constants
|
2025-11-25 05:58:38 -06:00 |
|
|
|
0d1d46faa3
|
implement root constants
|
2025-11-25 01:46:02 -06:00 |
|
|
|
8dd05d6922
|
keep a constant number of rtv descriptors per command list
|
2025-11-24 21:44:33 -06:00 |
|
|
|
4e95e44823
|
expose barrier before/after sync, access & layout in gpu api
|
2025-11-23 22:06:45 -06:00 |
|
|
|
7c9f5f7e06
|
gpu fence op
|
2025-11-23 18:00:26 -06:00 |
|
|
|
f6c946cc64
|
gpu layer refactor progress
|
2025-11-22 15:30:40 -06:00 |
|
|
|
0ac3284511
|
more refactoring to support gpu pointers
|
2025-11-20 01:25:50 -06:00 |
|
|
|
4a8eacbcda
|
gpu layer refactor progress
|
2025-11-16 06:01:18 -06:00 |
|
|
|
4b0a12bc20
|
backdrop shader
|
2025-11-14 18:36:17 -06:00 |
|
|
|
05a84ddd5a
|
rename 'rect' -> 'rng'
|
2025-11-13 16:13:15 -06:00 |
|
|
|
5a3f5ad12b
|
rounded shape drawing
|
2025-11-13 15:02:31 -06:00 |
|
|
|
03eed624c9
|
shape drawing
|
2025-11-12 21:21:30 -06:00 |
|
|
|
13b942efb2
|
doubly-linked-stack helper macros
|
2025-11-12 14:12:09 -06:00 |
|
|
|
18c54c4507
|
sim cmd testing
|
2025-11-12 12:51:08 -06:00 |
|
|
|
0bfefe064f
|
hotkey button highlighting
|
2025-11-09 01:44:19 -06:00 |
|
|
|
992e8762ae
|
hotkey names
|
2025-11-08 21:27:32 -06:00 |
|
|
|
cf0e5f25c2
|
command palette hotkey testing
|
2025-11-08 20:23:59 -06:00 |
|
|
|
9850de005c
|
replace ui double buffering with persistent cmd-driven state
|
2025-11-08 18:14:54 -06:00 |
|
|
|
d9b487cea2
|
'PushDry' -> 'ArenaNext'
|
2025-11-07 18:30:18 -06:00 |
|
|
|
a94e62e023
|
'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
|
2025-11-07 17:42:50 -06:00 |
|
|
|
54861e0935
|
use Vec4 for colors
|
2025-11-07 00:15:23 -06:00 |
|
|
|
52128ff772
|
prototyping
|
2025-11-06 22:17:14 -06:00 |
|
|
|
5ab1d4dab7
|
command line utils
|
2025-11-06 17:21:27 -06:00 |
|
|
|
545c698041
|
use keys for sprite lookups
|
2025-11-06 15:10:10 -06:00 |
|
|
|
f2316869e2
|
hot & active ui elements
|
2025-11-06 12:43:37 -06:00 |
|
|
|
0ab934c4bb
|
ceil final box dimensions
|
2025-11-05 20:49:34 -06:00 |
|
|
|
b1f285f3f1
|
unified ui padding
|
2025-11-04 00:19:46 -06:00 |
|
|
|
e7410b917a
|
bit flag comparison helpers
|
2025-11-03 19:48:45 -06:00 |
|
|
|
7d6fcc8a42
|
nested corner rounding
|
2025-11-03 19:33:52 -06:00 |
|
|
|
67ba54274f
|
ui control testing
|
2025-11-03 00:34:13 -06:00 |
|
|
|
687cc88a64
|
rename 'Input' -> 'ControllerEvent'
|
2025-11-02 22:10:49 -06:00 |
|
|
|
ef18cff56d
|
formatting
|
2025-11-02 19:40:24 -06:00 |
|
|
|
9fc7445e6b
|
move logging to base layer
|
2025-11-02 19:31:49 -06:00 |
|
|
|
6a5f65d291
|
separate gpu validation flag
|
2025-11-02 08:43:53 -06:00 |
|
|
|
9297e40b0c
|
simplify window layer
|
2025-10-26 21:57:01 -05:00 |
|
|
|
6beb910f98
|
window layer working
|
2025-10-26 18:33:31 -05:00 |
|
|
|
c724b79c2c
|
runtime job pools
|
2025-10-25 12:02:55 -05:00 |
|
|
|
5f7de288ac
|
begin window layer
|
2025-10-25 10:27:47 -05:00 |
|
|
|
a6f31e4fae
|
rename Resource -> ResourceKey
|
2025-10-24 07:32:28 -05:00 |
|
|
|
fc9aff7f06
|
persist struct region
|
2025-10-24 06:46:34 -05:00 |
|
|
|
a8bc77fab3
|
swap without events
|
2025-10-24 06:28:08 -05:00 |
|
|
|
05f6c937cb
|
swap testing
|
2025-10-24 05:40:13 -05:00 |
|
|
|
3c97718760
|
move game texture ui blit into ui layer
|
2025-10-23 07:37:19 -05:00 |
|
|
|
eec8b754de
|
ndc fix
|
2025-10-23 03:32:43 -05:00 |
|
|
|
56fd5e19ff
|
text layouting
|
2025-10-23 03:03:12 -05:00 |
|
|
|
ee1f720fa1
|
text reimpl
|
2025-10-22 03:22:23 -05:00 |
|
|
|
fe45ea77bc
|
rename 'util' -> 'extra'
|
2025-10-21 22:53:02 -05:00 |
|
|
|
a5f10a2312
|
formatting
|
2025-10-21 17:02:23 -05:00 |
|
|
|
69a8f2e1a3
|
gpu utils
|
2025-10-21 16:02:42 -05:00 |
|
|
|
fca8ba5a8d
|
ui layer testing
|
2025-10-20 18:38:00 -05:00 |
|
|
|
2fdf891d49
|
ui layer testing
|
2025-10-15 12:02:38 -05:00 |
|
|
|
5bee781ede
|
formatting
|
2025-09-25 18:51:13 -05:00 |
|
|
|
c61e30d3a4
|
typed gpu resource ids
|
2025-09-24 17:50:33 -05:00 |
|
|
|
38d9b90bf1
|
gpu resource reuse
|
2025-09-23 16:08:15 -05:00 |
|
|
|
e4975e06c4
|
gpu buffer -> buffer copy
|
2025-09-23 15:08:22 -05:00 |
|
|
|
426bfbefd0
|
use base types in shaders
|
2025-09-23 13:22:23 -05:00 |
|
|
|
5952bd99e9
|
renderer working again
|
2025-09-22 20:30:46 -05:00 |
|