Commit Graph

345 Commits

Author SHA1 Message Date
54a8a45835 validate dx12 root signature presence. create debug log arena before registering callback 2025-06-08 18:47:25 -05:00
7229daf49c draw collider fast path when radius=0 2025-06-08 14:10:27 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
df4eb24fe3 rename gpu_cmd_store -> gpu_cmd_list 2025-06-07 20:26:20 -05:00
50ca2387fa release dx12 objects on exit 2025-06-06 17:31:36 -05:00
da2de90de1 unify gpu api types into 'gpu_handle' 2025-06-03 16:54:57 -05:00
f3ca533817 gpu pass -> dispatch 2025-06-03 15:10:25 -05:00
fae10387cd light testing setup. backbuffer resize delay. 2025-06-02 22:54:50 -05:00
c7b5a41523 gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd 2025-06-02 17:06:30 -05:00
ec77a62fda gpu run state 2025-06-02 16:26:54 -05:00
88a1ad1450 dx11_unbind. test shader. 2025-06-02 15:21:16 -05:00
40a20439e5 fix contact direction skip not updating 2025-05-28 03:43:34 -05:00
6926bdfa5a create contacts but skip solve based on wall direction 2025-05-28 03:33:29 -05:00
ee96df51e3 readd grid shader w/ instancing 2025-05-27 03:51:09 -05:00
91f89ac65b gpu layer refactoring progress 2025-05-27 01:57:47 -05:00
3d48c0c3de fix rotating shapes phasing through collisions 2025-05-25 21:43:13 -05:00
53d03f1684 debug & time logs in console 2025-05-24 16:28:28 -05:00
751472eb86 debug console different size when minimized 2025-05-24 13:59:57 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
716a26e42c allow text color 2025-05-24 09:09:53 -05:00
f6b4e3ed35 draw_text params struct 2025-05-24 03:47:47 -05:00
99d95d882f draw_text alignment 2025-05-24 03:27:47 -05:00
36c298fabc position debug text on bottom of screen 2025-05-23 23:54:02 -05:00
e2d7e84754 rename res/graphics -> res/sprites 2025-05-23 23:37:26 -05:00
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
b0ffb143f2 don't merge walls with different collision directions 2025-05-22 15:36:19 -05:00
e9c7cced16 one directional wall testing 2025-05-22 01:17:08 -05:00
92bb82cdb4 sort tile chunks by x & y separately to fix bug 2025-05-21 23:01:40 -05:00
d9f841dad6 vram profiling 2025-05-21 22:10:30 -05:00
4bc6ca6679 vertical wall generation 2025-05-21 18:23:01 -05:00
478f077030 tile chunk testing 2025-05-21 16:59:54 -05:00
9e804186c2 pass hash directly into fixed dict funtions 2025-05-21 14:03:46 -05:00
3a8a66850d tile testing 2025-05-21 13:10:58 -05:00
7c9a07ff94 gpu profiling. proper vsync disabling 2025-05-20 23:52:41 -05:00
079ae4c47c fix mouse joint instability 2025-05-20 00:26:38 -05:00
60c17aac63 bouncier chucker joint. checkered grid shader 2025-05-19 23:44:13 -05:00
fd365313b3 weld joint linear part working 2025-05-19 19:11:19 -05:00
6c8017b97f calculate constraint softness dynamically 2025-05-19 13:53:36 -05:00
88dc2a22ab chucker sensor 2025-05-16 21:21:22 -05:00
c432ca5b77 chucker start 2025-05-16 19:59:20 -05:00
1943b2d81b continuous teleporting 2025-05-16 17:54:24 -05:00
e4a4e33232 add collision props that are separate from dynamic & kinematic props 2025-05-16 17:17:37 -05:00
98c238ff79 some temporary color pallete defines 2025-05-16 13:25:08 -05:00
f4c8264c96 spawn1 & spawn2 commands 2025-05-16 12:05:37 -05:00
0b3767df3a update collider debug logic so it works again. add debug teleport 2025-05-16 10:32:07 -05:00
1fbe42b3b9 use default aspect ratio when no camera exists 2025-05-16 09:53:01 -05:00
855fa051d0 start explosion work 2025-05-16 08:15:21 -05:00
57174796b9 arena push zero by default 2025-05-15 08:42:12 -05:00
38f88e3cc7 fix accidental extra frame of input latency 2025-05-15 08:09:34 -05:00