Commit Graph

803 Commits

Author SHA1 Message Date
9424c9c2c9 correct bullet starting point 2024-08-14 18:40:07 -05:00
38075e5efd entity_prop_kinematic 2024-08-14 18:22:06 -05:00
2a357c127f more bullet testing 2024-08-14 14:21:51 -05:00
ca6c058675 bullet trail testing 2024-08-13 19:29:03 -05:00
45c6d94009 more bullet testing 2024-08-13 16:34:31 -05:00
bcbf9c9588 bullet testing 2024-08-13 14:30:42 -05:00
cad25d24b2 entity release prop 2024-08-13 14:04:01 -05:00
52db86b012 entity active field 2024-08-13 12:58:13 -05:00
57e0d0a84a begin firing/bullet work 2024-08-12 19:41:39 -05:00
81d02f3c80 debug pausing 2024-08-12 18:50:10 -05:00
ccbfc22e84 fix camera debug rect not drawing 2024-08-12 18:02:02 -05:00
065986384e move separate game updates into individual iterations 2024-08-12 18:00:11 -05:00
c0517a7df6 rename next_tick -> tick 2024-08-12 16:20:36 -05:00
b629f53f16 formatting 2024-08-12 16:15:31 -05:00
e6d3506035 rename published_tick & world -> prev_tick & next_tick 2024-08-12 15:27:35 -05:00
787bb9e0d1 mark published tick entity store read only 2024-08-12 15:18:51 -05:00
192d5db2a5 arena_set_readwrite 2024-08-12 15:04:27 -05:00
d17727c133 minor cleanup 2024-08-09 23:13:24 -05:00
1125015ff7 weapon triggering testing 2024-08-09 22:57:38 -05:00
911208a926 triggering beginnings. 2024-08-09 22:27:02 -05:00
f5400b0205 equip/fire beginnings. player input cmd change. 2024-08-09 21:03:51 -05:00
eb3c59ac13 remove os_exit after step failure 2024-08-09 15:02:51 -05:00
094b64078b add (UNUSED) after lock assertions 2024-08-09 15:02:13 -05:00
8c26381533 remove natvis from gitignore 2024-08-08 14:30:43 -05:00
dbeb0f0f72 only re-calculate all xforms before publishing game tick 2024-08-08 14:23:18 -05:00
a7d8e19784 use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
28af2c9fc9 potentially fixed entity release function 2024-08-07 16:36:33 -05:00
8afeea3b9a store user player aim as active camera focus 2024-08-07 14:40:09 -05:00
0f113f640f child xform fixes 2024-08-07 14:13:06 -05:00
f5e28a04af add entitity_get/set_xform functions 2024-08-07 11:48:19 -05:00
91f7299274 re-enable test entities at start 2024-08-06 22:16:18 -05:00
f8549618bb await sprite sheet in game thread 2024-08-06 18:11:04 -05:00
38a2478325 fix updates not ran on new entities added from game commands 2024-08-06 17:58:52 -05:00
bac9d797b9 fix entity gen comparison 2024-08-06 16:05:29 -05:00
53ae299816 add root entity. release children with parent. 2024-08-06 15:09:57 -05:00
3776c2fab0 calculate store offset at compile time 2024-08-06 14:25:46 -05:00
c7ee34037a begin entity xform tree refactor 2024-08-06 13:44:24 -05:00
bda472d15e update tim test image 2024-08-05 13:10:15 -05:00
3049e02b57 working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
630afc411b fix asin & acos swapped 2024-08-05 00:24:00 -05:00
c25afa72b9 implement partially broken slice based aiming 2024-08-01 14:47:37 -05:00
91d7812f8a rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field. 2024-08-01 13:10:37 -05:00
219acd3927 calculate sprite xform from world xform, and add calculation to world xform recurse step 2024-08-01 12:43:49 -05:00
5c51b555b2 fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices 2024-07-31 20:01:43 -05:00
fd3ab6146b calculate sprite xform from pivot in game thread 2024-07-31 18:20:31 -05:00
1dd8a4d659 store slices & spans in array 2024-07-25 13:04:12 -05:00
6193d80983 sprite slice rays 2024-07-24 15:18:50 -05:00
a314f1b8f4 ase slice parsing first pass 2024-07-23 14:15:02 -05:00
91ea995209 cleanup double semicolons 2024-07-22 13:04:44 -05:00
5eb515ab90 rename suffix assume_locked -> ...locked 2024-06-25 19:58:48 -05:00