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7c6b6b73a0
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ui lerp progress
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2025-12-29 01:19:13 -06:00 |
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54025f670f
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ui lerp progress
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2025-12-29 00:38:08 -06:00 |
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3522e47c0a
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proper panel resize
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2025-12-28 23:09:51 -06:00 |
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10a9aa4a84
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panel styling
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2025-12-28 21:57:15 -06:00 |
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6a418b8f9c
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separate ui mouse press reports by button
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2025-12-28 19:46:45 -06:00 |
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7b4edbdfbb
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ui corner anti aliasing
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2025-12-28 19:28:40 -06:00 |
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f8ab74eafe
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keep alignment of truncated text
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2025-12-28 17:57:45 -06:00 |
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2be3381c92
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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d84e12d598
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unsmooth editor camera panning
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2025-12-28 16:49:18 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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a4ebc3cb49
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tile panel testing
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2025-12-24 04:30:59 -06:00 |
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de0e166de7
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vertical panel resizing
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2025-12-21 19:51:17 -06:00 |
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0075263e2f
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working horizontal panel drag
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2025-12-19 20:11:32 -06:00 |
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0ce031e324
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panel resize testing
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2025-12-19 18:46:48 -06:00 |
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4410f63c71
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panel interaction testing
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2025-12-19 17:10:35 -06:00 |
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fbf7882db2
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retain box state cache within ui core
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2025-12-19 15:07:04 -06:00 |
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ad56fafeff
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round glyph advances
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2025-12-18 22:16:35 -06:00 |
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4982d60647
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directwrite font hinting
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2025-12-18 20:42:50 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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83f7c48369
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editor panels prototyping
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2025-12-18 15:56:55 -06:00 |
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7531e18245
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merge vis widgets w/ core
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2025-12-18 14:17:09 -06:00 |
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ec0f11d220
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editor camera keyboard navigation
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2025-12-18 13:20:37 -06:00 |
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767be8cf03
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cursor based tile placement
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2025-12-17 19:22:58 -06:00 |
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60608fc3cd
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cpu -> texture upload fixes
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2025-12-17 17:38:18 -06:00 |
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d9898eeab8
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create gpu resources with command list. add discard command.
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2025-12-17 16:49:45 -06:00 |
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cd48dd53ff
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tiling progress
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2025-12-17 15:37:56 -06:00 |
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1b9208dd3b
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prevent pan when min/max zoom reached
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2025-12-17 10:41:07 -06:00 |
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2cf7208920
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panning & zooming
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2025-12-17 10:33:11 -06:00 |
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81990f81a4
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edit mode
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2025-12-16 20:47:21 -06:00 |
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0efcc35696
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fix dx12 global barriers
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2025-12-16 18:43:42 -06:00 |
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2144de02a0
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move camera logic to vis layer
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2025-12-16 17:02:29 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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af3687f3e5
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remove entity tree
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2025-12-16 16:37:35 -06:00 |
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ed5e95d6d4
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fix draw target uv scaling
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2025-12-16 16:07:45 -06:00 |
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7a40b0bff2
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backdrop shader
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2025-12-16 15:11:36 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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9fc666d49d
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cache DirectWrite render targets
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2025-12-14 15:53:00 -06:00 |
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c140b6271b
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cache direct-write font faces
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2025-12-14 13:28:03 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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