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18ad1fb69e
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distinct bullet hit entities
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2026-03-19 19:49:14 -05:00 |
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a76cfc5dfd
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'mapped' -> 'buffer_cpu_address'
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2026-03-19 18:48:47 -05:00 |
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039e354a9d
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entity observation cache
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2026-03-19 18:33:22 -05:00 |
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a6f9bcf4f3
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entity lifetime
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2026-03-19 17:21:46 -05:00 |
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cbcec3639f
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use dimension-specific vector types for compute shader parameters
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2026-03-19 17:01:55 -05:00 |
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b63b6197a6
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mark dead entities before pruning
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2026-03-19 15:54:05 -05:00 |
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3d110a1da5
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formatting
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2026-03-19 14:39:21 -05:00 |
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5c7e8d4ffc
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'is_predicting' -> 'is_client'
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2026-03-17 21:32:35 -05:00 |
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e0cfc853cf
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health kit
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2026-03-17 18:23:50 -05:00 |
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08b8f10616
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bullet blend testing
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2026-03-17 16:03:47 -05:00 |
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43b0cede66
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increase interp ratio to 1.5
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2026-03-15 16:45:51 -05:00 |
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9800cb9f04
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proper sim blending
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2026-03-14 19:40:31 -05:00 |
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e1e19d6aca
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blending wip
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2026-03-14 18:58:32 -05:00 |
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065aedccc3
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ui gpu 'params' -> 'frame'
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2026-03-14 18:45:15 -05:00 |
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06bea119ff
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smoothed buffered cmd count
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2026-03-14 15:19:34 -05:00 |
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63c3b4d427
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base blend time off of accumulated prediction tick
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2026-03-13 17:13:12 -05:00 |
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1caf006e33
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vis blending wip
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2026-03-13 14:40:57 -05:00 |
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df5346f514
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timeline visualization
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2026-03-13 13:10:09 -05:00 |
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a19c2395ae
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timeline wip
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2026-03-13 10:03:45 -05:00 |
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0b808bffea
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fix bloom chain mip offset
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2026-03-13 08:47:53 -05:00 |
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8e0167125f
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revert to non-uniform gpu dereference by default for now
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2026-03-13 08:42:03 -05:00 |
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80c43d2ebd
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alias barriers
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2026-03-12 10:55:37 -05:00 |
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fb8c4839e3
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formatting
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2026-03-12 07:46:53 -05:00 |
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bef6f91b5e
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convert layers to resourceless-gpu api usage
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2026-03-12 07:04:48 -05:00 |
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7e97b54fe5
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resourceless-gpu api wip
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2026-03-09 19:18:07 -07:00 |
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988b3485b6
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formatting
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2026-03-07 01:52:04 -08:00 |
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8ef409a4d8
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automatic draw/dispatch markers indicating pipeline name
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2026-03-07 00:52:06 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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338cbceb63
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don't submit global barrier during command list begin/end
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2026-03-05 07:18:00 -06:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
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move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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2308263256
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further block non-visible ui boxes from reaching gpu
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2026-03-03 04:17:35 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
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zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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58543ac517
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wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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3061bba8e0
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remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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1397c4a7a4
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unpredicted world blend wip
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2026-02-26 13:04:42 -06:00 |
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55311f7b98
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world blend wip
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2026-02-25 15:58:46 -06:00 |
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5ca777f646
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formatting
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2026-02-25 14:18:19 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
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auto-discard resources during allocation
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2026-02-24 08:56:10 -06:00 |
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c3c9be43e3
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use non-atlas mirror sampling for backdrop
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2026-02-24 03:05:31 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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879491753e
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generate walls at world edge
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2026-02-24 00:41:29 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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