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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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cad25d24b2
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entity release prop
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2024-08-13 14:04:01 -05:00 |
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52db86b012
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entity active field
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2024-08-13 12:58:13 -05:00 |
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57e0d0a84a
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begin firing/bullet work
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2024-08-12 19:41:39 -05:00 |
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81d02f3c80
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debug pausing
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2024-08-12 18:50:10 -05:00 |
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ccbfc22e84
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fix camera debug rect not drawing
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2024-08-12 18:02:02 -05:00 |
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065986384e
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move separate game updates into individual iterations
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2024-08-12 18:00:11 -05:00 |
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c0517a7df6
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rename next_tick -> tick
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2024-08-12 16:20:36 -05:00 |
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b629f53f16
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formatting
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2024-08-12 16:15:31 -05:00 |
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e6d3506035
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rename published_tick & world -> prev_tick & next_tick
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2024-08-12 15:27:35 -05:00 |
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787bb9e0d1
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mark published tick entity store read only
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2024-08-12 15:18:51 -05:00 |
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192d5db2a5
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arena_set_readwrite
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2024-08-12 15:04:27 -05:00 |
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d17727c133
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minor cleanup
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2024-08-09 23:13:24 -05:00 |
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1125015ff7
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weapon triggering testing
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2024-08-09 22:57:38 -05:00 |
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911208a926
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triggering beginnings.
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2024-08-09 22:27:02 -05:00 |
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f5400b0205
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equip/fire beginnings. player input cmd change.
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2024-08-09 21:03:51 -05:00 |
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eb3c59ac13
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remove os_exit after step failure
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2024-08-09 15:02:51 -05:00 |
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094b64078b
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add (UNUSED) after lock assertions
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2024-08-09 15:02:13 -05:00 |
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8c26381533
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remove natvis from gitignore
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2024-08-08 14:30:43 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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28af2c9fc9
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potentially fixed entity release function
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2024-08-07 16:36:33 -05:00 |
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8afeea3b9a
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store user player aim as active camera focus
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2024-08-07 14:40:09 -05:00 |
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0f113f640f
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child xform fixes
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2024-08-07 14:13:06 -05:00 |
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f5e28a04af
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add entitity_get/set_xform functions
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2024-08-07 11:48:19 -05:00 |
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91f7299274
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re-enable test entities at start
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2024-08-06 22:16:18 -05:00 |
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f8549618bb
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await sprite sheet in game thread
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2024-08-06 18:11:04 -05:00 |
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38a2478325
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fix updates not ran on new entities added from game commands
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2024-08-06 17:58:52 -05:00 |
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bac9d797b9
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fix entity gen comparison
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2024-08-06 16:05:29 -05:00 |
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53ae299816
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add root entity. release children with parent.
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2024-08-06 15:09:57 -05:00 |
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3776c2fab0
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calculate store offset at compile time
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2024-08-06 14:25:46 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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bda472d15e
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update tim test image
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2024-08-05 13:10:15 -05:00 |
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3049e02b57
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working aim from hold slice correctly
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2024-08-05 13:01:15 -05:00 |
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630afc411b
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fix asin & acos swapped
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2024-08-05 00:24:00 -05:00 |
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c25afa72b9
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implement partially broken slice based aiming
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2024-08-01 14:47:37 -05:00 |
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91d7812f8a
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rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.
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2024-08-01 13:10:37 -05:00 |
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219acd3927
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calculate sprite xform from world xform, and add calculation to world xform recurse step
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2024-08-01 12:43:49 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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91ea995209
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cleanup double semicolons
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2024-07-22 13:04:44 -05:00 |
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5eb515ab90
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rename suffix assume_locked -> ...locked
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2024-06-25 19:58:48 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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