Commit Graph

1219 Commits

Author SHA1 Message Date
4fad7cf6de formatting 2026-01-18 19:38:04 -06:00
d829c3c1a8 raw net packets 2026-01-18 19:33:00 -06:00
fa96c54104 add debug scoreboard 2026-01-18 18:53:37 -06:00
746ef6913b client -> server control snapshots 2026-01-18 18:14:46 -06:00
1c0009fb21 attach player key to client 2026-01-18 02:46:10 -06:00
8e29fa447b server snapshot testing 2026-01-18 00:59:49 -06:00
3cdff3c4c5 client connection 2026-01-17 22:10:25 -06:00
cacdf10229 use iocp for net worker waits instead of WSAPoll + dummy sockets 2026-01-17 18:45:25 -06:00
34c37417a9 formatting 2026-01-17 16:23:16 -06:00
c3959a6970 xor packet magic during checksum implicitly 2026-01-17 16:15:07 -06:00
847f36d81a chat msg testing 2026-01-17 16:08:49 -06:00
f88c33e332 server -> client tile sync 2026-01-16 20:54:12 -06:00
27c337202d adler32 checksum for packets 2026-01-16 16:34:47 -06:00
e6f1bb6661 working net sequencing 2026-01-16 15:21:49 -06:00
673c865d21 network reliability testing 2026-01-16 14:23:53 -06:00
d9451af62e net wake sockets 2026-01-16 00:30:05 -06:00
9912e0bfdd working networking 2026-01-15 23:22:11 -06:00
418465408f networking progress 2026-01-15 19:00:45 -06:00
9f0ea6e45b networking progress 2026-01-15 17:51:50 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
b363160103 tweaking 2026-01-14 12:29:15 -06:00
a13697ac59 tweaking 2026-01-13 20:14:12 -06:00
1502645570 implement user-notifications 2026-01-13 20:01:50 -06:00
891efffc27 begin prediction work 2026-01-13 16:29:21 -06:00
1ccaf37d3f store constraints array in world frame 2026-01-13 15:35:16 -06:00
3ad4579bb9 begin moving simulation logic to shared predictable implementation 2026-01-13 14:47:50 -06:00
f5a9733525 send tile data via msgs separate from snapshots 2026-01-13 14:01:54 -06:00
76ce604a45 move sim debug draw data into snapshot 2026-01-13 12:59:41 -06:00
8bae9d0da2 ping testing 2026-01-13 12:30:06 -06:00
db7cbad4b3 queue user cmds from sim 2026-01-13 11:58:37 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
54b1759afe rename 'last frame' -> 'prev frame' 2026-01-12 09:21:34 -06:00
a3455e07e3 tweaking 2026-01-12 08:35:30 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
4df1418aa5 formatting 2026-01-10 14:28:45 -06:00
e461eabeb8 sim physics solver testing 2026-01-10 14:04:28 -06:00
3945008984 tweaks 2026-01-10 07:44:34 -06:00
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
a00fcf3fba store level files in textual format 2026-01-09 06:46:52 -06:00
1c042f1c11 stain dryness 2026-01-08 09:31:38 -06:00
0f7b6d2ffc blood tweaks 2026-01-08 07:03:23 -06:00
d6d3c8915f automatically split particle emitter uploads 2026-01-08 06:01:17 -06:00
52ecdf378b more accurate raycast 2026-01-08 04:26:37 -06:00
e9ea1ec0f7 simulated bullet testing 2026-01-07 08:12:14 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00