Commit Graph

292 Commits

Author SHA1 Message Date
9bccd4eae3 add sampled profiling build option 2025-02-14 12:23:49 -06:00
be5d10e2b0 replace byteio with bitbuff 2025-02-13 17:15:23 -06:00
6d58619fbe comment 2025-02-12 12:30:45 -06:00
f1985c5815 level clear test 2025-02-12 11:18:56 -06:00
ff0fbf0878 crappy delta encoding test 2025-02-11 19:31:06 -06:00
fd550a7119 refactor ent store into snapshot 2025-02-11 12:52:56 -06:00
e1a1006b32 refactor client store into snapshot 2025-02-11 12:07:38 -06:00
46c7414f71 more timing debug info 2025-02-11 08:22:34 -06:00
dcbabbdfd1 fix precise sleep inaccurate because scheduler period not set 2025-02-10 16:37:32 -06:00
65211946e0 decrease rendering latency by incrementing smooth time by initial guess 2025-02-10 16:08:35 -06:00
f04a81fbb0 re-add lerping via snapshot interpolation 2025-02-10 15:22:19 -06:00
cd38ab4fbf another buddy fix 2025-02-09 16:25:59 -06:00
110e28119c fix dbg drag local point 2025-02-09 15:36:46 -06:00
f000bd7e65 progress & fix buddy bug 2025-02-09 15:22:43 -06:00
6fa3517d7a re-add networked debug drag 2025-02-09 11:13:36 -06:00
eee5945954 differentiate client entities 2025-02-08 17:11:04 -06:00
16e8bb0dca command line arg passthrough 2025-02-08 12:40:59 -06:00
ed66382fd6 migrate sim global state to ctx structure 2025-02-08 12:00:27 -06:00
d9ebdc4df2 rename 'entity' -> 'sim_ent' 2025-02-08 10:07:49 -06:00
4cbc6b6d59 rename 'game' -> 'sim' 2025-02-08 09:45:32 -06:00
b9ec028bfa reduce host msg timeout to 0.1 2025-02-08 09:38:32 -06:00
ca664ac291 memory & network usage statistics 2025-02-08 09:28:38 -06:00
a78c5e1a47 networking progress 2025-02-08 07:06:56 -06:00
78ace4b38a buddy progress 2025-02-07 19:17:27 -06:00
72728e6a98 host progress 2025-02-07 15:18:36 -06:00
d13a7c70e7 host progress 2025-02-07 10:56:37 -06:00
808edf6e57 user game network communication beginning to work 2025-02-06 20:33:40 -06:00
84e64b5cce host progress 2025-02-06 16:13:28 -06:00
627f736345 host progress 2025-02-06 14:32:06 -06:00
a80eff9e39 host progress 2025-02-03 19:54:06 -06:00
062285b1b3 socket progress 2025-01-31 10:26:07 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
a1a1430fd8 serialize game cmds 2025-01-30 13:36:44 -06:00
7d0826b57b give byte writer option to be backed by an arena 2025-01-30 11:38:35 -06:00
eea9c978c9 set aim joint correction rate dynamically based on dt 2025-01-30 11:05:38 -06:00
79cc9e15e5 set tick sim time right before publishing 2025-01-29 11:39:05 -06:00
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
4eef91dd63 convert sys_timestamp_t to struct 2025-01-29 10:22:00 -06:00
fef1d98c26 remove redundant cell iter check 2025-01-28 23:31:08 -06:00
dbd16ccd67 skip space cells at 0 2025-01-28 20:31:52 -06:00
0836eec851 broad phase for colliders via aabb spatial hash 2025-01-27 19:42:17 -06:00
c200a618b0 collider_get_aabb & collider_test_aabb 2025-01-27 12:11:23 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
ab6761b733 formatting 2025-01-20 14:26:12 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
c6e1450d88 rename viewport -> ui 2025-01-20 09:29:34 -06:00
3c47774e67 rename canvas -> cmd buffer 2025-01-20 09:25:32 -06:00
511783243d draw ui & world to separate texture 2025-01-18 12:29:10 -06:00
acced9dfed render to texture 2025-01-17 19:29:57 -06:00
9549897e6b fix grid offset 2025-01-17 11:45:12 -06:00
e6cea55854 slight renderer refactor. grid shader. 2025-01-16 18:04:21 -06:00
6c5183fe0a merge sort typo 2025-01-16 14:33:13 -06:00
d2cfeed161 sorted layers first pass 2025-01-16 11:42:26 -06:00
c361becc73 add merge sort 2025-01-16 10:40:20 -06:00
81f4049f95 tweak player torque speed 2025-01-15 17:21:29 -06:00
ad7ca7d68c pre-generate rand.dat file for deterministic noise. calculate shake based on world time 2025-01-15 14:32:36 -06:00
4c194d3b39 camera shake 2025-01-14 17:06:25 -06:00
25592d24d3 rework collider clipping logic 2025-01-13 15:58:30 -06:00
a1b8f752c9 working on capsule collision bug 2025-01-13 11:58:32 -06:00
85234c8dac add random direction to blood test 2025-01-13 09:50:01 -06:00
33ad436040 draw bullet circle in tracer 2025-01-13 07:53:06 -06:00
37f10d76dd working tracers 2025-01-12 18:23:01 -06:00
5026a967ff config option to disable detailed collision debug 2025-01-12 15:36:44 -06:00
a00798fc7a tracer beginnings 2025-01-12 11:54:48 -06:00
0ef72e1b23 disable all warnings for profiling build 2025-01-11 15:49:57 -06:00
0716ebd398 separate physics logic from game.c 2025-01-10 15:44:07 -06:00
1e81a7ea41 create collider_closest_points function 2025-01-06 11:41:59 -06:00
33df739cc6 create separate entities for visualizing collision debug info 2025-01-03 17:24:34 -06:00
9981b600a8 draw debug movement for kinematic objects 2025-01-03 16:04:32 -06:00
1bbe316b20 kinematic flag 2024-12-16 12:53:52 -06:00
f5e45d6ba1 game tick continuity gen. start removing static constraint lookup 2024-10-30 14:47:17 -05:00
c071e17305 fix clip winding swap 2024-10-30 13:58:11 -05:00
c8b48b9537 object dragging via mouse joint 2024-10-30 10:16:09 -05:00
c966924760 fix incorrect contact point calculation 2024-10-29 13:59:12 -05:00
483a95dfca testing linear movement using motor joint 2024-10-29 11:13:31 -05:00
161e615aa7 specify control torque in turns / second 2024-10-28 15:58:00 -05:00
4e920e071d motor joint 2024-10-28 14:33:26 -05:00
68d80de75a move manifold data into 'contact_constraint' struct 2024-10-23 16:35:09 -05:00
7708b8e5b8 rework transformation math functions, add separate 'world' transform functions 2024-10-22 15:16:34 -05:00
ed8b03941e use v2_winding when clipping 2024-10-22 11:15:52 -05:00
55fc39fddd minor tweaking 2024-10-15 17:47:57 -05:00
8f1422a882 more popping work 2024-10-15 14:00:03 -05:00
73b7fef768 more fixed up capsule collision. remove transform matrix skewing 2024-10-12 00:37:15 -05:00
6951fa62e3 popping probably fixed 2024-10-11 14:32:01 -05:00
31082916ad unevenly-scaled shape collisions working 2024-10-10 16:43:31 -05:00
daf1a862f5 more physics config defines 2024-10-10 13:52:57 -05:00
c193e31cce only draw collider line for circles 2024-10-10 13:24:08 -05:00
59361a60af divide warm start impulse by num contacts 2024-10-10 13:13:37 -05:00
9b4cfa345d halve warm start impulse to reduce jitter 2024-10-10 10:29:35 -05:00
bc19bd816d gonna probably rework clipping to better support round shapes 2024-10-10 08:57:55 -05:00
f22aec28bb more gjk collision work for rounded shapes 2024-10-09 13:05:01 -05:00
33b32e849c ignore speculative bias during relaxation for stabililty 2024-10-08 19:34:52 -05:00
ac042a3306 rounded collisions working except for clipping 2024-10-08 16:01:30 -05:00
d52effe5c1 wip collider shapes 2024-10-08 12:15:11 -05:00
5ef8ee3f40 rename module gjk -> collider. remove unused gjk functions. 2024-10-08 07:43:45 -05:00
71e3d9f05f fix gjk causing unstable collisions between flat diagonals 2024-10-05 01:03:07 -05:00
aac6acd18f apparent stability for now 2024-10-04 20:15:44 -05:00
cf911f27b7 soft contact testing 2024-10-04 09:18:09 -05:00
2758bdc394 friction testing 2024-10-02 14:17:48 -05:00