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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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2bfc0d2ab2
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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a00fcf3fba
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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1c042f1c11
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stain dryness
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2026-01-08 09:31:38 -06:00 |
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0f7b6d2ffc
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blood tweaks
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2026-01-08 07:03:23 -06:00 |
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d6d3c8915f
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automatically split particle emitter uploads
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2026-01-08 06:01:17 -06:00 |
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52ecdf378b
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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e9ea1ec0f7
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simulated bullet testing
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2026-01-07 08:12:14 -06:00 |
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3dc22b9bd7
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bullet trail testing
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2026-01-07 04:34:53 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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254c6c4126
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tweaking
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2026-01-07 02:41:29 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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0e269f0e83
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rudimentary raycasting
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2026-01-05 07:08:35 -06:00 |
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1839899027
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entity pruning
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2026-01-05 02:19:38 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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54f77c87be
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import old collision detection code
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2026-01-04 04:11:02 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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3744bf25a2
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tweaking
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2026-01-03 16:21:20 -06:00 |
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8fa00607cb
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overshoot UI animation targets. add vsync tweak.
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2026-01-03 16:15:58 -06:00 |
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0224b27902
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simulation debug drawing. begin collision resolution work.
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2026-01-03 01:44:07 -06:00 |
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5f6c1f629e
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move draw helpers to vis core
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2026-01-02 21:07:04 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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10a9aa4a84
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panel styling
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2025-12-28 21:57:15 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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a4ebc3cb49
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tile panel testing
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2025-12-24 04:30:59 -06:00 |
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de0e166de7
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vertical panel resizing
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2025-12-21 19:51:17 -06:00 |
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ad56fafeff
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round glyph advances
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2025-12-18 22:16:35 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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60608fc3cd
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cpu -> texture upload fixes
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2025-12-17 17:38:18 -06:00 |
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cd48dd53ff
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tiling progress
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2025-12-17 15:37:56 -06:00 |
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2144de02a0
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move camera logic to vis layer
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2025-12-16 17:02:29 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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af3687f3e5
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remove entity tree
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2025-12-16 16:37:35 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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