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402f8a12c9
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waiter testing
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2025-07-05 18:04:13 -05:00 |
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5e99224b28
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allocate counters in sys layer
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2025-07-05 16:18:07 -05:00 |
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ca5c1d6ee3
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rename 'runner' -> 'worker'
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2025-07-05 15:43:18 -05:00 |
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55187aed97
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remove old job system
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2025-07-05 14:44:00 -05:00 |
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514c2a6496
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fibers wip
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2025-07-03 19:53:59 -05:00 |
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ca94dbec3e
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launch profiler capture program at start
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2025-07-03 14:32:21 -05:00 |
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fdf35c698d
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use compiler static assert when possible
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2025-07-03 13:02:16 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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04f4c3a180
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convert sys thread & watch structs to opaque ptrs
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2025-06-17 23:06:42 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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7c9a07ff94
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gpu profiling. proper vsync disabling
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2025-05-20 23:52:41 -05:00 |
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84b0caf379
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sys_thread_try_release
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2025-05-16 11:10:37 -05:00 |
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fafbfbfa6a
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sprite hot-reload without prematurely unloading (remove reload flicker)
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2025-05-15 02:46:33 -05:00 |
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d0be0d8908
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simpler sprite evict sorting logic
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2025-05-14 03:08:03 -05:00 |
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c3d0869707
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fix dangling resource watch monitor thread
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2025-05-13 09:25:48 -05:00 |
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79ce7a9d6e
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delay & deduplicate resource watch events
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2025-05-13 05:33:59 -05:00 |
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86a696a70a
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resource reloading via file change notifications
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2025-05-13 00:41:44 -05:00 |
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48999f5ab4
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remove embedded noise data, mix bits for determinism instead
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2025-02-27 08:18:14 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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ceb1ac2059
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remove gen from sys thread
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2025-01-20 09:43:04 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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85234c8dac
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add random direction to blood test
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2025-01-13 09:50:01 -06:00 |
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787bb9e0d1
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mark published tick entity store read only
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2024-08-12 15:18:51 -05:00 |
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192d5db2a5
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arena_set_readwrite
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2024-08-12 15:04:27 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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3e9ac3e99c
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incorporate buildit dep hist
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2024-05-24 16:02:08 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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925ef5a482
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replace semaphore usage w/ condition variable
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2024-04-24 20:03:07 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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228bef5a68
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more proper sys_panic
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2024-04-15 19:31:22 -05:00 |
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511364ee05
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app exit / shutdown callbacks
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2024-04-15 18:02:38 -05:00 |
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d646d3434c
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rename ase & sheet 'tag' -> 'span'. begin sheet testing.
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2024-04-15 14:25:10 -05:00 |
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db9550a356
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font testing
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2024-04-10 17:22:50 -05:00 |
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103a87281c
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top-level scratch arena safety check
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2024-04-06 20:18:55 -05:00 |
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773a221b44
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more unified tls model. testing json parsing & unicode display.
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2024-04-05 18:02:17 -05:00 |
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e4ecc217e3
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process unicode input in win32
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2024-04-04 14:51:32 -05:00 |
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9a8b712f98
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unicode support in win32 layer
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2024-04-03 19:34:52 -05:00 |
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c3d395a44e
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give app its own thread
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2024-04-03 01:48:32 -05:00 |
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fec692b434
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rename tls -> tls_table
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2024-04-01 15:06:55 -05:00 |
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7afa567ea0
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tls.h & tls.c
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2024-03-28 18:19:26 -05:00 |
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508c77abfd
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use macros for typedef'd function definitions
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2024-03-28 11:46:43 -05:00 |
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