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54a8a45835
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validate dx12 root signature presence. create debug log arena before registering callback
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2025-06-08 18:47:25 -05:00 |
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7229daf49c
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draw collider fast path when radius=0
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2025-06-08 14:10:27 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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df4eb24fe3
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rename gpu_cmd_store -> gpu_cmd_list
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2025-06-07 20:26:20 -05:00 |
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50ca2387fa
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release dx12 objects on exit
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2025-06-06 17:31:36 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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f3ca533817
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gpu pass -> dispatch
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2025-06-03 15:10:25 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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c7b5a41523
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gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd
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2025-06-02 17:06:30 -05:00 |
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ec77a62fda
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gpu run state
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2025-06-02 16:26:54 -05:00 |
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88a1ad1450
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dx11_unbind. test shader.
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2025-06-02 15:21:16 -05:00 |
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40a20439e5
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fix contact direction skip not updating
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2025-05-28 03:43:34 -05:00 |
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6926bdfa5a
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create contacts but skip solve based on wall direction
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2025-05-28 03:33:29 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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751472eb86
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debug console different size when minimized
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2025-05-24 13:59:57 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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716a26e42c
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allow text color
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2025-05-24 09:09:53 -05:00 |
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f6b4e3ed35
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draw_text params struct
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2025-05-24 03:47:47 -05:00 |
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99d95d882f
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draw_text alignment
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2025-05-24 03:27:47 -05:00 |
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36c298fabc
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position debug text on bottom of screen
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2025-05-23 23:54:02 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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e9c7cced16
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one directional wall testing
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2025-05-22 01:17:08 -05:00 |
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92bb82cdb4
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sort tile chunks by x & y separately to fix bug
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2025-05-21 23:01:40 -05:00 |
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d9f841dad6
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vram profiling
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2025-05-21 22:10:30 -05:00 |
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4bc6ca6679
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vertical wall generation
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2025-05-21 18:23:01 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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7c9a07ff94
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gpu profiling. proper vsync disabling
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2025-05-20 23:52:41 -05:00 |
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079ae4c47c
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fix mouse joint instability
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2025-05-20 00:26:38 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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88dc2a22ab
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chucker sensor
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2025-05-16 21:21:22 -05:00 |
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c432ca5b77
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chucker start
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2025-05-16 19:59:20 -05:00 |
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1943b2d81b
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continuous teleporting
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2025-05-16 17:54:24 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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f4c8264c96
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spawn1 & spawn2 commands
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2025-05-16 12:05:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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1fbe42b3b9
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use default aspect ratio when no camera exists
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2025-05-16 09:53:01 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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38f88e3cc7
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fix accidental extra frame of input latency
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2025-05-15 08:09:34 -05:00 |
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