Commit Graph

92 Commits

Author SHA1 Message Date
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
a00fcf3fba store level files in textual format 2026-01-09 06:46:52 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
0f7b6d2ffc blood tweaks 2026-01-08 07:03:23 -06:00
d6d3c8915f automatically split particle emitter uploads 2026-01-08 06:01:17 -06:00
52ecdf378b more accurate raycast 2026-01-08 04:26:37 -06:00
e9ea1ec0f7 simulated bullet testing 2026-01-07 08:12:14 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00
5bbf007fec delete old pp layer 2026-01-07 02:57:59 -06:00
254c6c4126 tweaking 2026-01-07 02:41:29 -06:00
869b415ebb particle falloff testing 2026-01-06 23:35:49 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00
0e269f0e83 rudimentary raycasting 2026-01-05 07:08:35 -06:00
1839899027 entity pruning 2026-01-05 02:19:38 -06:00
6a305b4803 update user & sim worlds via structured deltas 2026-01-05 01:45:10 -06:00
54f77c87be import old collision detection code 2026-01-04 04:11:02 -06:00
235cf72018 switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
3744bf25a2 tweaking 2026-01-03 16:21:20 -06:00
8fa00607cb overshoot UI animation targets. add vsync tweak. 2026-01-03 16:15:58 -06:00
0224b27902 simulation debug drawing. begin collision resolution work. 2026-01-03 01:44:07 -06:00
5f6c1f629e move draw helpers to vis core 2026-01-02 21:07:04 -06:00
fa04e56065 tweak variable precision 2026-01-01 15:52:25 -06:00
10a9aa4a84 panel styling 2025-12-28 21:57:15 -06:00
3d7f6eddfe sim world swapping 2025-12-28 16:11:37 -06:00
75bedaecbb match global system state variable names to corresponding namespace 2025-12-28 13:07:07 -06:00
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
a4ebc3cb49 tile panel testing 2025-12-24 04:30:59 -06:00
de0e166de7 vertical panel resizing 2025-12-21 19:51:17 -06:00
ad56fafeff round glyph advances 2025-12-18 22:16:35 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
60608fc3cd cpu -> texture upload fixes 2025-12-17 17:38:18 -06:00
cd48dd53ff tiling progress 2025-12-17 15:37:56 -06:00
2144de02a0 move camera logic to vis layer 2025-12-16 17:02:29 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
af3687f3e5 remove entity tree 2025-12-16 16:37:35 -06:00
cbeafdb8fe dynamic glyph atlas creation 2025-12-16 13:25:33 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00