ui lerp progress
This commit is contained in:
parent
54025f670f
commit
7c6b6b73a0
@ -1637,9 +1637,13 @@ void V_TickForever(WaveLaneCtx *lane)
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case V_CmdKind_toggle_window_topmost:
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{
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b32 new = !window_frame.forced_top;
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WND_PushCmd(window_frame, .kind = WND_CmdKind_SetForcedTop, .v = new);
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LogInfoF("Toggled topmost: %F", FmtSint(new));
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// TODO: Enable this
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if (0)
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{
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b32 new = !window_frame.forced_top;
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WND_PushCmd(window_frame, .kind = WND_CmdKind_SetForcedTop, .v = new);
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LogInfoF("Toggled topmost: %F", FmtSint(new));
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}
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} break;
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case V_CmdKind_spawn:
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292
src/ui/ui_core.c
292
src/ui/ui_core.c
@ -504,8 +504,8 @@ UI_Key UI_BuildBoxEx(UI_Key semantic_key)
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n->cmd.box.is_transient = is_transient;
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n->cmd.box.parent = UI_UseTop(Parent);
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n->cmd.box.flags = UI_UseTop(Flags);
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n->cmd.box.pref_size[Axis_X] = UI_UseTop(Width);
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n->cmd.box.pref_size[Axis_Y] = UI_UseTop(Height);
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n->cmd.box.pref_semantic_dims[Axis_X] = UI_UseTop(Width);
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n->cmd.box.pref_semantic_dims[Axis_Y] = UI_UseTop(Height);
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n->cmd.box.child_alignment[Axis_X] = UI_UseTop(ChildAlignmentX);
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n->cmd.box.child_alignment[Axis_Y] = UI_UseTop(ChildAlignmentY);
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n->cmd.box.child_layout_axis = UI_UseTop(ChildLayoutAxis);
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@ -660,18 +660,18 @@ UI_Frame *UI_BeginFrame(UI_FrameFlag frame_flags, Vec4 swapchain_color)
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b32 is_cursor_in_box = 0;
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{
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// TODO: More efficient test. This logic is just copied from the renderer's SDF function for now.
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Vec2 p0 = box->draw_rect.p0;
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Vec2 p1 = box->draw_rect.p1;
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Vec2 p0 = box->rect.p0;
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Vec2 p1 = box->rect.p1;
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Vec2 point = frame->cursor_pos;
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b32 is_corner = 0;
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f32 non_corner_edge_dist = MinF32(MinF32(point.x - p0.x, p1.x - point.x), MinF32(point.y - p0.y, p1.y - point.y));
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f32 corner_edge_dist = non_corner_edge_dist;
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if (non_corner_edge_dist >= 0)
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{
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f32 tl_radius = box->draw_rounding_tl;
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f32 tr_radius = box->draw_rounding_tr;
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f32 br_radius = box->draw_rounding_br;
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f32 bl_radius = box->draw_rounding_bl;
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f32 tl_radius = box->rounding_tl;
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f32 tr_radius = box->rounding_tr;
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f32 br_radius = box->rounding_br;
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f32 bl_radius = box->rounding_bl;
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Vec2 tl = VEC2(p0.x + tl_radius, p0.y + tl_radius);
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Vec2 tr = VEC2(p1.x - tr_radius, p0.y + tr_radius);
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Vec2 br = VEC2(p1.x - br_radius, p1.y - br_radius);
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@ -714,7 +714,7 @@ UI_Frame *UI_BeginFrame(UI_FrameFlag frame_flags, Vec4 swapchain_color)
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{
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if (hovered_box)
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{
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hovered_box->report.last_down_mouse_offset = SubVec2(frame->cursor_pos, hovered_box->draw_rect.p0);
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hovered_box->report.last_down_mouse_offset = SubVec2(frame->cursor_pos, hovered_box->rect.p0);
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if (cev.button == Button_M1)
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{
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++hovered_box->report.m1.downs;
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@ -803,7 +803,7 @@ UI_Frame *UI_BeginFrame(UI_FrameFlag frame_flags, Vec4 swapchain_color)
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report->active = LerpF32(report->active, target_active, active_blend_rate);
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report->hovered = LerpF32(report->hovered, target_hovered, hovered_blend_rate);
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report->selected = LerpF32(report->selected, target_selected, selected_blend_rate);
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report->screen_rect = box->draw_rect;
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report->screen_rect = box->rect;
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}
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frame->hovered_box = hovered_box ? hovered_box->key : UI_NilKey;
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@ -909,7 +909,6 @@ void UI_EndFrame(UI_Frame *frame)
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++UI.boxes_count;
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}
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}
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box->last_build_tick = frame->tick;
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}
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}
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@ -935,10 +934,6 @@ void UI_EndFrame(UI_Frame *frame)
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if (box != UI.root_box)
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{
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parent = UI_BoxFromKey(cmd.box.parent);
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if (!parent)
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{
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parent = UI.root_box;
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}
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}
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// Update parent
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@ -956,11 +951,14 @@ void UI_EndFrame(UI_Frame *frame)
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}
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box->parent = parent;
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// Update box
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// Update box from cmd
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{
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box->desc = cmd.box;
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box->glyph_run = GC_RunFromString(frame->arena, box->desc.text, box->desc.font, box->desc.font_size);
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}
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box->last_build_tick = frame->tick;
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} break;
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case UI_CmdKind_SetRawTexture:
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@ -978,9 +976,47 @@ void UI_EndFrame(UI_Frame *frame)
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}
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//////////////////////////////
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//- Prune cached boxes
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//- Interpolate box sizes
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i64 box_grace_frames = 10;
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for (UI_BoxIterResult ir = UI_FirstBox(scratch.arena, &box_iter, UI_RootKey); ir.box; ir = UI_NextBox(scratch.arena, &box_iter))
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{
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if (ir.pre)
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{
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UI_Box *box = ir.box;
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for (Axis axis = 0; axis < countof(box->semantic_dims); ++axis)
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{
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UI_Size *dst_sem_size = &box->semantic_dims[axis];
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UI_Size *pref_sem_size = &box->desc.pref_semantic_dims[axis];
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b32 was_built = box->last_build_tick >= frame->tick;
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b32 is_new = box->gen != box->old_gen;
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if (!was_built)
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{
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*pref_sem_size = UI_PIX(0, 0);
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}
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else if (is_new)
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{
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dst_sem_size->v = 0;
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dst_sem_size->strictness = 0;
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}
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f32 lerp_rate = 20.0 * frame->dt;
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// f32 lerp_rate = 1;
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if (box->desc.is_transient || dst_sem_size->kind != pref_sem_size->kind)
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{
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lerp_rate = 1;
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}
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lerp_rate = ClampF32(lerp_rate, 0, 1);
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dst_sem_size->kind = pref_sem_size->kind;
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dst_sem_size->v = LerpF32(dst_sem_size->v, pref_sem_size->v, lerp_rate);
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dst_sem_size->strictness = LerpF32(dst_sem_size->strictness, pref_sem_size->strictness, lerp_rate);
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}
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}
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}
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//////////////////////////////
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//- Prune cached boxes
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{
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u64 prunes_count = 0;
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@ -990,12 +1026,27 @@ void UI_EndFrame(UI_Frame *frame)
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if (ir.pre)
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{
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UI_Box *box = ir.box;
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if (box->last_build_tick < frame->tick)
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// if (box->last_build_tick < frame->tick)
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{
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box->desc.pref_size[Axis_X] = UI_PIX(0, 0);
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// box->desc.pref_size[Axis_Y] = UI_PIX(0, 0);
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if (box->desc.is_transient || (frame->tick - box->last_build_tick > box_grace_frames))
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b32 should_prune = 0;
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for (Axis axis = 0; axis < countof(box->semantic_dims); ++axis)
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{
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UI_Size sem_size = box->semantic_dims[axis];
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if (sem_size.kind != UI_SizeKind_Shrink && sem_size.v <= 0)
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{
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should_prune = 1;
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}
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}
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if (should_prune)
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{
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// Cause children to prune
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for (UI_Box *child = box->first; child; child = child->next)
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{
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child->semantic_dims[Axis_X] = UI_PIX(0, 0);
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child->semantic_dims[Axis_Y] = UI_PIX(0, 0);
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}
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// Push box to prunes array
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prunes[prunes_count++] = box;
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}
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}
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@ -1060,7 +1111,7 @@ void UI_EndFrame(UI_Frame *frame)
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// Reset layout data
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box->cursor = 0;
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ZeroStructs(box->final_children_size_accum, countof(box->final_children_size_accum));
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ZeroStructs(box->target_dims, countof(box->target_dims));
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ZeroStructs(box->solved_dims, countof(box->solved_dims));
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}
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else
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{
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@ -1079,12 +1130,12 @@ void UI_EndFrame(UI_Frame *frame)
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UI_Box *box = boxes_pre[pre_index];
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for (Axis axis = 0; axis < Axis_COUNTXY; ++axis)
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{
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UI_Size pref_size = box->desc.pref_size[axis];
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if (pref_size.kind == UI_SizeKind_Pixel)
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UI_Size sem_dims = box->semantic_dims[axis];
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if (sem_dims.kind == UI_SizeKind_Pixel)
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{
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box->target_dims[axis] = pref_size.v;
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box->solved_dims[axis] = sem_dims.v;
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}
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else if (pref_size.kind == UI_SizeKind_Shrink && AnyBit(box->desc.flags, UI_BoxFlag_DrawText))
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else if (sem_dims.kind == UI_SizeKind_Shrink && AnyBit(box->desc.flags, UI_BoxFlag_DrawText))
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{
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// TODO: Distinguish between baseline alignment & visual alignment
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f32 text_size = 0;
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@ -1096,7 +1147,7 @@ void UI_EndFrame(UI_Frame *frame)
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{
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text_size = box->glyph_run.font_ascent + box->glyph_run.font_descent;
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}
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box->target_dims[axis] = text_size + (pref_size.v * 2);
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box->solved_dims[axis] = text_size + (sem_dims.v * 2);
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}
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}
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}
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@ -1108,22 +1159,22 @@ void UI_EndFrame(UI_Frame *frame)
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if (box->parent)
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{
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Axis axis = box->parent->desc.child_layout_axis;
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UI_Size pref_size = box->desc.pref_size[axis];
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if (pref_size.kind == UI_SizeKind_Grow)
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UI_Size sem_dims = box->semantic_dims[axis];
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if (sem_dims.kind == UI_SizeKind_Grow)
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{
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f32 match_size = 0;
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b32 found_match = 0;
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for (UI_Box *ancestor = box->parent; ancestor != 0 && !found_match; ancestor = ancestor->parent)
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{
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UI_Size ancestor_size = ancestor->desc.pref_size[axis];
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UI_Size ancestor_size = ancestor->semantic_dims[axis];
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if (ancestor_size.kind == UI_SizeKind_Pixel || (ancestor_size.kind == UI_SizeKind_Shrink && AnyBit(box->desc.flags, UI_BoxFlag_DrawText)))
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{
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// Match independent ancestor
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match_size = ancestor->target_dims[axis];
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match_size = ancestor->solved_dims[axis];
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found_match = 1;
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}
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}
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box->target_dims[axis] = match_size * pref_size.v;
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box->solved_dims[axis] = match_size * sem_dims.v;
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}
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}
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}
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@ -1134,8 +1185,8 @@ void UI_EndFrame(UI_Frame *frame)
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UI_Box *box = boxes_post[post_index];
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for (Axis axis = 0; axis < Axis_COUNTXY; ++axis)
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{
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UI_Size pref_size = box->desc.pref_size[axis];
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if (pref_size.kind == UI_SizeKind_Shrink && !AnyBit(box->desc.flags, UI_BoxFlag_DrawText))
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UI_Size sem_dims = box->semantic_dims[axis];
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if (sem_dims.kind == UI_SizeKind_Shrink && !AnyBit(box->desc.flags, UI_BoxFlag_DrawText))
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{
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f32 accum = 0;
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for (UI_Box *child = box->first; child; child = child->next)
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@ -1144,15 +1195,15 @@ void UI_EndFrame(UI_Frame *frame)
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{
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if (axis == box->desc.child_layout_axis)
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{
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accum += child->target_dims[axis];
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accum += child->solved_dims[axis];
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}
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else
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{
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accum = MaxF32(child->target_dims[axis], accum);
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accum = MaxF32(child->solved_dims[axis], accum);
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}
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}
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}
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box->target_dims[axis] = accum + (pref_size.v * 2);
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box->solved_dims[axis] = accum + (sem_dims.v * 2);
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}
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}
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}
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@ -1164,10 +1215,10 @@ void UI_EndFrame(UI_Frame *frame)
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if (box->parent)
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{
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Axis axis = !box->parent->desc.child_layout_axis;
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UI_Size pref_size = box->desc.pref_size[axis];
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if (pref_size.kind == UI_SizeKind_Grow)
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UI_Size sem_dims = box->semantic_dims[axis];
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if (sem_dims.kind == UI_SizeKind_Grow)
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{
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box->target_dims[axis] = box->parent->target_dims[axis] * pref_size.v;
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box->solved_dims[axis] = box->parent->solved_dims[axis] * sem_dims.v;
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}
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}
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}
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@ -1178,7 +1229,7 @@ void UI_EndFrame(UI_Frame *frame)
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UI_Box *box = boxes_pre[pre_index];
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for (Axis axis = 0; axis < Axis_COUNTXY; ++axis)
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{
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f32 box_size = box->target_dims[axis];
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f32 box_size = box->solved_dims[axis];
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// Solve non-floating violations
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{
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f32 size_accum = 0;
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@ -1187,8 +1238,8 @@ void UI_EndFrame(UI_Frame *frame)
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{
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if (!AnyBit(child->desc.flags, UI_BoxFlag_Floating))
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{
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f32 size = child->target_dims[axis];
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f32 strictness = child->desc.pref_size[axis].strictness;
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f32 size = child->solved_dims[axis];
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f32 strictness = child->semantic_dims[axis].strictness;
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f32 flex = size * (1.0 - strictness);
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if (axis == box->desc.child_layout_axis)
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{
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@ -1210,8 +1261,8 @@ void UI_EndFrame(UI_Frame *frame)
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{
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if (!AnyBit(child->desc.flags, UI_BoxFlag_Floating))
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{
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f32 size = child->target_dims[axis];
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f32 strictness = child->desc.pref_size[axis].strictness;
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f32 size = child->solved_dims[axis];
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f32 strictness = child->semantic_dims[axis].strictness;
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f32 flex = size * (1.0 - strictness);
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f32 new_size = size;
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if (axis == box->desc.child_layout_axis)
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@ -1227,7 +1278,7 @@ void UI_EndFrame(UI_Frame *frame)
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}
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}
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adjusted_size_accum += new_size;
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child->target_dims[axis] = new_size;
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child->solved_dims[axis] = new_size;
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}
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}
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size_accum = adjusted_size_accum;
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@ -1239,12 +1290,12 @@ void UI_EndFrame(UI_Frame *frame)
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{
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if (AnyBit(child->desc.flags, UI_BoxFlag_Floating) && !AnyBit(child->desc.flags, UI_BoxFlag_NoFloatingClamp))
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{
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f32 size = child->target_dims[axis];
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f32 size = child->solved_dims[axis];
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if (size > box_size)
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{
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f32 strictness = child->desc.pref_size[axis].strictness;
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f32 strictness = child->semantic_dims[axis].strictness;
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f32 flex = size * (1.0 - strictness);
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child->target_dims[axis] = MaxF32(size - flex, box_size);
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child->solved_dims[axis] = MaxF32(size - flex, box_size);
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}
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}
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}
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@ -1257,33 +1308,11 @@ void UI_EndFrame(UI_Frame *frame)
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UI_Box *box = boxes_pre[pre_index];
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UI_Box *parent = box->parent;
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f32 lerp_rate = 20.0 * frame->dt;
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if (box->gen != box->old_gen)
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{
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box->draw_dims[Axis_X] = 0;
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box->draw_dims[Axis_Y] = 0;
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}
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if (box->desc.is_transient)
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{
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lerp_rate = 1;
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}
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lerp_rate = ClampF32(lerp_rate, 0, 1);
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box->draw_dims[Axis_X] = LerpF32(box->draw_dims[Axis_X], box->target_dims[Axis_X], lerp_rate);
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box->draw_dims[Axis_Y] = LerpF32(box->draw_dims[Axis_Y], box->target_dims[Axis_Y], lerp_rate);
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Rng2 target_rect = Zi;
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f32 target_rounding_tl = 0;
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f32 target_rounding_tr = 0;
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f32 target_rounding_br = 0;
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f32 target_rounding_bl = 0;
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// Initialize layout cursor based on alignment
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{
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Axis axis = box->desc.child_layout_axis;
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UI_AxisAlignment alignment = box->desc.child_alignment[axis];
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f32 box_size = box->draw_dims[axis];
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f32 box_size = box->solved_dims[axis];
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f32 size_accum = box->final_children_size_accum[axis];
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switch(alignment)
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{
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@ -1301,7 +1330,7 @@ void UI_EndFrame(UI_Frame *frame)
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// Position
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{
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f32 *dims_arr = box->draw_dims;
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f32 *dims_arr = box->solved_dims;
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Vec2 dims_vec = VEC2(dims_arr[0], dims_arr[1]);
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||||
Vec2 final_pos = Zi;
|
||||
|
||||
@ -1309,16 +1338,16 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
if (AnyBit(box->desc.flags, UI_BoxFlag_Floating))
|
||||
{
|
||||
Vec2 offset = box->desc.floating_pos;
|
||||
final_pos = AddVec2(parent->draw_rect.p0, offset);
|
||||
final_pos = AddVec2(parent->rect.p0, offset);
|
||||
if (!AnyBit(box->desc.flags, UI_BoxFlag_NoFloatingClamp))
|
||||
{
|
||||
{
|
||||
f32 overshoot = MaxF32(0, (final_pos.x + dims_vec.x) - parent->draw_rect.p1.x);
|
||||
final_pos.x = MaxF32(parent->draw_rect.p0.x, final_pos.x - overshoot);
|
||||
f32 overshoot = MaxF32(0, (final_pos.x + dims_vec.x) - parent->rect.p1.x);
|
||||
final_pos.x = MaxF32(parent->rect.p0.x, final_pos.x - overshoot);
|
||||
}
|
||||
{
|
||||
f32 overshoot = MaxF32((final_pos.y + dims_vec.y) - parent->draw_rect.p1.y, 0);
|
||||
final_pos.y = MaxF32(parent->draw_rect.p0.y, final_pos.y - overshoot);
|
||||
f32 overshoot = MaxF32((final_pos.y + dims_vec.y) - parent->rect.p1.y, 0);
|
||||
final_pos.y = MaxF32(parent->rect.p0.y, final_pos.y - overshoot);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1341,34 +1370,34 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
default: break;
|
||||
case UI_AxisAlignment_Center:
|
||||
{
|
||||
f32 parent_size = parent->draw_dims[axis];
|
||||
f32 parent_size = parent->solved_dims[axis];
|
||||
f32 box_size = dims_arr[axis];
|
||||
offset[axis] = parent_size / 2 - box_size / 2;
|
||||
} break;
|
||||
case UI_AxisAlignment_End:
|
||||
{
|
||||
f32 parent_size = parent->draw_dims[axis];
|
||||
f32 parent_size = parent->solved_dims[axis];
|
||||
f32 box_size = dims_arr[axis];
|
||||
offset[axis] = parent_size - box_size;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
final_pos.x = parent->draw_rect.p0.x + offset[0];
|
||||
final_pos.y = parent->draw_rect.p0.y + offset[1];
|
||||
final_pos.x = parent->rect.p0.x + offset[0];
|
||||
final_pos.y = parent->rect.p0.y + offset[1];
|
||||
parent->cursor += dims_arr[parent->desc.child_layout_axis];
|
||||
}
|
||||
|
||||
// Submit position
|
||||
Vec2 rounded_final_pos = RoundVec2(final_pos);
|
||||
Vec2 rounded_dims = RoundVec2(dims_vec);
|
||||
target_rect.p0 = FloorVec2(rounded_final_pos);
|
||||
target_rect.p1 = AddVec2(rounded_final_pos, rounded_dims);
|
||||
box->rect.p0 = FloorVec2(rounded_final_pos);
|
||||
box->rect.p1 = AddVec2(rounded_final_pos, rounded_dims);
|
||||
}
|
||||
|
||||
// Rounding
|
||||
{
|
||||
UI_Round rounding = box->desc.rounding;
|
||||
Vec2 half_dims = MulVec2(SubVec2(target_rect.p1, target_rect.p0), 0.5);
|
||||
Vec2 half_dims = MulVec2(SubVec2(box->rect.p1, box->rect.p0), 0.5);
|
||||
f32 min_half_dims = MinF32(half_dims.x, half_dims.y);
|
||||
f32 final_rounding_tl = 0;
|
||||
f32 final_rounding_tr = 0;
|
||||
@ -1396,58 +1425,21 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
|
||||
if (parent && !AllBits(box->desc.flags, UI_BoxFlag_Floating | UI_BoxFlag_NoFloatingClamp))
|
||||
{
|
||||
Vec2 vtl = SubVec2(VEC2(parent->draw_rect.p0.x, parent->draw_rect.p0.y), VEC2(target_rect.p0.x, target_rect.p0.y));
|
||||
Vec2 vtr = SubVec2(VEC2(parent->draw_rect.p1.x, parent->draw_rect.p0.y), VEC2(target_rect.p1.x, target_rect.p0.y));
|
||||
Vec2 vbr = SubVec2(VEC2(parent->draw_rect.p1.x, parent->draw_rect.p1.y), VEC2(target_rect.p1.x, target_rect.p1.y));
|
||||
Vec2 vbl = SubVec2(VEC2(parent->draw_rect.p0.x, parent->draw_rect.p1.y), VEC2(target_rect.p0.x, target_rect.p1.y));
|
||||
final_rounding_tl = MaxF32(final_rounding_tl, parent->draw_rounding_tl - Vec2Len(vtl));
|
||||
final_rounding_tr = MaxF32(final_rounding_tr, parent->draw_rounding_tr - Vec2Len(vtr));
|
||||
final_rounding_br = MaxF32(final_rounding_br, parent->draw_rounding_br - Vec2Len(vbr));
|
||||
final_rounding_bl = MaxF32(final_rounding_bl, parent->draw_rounding_bl - Vec2Len(vbl));
|
||||
Vec2 vtl = SubVec2(VEC2(parent->rect.p0.x, parent->rect.p0.y), VEC2(box->rect.p0.x, box->rect.p0.y));
|
||||
Vec2 vtr = SubVec2(VEC2(parent->rect.p1.x, parent->rect.p0.y), VEC2(box->rect.p1.x, box->rect.p0.y));
|
||||
Vec2 vbr = SubVec2(VEC2(parent->rect.p1.x, parent->rect.p1.y), VEC2(box->rect.p1.x, box->rect.p1.y));
|
||||
Vec2 vbl = SubVec2(VEC2(parent->rect.p0.x, parent->rect.p1.y), VEC2(box->rect.p0.x, box->rect.p1.y));
|
||||
final_rounding_tl = MaxF32(final_rounding_tl, parent->rounding_tl - Vec2Len(vtl));
|
||||
final_rounding_tr = MaxF32(final_rounding_tr, parent->rounding_tr - Vec2Len(vtr));
|
||||
final_rounding_br = MaxF32(final_rounding_br, parent->rounding_br - Vec2Len(vbr));
|
||||
final_rounding_bl = MaxF32(final_rounding_bl, parent->rounding_bl - Vec2Len(vbl));
|
||||
}
|
||||
|
||||
// Submit rounding
|
||||
target_rounding_tl = final_rounding_tl;
|
||||
target_rounding_tr = final_rounding_tr;
|
||||
target_rounding_br = final_rounding_br;
|
||||
target_rounding_bl = final_rounding_bl;
|
||||
}
|
||||
|
||||
// Interpolate target into final rect
|
||||
// {
|
||||
// f32 lerp_rate = 30.0 * frame->dt;
|
||||
// if (box->gen != box->old_gen)
|
||||
// {
|
||||
// lerp_rate = 1;
|
||||
// }
|
||||
|
||||
// box->draw_rect.p0 = LerpVec2(box->draw_rect.p0, box->target_rect.p0, lerp_rate);
|
||||
// box->draw_rect.p1 = LerpVec2(box->draw_rect.p1, box->target_rect.p1, lerp_rate);
|
||||
// box->draw_rounding_tl = LerpF32(box->draw_rounding_tl, box->target_rounding_tl, lerp_rate);
|
||||
// box->draw_rounding_tr = LerpF32(box->draw_rounding_tr, box->target_rounding_tr, lerp_rate);
|
||||
// box->draw_rounding_br = LerpF32(box->draw_rounding_br, box->target_rounding_br, lerp_rate);
|
||||
// box->draw_rounding_bl = LerpF32(box->draw_rounding_bl, box->target_rounding_bl, lerp_rate);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
// {
|
||||
// box->draw_rect.p0 = LerpVec2(box->draw_rect.p0, target_rect.p0, lerp_rate);
|
||||
// box->draw_rect.p1 = LerpVec2(box->draw_rect.p1, target_rect.p1, lerp_rate);
|
||||
// box->draw_rounding_tl = LerpF32(box->draw_rounding_tl, target_rounding_tl, lerp_rate);
|
||||
// box->draw_rounding_tr = LerpF32(box->draw_rounding_tr, target_rounding_tr, lerp_rate);
|
||||
// box->draw_rounding_br = LerpF32(box->draw_rounding_br, target_rounding_br, lerp_rate);
|
||||
// box->draw_rounding_bl = LerpF32(box->draw_rounding_bl, target_rounding_bl, lerp_rate);
|
||||
// }
|
||||
|
||||
{
|
||||
box->draw_rect.p0 = target_rect.p0;
|
||||
box->draw_rect.p1 = target_rect.p1;
|
||||
box->draw_rounding_tl = target_rounding_tl;
|
||||
box->draw_rounding_tr = target_rounding_tr;
|
||||
box->draw_rounding_br = target_rounding_br;
|
||||
box->draw_rounding_bl = target_rounding_bl;
|
||||
box->rounding_tl = final_rounding_tl;
|
||||
box->rounding_tr = final_rounding_tr;
|
||||
box->rounding_br = final_rounding_br;
|
||||
box->rounding_bl = final_rounding_bl;
|
||||
}
|
||||
|
||||
box->gen = box->old_gen;
|
||||
@ -1467,24 +1459,24 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
UI_Box *box = boxes_pre[pre_index];
|
||||
b32 is_visible = 1;
|
||||
is_visible = is_visible && (box->desc.tint.w != 0);
|
||||
is_visible = is_visible && (box->draw_rect.p1.x > box->draw_rect.p0.x);
|
||||
is_visible = is_visible && (box->draw_rect.p1.y > box->draw_rect.p0.y);
|
||||
is_visible = is_visible && (box->rect.p1.x > box->rect.p0.x);
|
||||
is_visible = is_visible && (box->rect.p1.y > box->rect.p0.y);
|
||||
if (is_visible || AnyBit(frame->frame_flags, UI_FrameFlag_Debug))
|
||||
{
|
||||
|
||||
// Box rect
|
||||
{
|
||||
UI_DRect *rect = PushStruct(frame->rects_arena, UI_DRect);
|
||||
rect->bounds = box->draw_rect;
|
||||
rect->bounds = box->rect;
|
||||
rect->background_lin = LinearFromSrgb(box->desc.background_color);
|
||||
rect->border_lin = LinearFromSrgb(box->desc.border_color);
|
||||
rect->debug_lin = LinearFromSrgb(box->desc.debug_color);
|
||||
rect->tint_lin = LinearFromSrgb(box->desc.tint);
|
||||
rect->border = box->desc.border;
|
||||
rect->tl_rounding = box->draw_rounding_tl;
|
||||
rect->tr_rounding = box->draw_rounding_tr;
|
||||
rect->br_rounding = box->draw_rounding_br;
|
||||
rect->bl_rounding = box->draw_rounding_bl;
|
||||
rect->tl_rounding = box->rounding_tl;
|
||||
rect->tr_rounding = box->rounding_tr;
|
||||
rect->br_rounding = box->rounding_br;
|
||||
rect->bl_rounding = box->rounding_bl;
|
||||
rect->tex = box->raw_texture;
|
||||
rect->tex_slice_uv = box->raw_texture_slice_uv;
|
||||
}
|
||||
@ -1493,7 +1485,7 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
GC_Run raw_run = box->glyph_run;
|
||||
if (AnyBit(box->desc.flags, UI_BoxFlag_DrawText) && raw_run.ready)
|
||||
{
|
||||
f32 max_baseline = DimsFromRng2(box->draw_rect).x;
|
||||
f32 max_baseline = DimsFromRng2(box->rect).x;
|
||||
b32 should_truncate = raw_run.baseline_length > max_baseline && !AnyBit(box->desc.flags, UI_BoxFlag_NoTextTruncation);
|
||||
|
||||
// Truncate run
|
||||
@ -1549,22 +1541,22 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
f32 font_descent = raw_run.font_descent;
|
||||
f32 cap = raw_run.font_cap;
|
||||
f32 baseline_height = ascent + font_descent;
|
||||
Vec2 box_dims = DimsFromRng2(box->draw_rect);
|
||||
Vec2 box_dims = DimsFromRng2(box->rect);
|
||||
Vec2 baseline = Zi;
|
||||
switch (x_alignment)
|
||||
{
|
||||
case UI_AxisAlignment_Start:
|
||||
{
|
||||
baseline.x = box->draw_rect.p0.x;
|
||||
baseline.x = box->rect.p0.x;
|
||||
} break;
|
||||
case UI_AxisAlignment_End:
|
||||
{
|
||||
baseline.x = box->draw_rect.p1.x;
|
||||
baseline.x = box->rect.p1.x;
|
||||
baseline.x -= final_baseline_length;
|
||||
} break;
|
||||
case UI_AxisAlignment_Center:
|
||||
{
|
||||
baseline.x = box->draw_rect.p0.x;
|
||||
baseline.x = box->rect.p0.x;
|
||||
baseline.x += (box_dims.x - final_baseline_length) / 2;
|
||||
} break;
|
||||
}
|
||||
@ -1572,17 +1564,17 @@ void UI_EndFrame(UI_Frame *frame)
|
||||
{
|
||||
case UI_AxisAlignment_Start:
|
||||
{
|
||||
baseline.y = box->draw_rect.p0.y;
|
||||
baseline.y = box->rect.p0.y;
|
||||
baseline.y += ascent;
|
||||
} break;
|
||||
case UI_AxisAlignment_End:
|
||||
{
|
||||
baseline.y = box->draw_rect.p1.y;
|
||||
baseline.y = box->rect.p1.y;
|
||||
baseline.y -= font_descent;
|
||||
} break;
|
||||
case UI_AxisAlignment_Center:
|
||||
{
|
||||
baseline.y = box->draw_rect.p0.y;
|
||||
baseline.y = box->rect.p0.y;
|
||||
baseline.y += box_dims.y / 2;
|
||||
baseline.y += cap / 2;
|
||||
} break;
|
||||
|
||||
@ -220,7 +220,7 @@ Struct(UI_BoxDesc)
|
||||
|
||||
b32 is_transient;
|
||||
|
||||
UI_Size pref_size[Axis_COUNTXY];
|
||||
UI_Size pref_semantic_dims[Axis_COUNTXY];
|
||||
UI_Round rounding;
|
||||
Vec4 background_color;
|
||||
Vec4 border_color;
|
||||
@ -287,21 +287,21 @@ Struct(UI_Box)
|
||||
GC_Run glyph_run;
|
||||
|
||||
//- Pre-layout data
|
||||
UI_Size semantic_dims[Axis_COUNTXY];
|
||||
u64 pre_index;
|
||||
u64 post_index;
|
||||
|
||||
//- Layout data
|
||||
f32 cursor;
|
||||
f32 final_children_size_accum[Axis_COUNTXY];
|
||||
f32 target_dims[Axis_COUNTXY];
|
||||
f32 draw_dims[Axis_COUNTXY];
|
||||
f32 solved_dims[Axis_COUNTXY];
|
||||
|
||||
//- Layout results
|
||||
Rng2 draw_rect;
|
||||
f32 draw_rounding_tl;
|
||||
f32 draw_rounding_tr;
|
||||
f32 draw_rounding_br;
|
||||
f32 draw_rounding_bl;
|
||||
Rng2 rect;
|
||||
f32 rounding_tl;
|
||||
f32 rounding_tr;
|
||||
f32 rounding_br;
|
||||
f32 rounding_bl;
|
||||
};
|
||||
|
||||
Struct(UI_BoxBin)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user