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0d33c5746f
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fix sprite log formatting
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2024-08-21 17:50:23 -05:00 |
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bd4e560f67
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allow error in aim angle
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2024-08-15 14:41:01 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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38075e5efd
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entity_prop_kinematic
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2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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bda472d15e
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update tim test image
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2024-08-05 13:10:15 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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63c309b64f
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replace with placeholder graphics
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2024-06-25 15:17:14 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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a17950bebe
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remove json test
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2024-04-09 16:41:50 -05:00 |
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773a221b44
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more unified tls model. testing json parsing & unicode display.
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2024-04-05 18:02:17 -05:00 |
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e47ccbe8f3
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switch from fixedsys -> fixedsys excelsior
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2024-04-04 16:30:55 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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edadca820a
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clip cursor by crosshair dimensions
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2024-03-15 17:47:25 -05:00 |
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fd486bb71b
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remove 'view' type, replace with xform
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2024-03-14 01:08:55 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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6cdcb60784
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tweak slice names
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2024-03-08 22:43:44 -06:00 |
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46495d5815
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rework sprite_trs -> sprite_xform
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2024-03-08 15:56:07 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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c5d0f8b6ea
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player acceleration, debug draw & camera mode
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2024-03-06 12:53:47 -06:00 |
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a4dc273480
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camera entity
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2024-03-05 22:51:10 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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