Commit Graph

364 Commits

Author SHA1 Message Date
5bdaba67e7 add grid to material shader 2025-06-24 17:25:29 -05:00
520dd6c874 pipeline cache 2025-06-24 15:30:14 -05:00
214e794ec4 blit shader 2025-06-23 18:54:11 -05:00
7a4554ba99 clear render target 2025-06-23 15:08:41 -05:00
b96465191e dx12 present testing 2025-06-19 22:24:56 -05:00
15b4ca9442 rename gp plan -> flow 2025-06-19 16:00:53 -05:00
4313b1c768 rename layer 'gpu' -> 'gp' 2025-06-19 14:51:06 -05:00
d51c694795 sprite prefetch 2025-06-18 14:21:35 -05:00
b50ba7d4e2 move mutexes & cvs into opaque ptrs 2025-06-17 23:30:59 -05:00
04f4c3a180 convert sys thread & watch structs to opaque ptrs 2025-06-17 23:06:42 -05:00
743738ac30 determine arena base implicitly 2025-06-17 22:41:50 -05:00
cfd8fb5f21 store arena in its own committed memory 2025-06-17 22:21:58 -05:00
13f5348265 submit plan data implicitly 2025-06-17 18:52:43 -05:00
9aad25a699 remove dispatch_state 2025-06-17 18:46:43 -05:00
7b0c95d403 don't expose backbuffer texture to user (blit internally during present) 2025-06-17 17:39:40 -05:00
0c0cfdde08 set draw target xform per-dispatch 2025-06-17 16:47:21 -05:00
29ec298b48 dx12 progress 2025-06-17 15:21:26 -05:00
68c116095c rename gpu_cmd_list -> gpu_plan 2025-06-10 00:04:39 -05:00
1c18cba5f8 –depluralize res dirs 2025-06-08 20:26:01 -05:00
54a8a45835 validate dx12 root signature presence. create debug log arena before registering callback 2025-06-08 18:47:25 -05:00
7229daf49c draw collider fast path when radius=0 2025-06-08 14:10:27 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
df4eb24fe3 rename gpu_cmd_store -> gpu_cmd_list 2025-06-07 20:26:20 -05:00
50ca2387fa release dx12 objects on exit 2025-06-06 17:31:36 -05:00
da2de90de1 unify gpu api types into 'gpu_handle' 2025-06-03 16:54:57 -05:00
f3ca533817 gpu pass -> dispatch 2025-06-03 15:10:25 -05:00
fae10387cd light testing setup. backbuffer resize delay. 2025-06-02 22:54:50 -05:00
c7b5a41523 gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd 2025-06-02 17:06:30 -05:00
ec77a62fda gpu run state 2025-06-02 16:26:54 -05:00
88a1ad1450 dx11_unbind. test shader. 2025-06-02 15:21:16 -05:00
40a20439e5 fix contact direction skip not updating 2025-05-28 03:43:34 -05:00
6926bdfa5a create contacts but skip solve based on wall direction 2025-05-28 03:33:29 -05:00
ee96df51e3 readd grid shader w/ instancing 2025-05-27 03:51:09 -05:00
91f89ac65b gpu layer refactoring progress 2025-05-27 01:57:47 -05:00
3d48c0c3de fix rotating shapes phasing through collisions 2025-05-25 21:43:13 -05:00
53d03f1684 debug & time logs in console 2025-05-24 16:28:28 -05:00
751472eb86 debug console different size when minimized 2025-05-24 13:59:57 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
716a26e42c allow text color 2025-05-24 09:09:53 -05:00
f6b4e3ed35 draw_text params struct 2025-05-24 03:47:47 -05:00
99d95d882f draw_text alignment 2025-05-24 03:27:47 -05:00
36c298fabc position debug text on bottom of screen 2025-05-23 23:54:02 -05:00
e2d7e84754 rename res/graphics -> res/sprites 2025-05-23 23:37:26 -05:00
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
b0ffb143f2 don't merge walls with different collision directions 2025-05-22 15:36:19 -05:00
e9c7cced16 one directional wall testing 2025-05-22 01:17:08 -05:00
92bb82cdb4 sort tile chunks by x & y separately to fix bug 2025-05-21 23:01:40 -05:00
d9f841dad6 vram profiling 2025-05-21 22:10:30 -05:00
4bc6ca6679 vertical wall generation 2025-05-21 18:23:01 -05:00