Commit Graph

92 Commits

Author SHA1 Message Date
63c7e9122d serialize tick 2026-02-10 21:56:08 -06:00
1e393394c1 fix unset space dims 2026-02-09 18:34:40 -06:00
bf56bd7155 tile -> wall generation 2026-02-09 16:56:35 -06:00
b7f2c3d185 constraints lookup 2026-02-09 14:11:08 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
bc32417ba1 randomnize spawn scores. ignore last player spawn point. 2026-02-06 00:56:01 -06:00
e88c91b1ab working spawn points 2026-02-05 23:51:04 -06:00
1c81be6a59 shared prefabs list 2026-02-05 17:32:09 -06:00
5f8e701ac1 spawn/teleport dummy command 2026-02-04 12:21:38 -06:00
4b61ac219d fix out of bounds tile placement snapping 2026-02-04 11:51:50 -06:00
bd0b22b889 crosshair wip 2026-01-31 16:21:13 -06:00
ecb115a540 weapon animation wip 2026-01-31 07:06:05 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
fb180afbc5 more animation testing 2026-01-27 13:54:40 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
5ad14b2dfd formatting 2026-01-22 03:47:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
36be516584 reflect client acks 2026-01-19 20:28:56 -06:00
327a0e4af4 refragment simulation snapshots to ensure client frames advance atomically 2026-01-19 03:17:26 -06:00
cdc876e71f prediction testing 2026-01-19 01:08:59 -06:00
a529ea8c5b make dummies into quasi-players 2026-01-18 23:12:57 -06:00
6a0fef0b1d prediction testing 2026-01-18 21:12:00 -06:00
4fad7cf6de formatting 2026-01-18 19:38:04 -06:00
d829c3c1a8 raw net packets 2026-01-18 19:33:00 -06:00
fa96c54104 add debug scoreboard 2026-01-18 18:53:37 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
1c0009fb21 attach player key to client 2026-01-18 02:46:10 -06:00
8e29fa447b server snapshot testing 2026-01-18 00:59:49 -06:00
3cdff3c4c5 client connection 2026-01-17 22:10:25 -06:00
847f36d81a chat msg testing 2026-01-17 16:08:49 -06:00
f88c33e332 server -> client tile sync 2026-01-16 20:54:12 -06:00
27c337202d adler32 checksum for packets 2026-01-16 16:34:47 -06:00
673c865d21 network reliability testing 2026-01-16 14:23:53 -06:00
9912e0bfdd working networking 2026-01-15 23:22:11 -06:00
9f0ea6e45b networking progress 2026-01-15 17:51:50 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
1502645570 implement user-notifications 2026-01-13 20:01:50 -06:00
3ad4579bb9 begin moving simulation logic to shared predictable implementation 2026-01-13 14:47:50 -06:00
f5a9733525 send tile data via msgs separate from snapshots 2026-01-13 14:01:54 -06:00
76ce604a45 move sim debug draw data into snapshot 2026-01-13 12:59:41 -06:00
8bae9d0da2 ping testing 2026-01-13 12:30:06 -06:00
db7cbad4b3 queue user cmds from sim 2026-01-13 11:58:37 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
a3455e07e3 tweaking 2026-01-12 08:35:30 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
4df1418aa5 formatting 2026-01-10 14:28:45 -06:00
e461eabeb8 sim physics solver testing 2026-01-10 14:04:28 -06:00
3945008984 tweaks 2026-01-10 07:44:34 -06:00