Commit Graph

1452 Commits

Author SHA1 Message Date
3b01c70734 formatting 2026-03-17 21:43:17 -05:00
5c7e8d4ffc 'is_predicting' -> 'is_client' 2026-03-17 21:32:35 -05:00
e0cfc853cf health kit 2026-03-17 18:23:50 -05:00
08b8f10616 bullet blend testing 2026-03-17 16:03:47 -05:00
43b0cede66 increase interp ratio to 1.5 2026-03-15 16:45:51 -05:00
9800cb9f04 proper sim blending 2026-03-14 19:40:31 -05:00
e1e19d6aca blending wip 2026-03-14 18:58:32 -05:00
065aedccc3 ui gpu 'params' -> 'frame' 2026-03-14 18:45:15 -05:00
06bea119ff smoothed buffered cmd count 2026-03-14 15:19:34 -05:00
63c3b4d427 base blend time off of accumulated prediction tick 2026-03-13 17:13:12 -05:00
1caf006e33 vis blending wip 2026-03-13 14:40:57 -05:00
df5346f514 timeline visualization 2026-03-13 13:10:09 -05:00
a19c2395ae timeline wip 2026-03-13 10:03:45 -05:00
0b808bffea fix bloom chain mip offset 2026-03-13 08:47:53 -05:00
8e0167125f revert to non-uniform gpu dereference by default for now 2026-03-13 08:42:03 -05:00
80c43d2ebd alias barriers 2026-03-12 10:55:37 -05:00
fb8c4839e3 formatting 2026-03-12 07:46:53 -05:00
bef6f91b5e convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
e3bbeec2be bundle D3D12 descriptors with resource lifetime 2026-03-12 05:15:51 -05:00
fc1d878847 enable d3d12 independent devices by default 2026-03-12 02:15:30 -05:00
f2be189344 working resourceless-gpu api 2026-03-10 23:50:13 -05:00
acff26f8a4 descriptor initialization 2026-03-10 23:06:39 -05:00
6af25419f1 wip 2026-03-10 18:03:06 -05:00
8d051b0324 wip 2026-03-10 18:03:00 -05:00
ac967161a2 more descriptor refactor wip 2026-03-09 22:12:40 -07:00
7e97b54fe5 resourceless-gpu api wip 2026-03-09 19:18:07 -07:00
df5902ca92 revert to lazy d3d12 access trakcing for now 2026-03-09 17:15:21 -07:00
05ef2b5d1f better sync wip 2026-03-09 17:35:18 -05:00
988b3485b6 formatting 2026-03-07 01:52:04 -08:00
8ef409a4d8 automatic draw/dispatch markers indicating pipeline name 2026-03-07 00:52:06 -08:00
3707db9d94 implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes 2026-03-06 21:20:43 -08:00
707755e503 conservative d3d12 sync 2026-03-06 12:15:36 -08:00
a772094154 remove vulkan test import 2026-03-05 12:51:43 -08:00
34fd73ac28 backfill tracked mip usage in next batch 2026-03-05 08:03:01 -06:00
338cbceb63 don't submit global barrier during command list begin/end 2026-03-05 07:18:00 -06:00
3197f18495 replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync 2026-03-05 07:07:00 -06:00
0f296ac5fd remove vulkan testing layer 2026-03-05 07:05:12 -06:00
dd10686721 create command line packing utility 2026-03-04 22:08:27 -06:00
427e2f1998 vulkan progress 2026-03-04 05:23:12 -06:00
a1cf0a46b5 vk testing 2026-03-03 23:49:29 -06:00
38196a8eb7 specify thread-size instead of group-size when dispatching compute shaders 2026-03-03 18:25:29 -06:00
35eb4e4839 specify compute shader group size in layer files 2026-03-03 17:18:31 -06:00
af64a488c9 move type name out of shader semantic macro 2026-03-03 15:36:50 -06:00
2eb8a07b6a add SV_GroupIndex arg to compute shaders 2026-03-03 04:56:56 -06:00
2bedfa389e include box background color in is_visible check 2026-03-03 04:56:05 -06:00
2308263256 further block non-visible ui boxes from reaching gpu 2026-03-03 04:17:35 -06:00
f52d07d3bc move UI rect fetch to vertex shader 2026-03-03 00:33:54 -06:00
91c7ef684e zero pipeline-desc memory for hashing 2026-03-02 17:04:16 -08:00
8e9f7b4945 explicit uniform/non-uniform resource dereference 2026-03-02 17:03:47 -08:00
9dbe56d193 better feedback for missing tools on meta build. pull IsWindowArranged dynamically. 2026-03-02 16:59:30 -08:00