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e461eabeb8
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sim physics solver testing
|
2026-01-10 14:04:28 -06:00 |
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3945008984
|
tweaks
|
2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
|
wall auto-tiling experimentation
|
2026-01-10 06:46:30 -06:00 |
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574f591666
|
tile experimenting
|
2026-01-10 05:12:14 -06:00 |
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86b12bf909
|
tile sprite testing
|
2026-01-09 15:37:23 -06:00 |
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d332315c16
|
begin new sprite layer
|
2026-01-09 12:45:33 -06:00 |
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2bfc0d2ab2
|
create application directory in appdata
|
2026-01-09 11:10:41 -06:00 |
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a00fcf3fba
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store level files in textual format
|
2026-01-09 06:46:52 -06:00 |
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1c042f1c11
|
stain dryness
|
2026-01-08 09:31:38 -06:00 |
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0f7b6d2ffc
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blood tweaks
|
2026-01-08 07:03:23 -06:00 |
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d6d3c8915f
|
automatically split particle emitter uploads
|
2026-01-08 06:01:17 -06:00 |
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e9ea1ec0f7
|
simulated bullet testing
|
2026-01-07 08:12:14 -06:00 |
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3dc22b9bd7
|
bullet trail testing
|
2026-01-07 04:34:53 -06:00 |
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5bbf007fec
|
delete old pp layer
|
2026-01-07 02:57:59 -06:00 |
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254c6c4126
|
tweaking
|
2026-01-07 02:41:29 -06:00 |
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d0e119c476
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track emitter particle sequence on cpu
|
2026-01-07 01:22:20 -06:00 |
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f30ed79e91
|
separate decals into stains & cells
|
2026-01-07 00:36:58 -06:00 |
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869b415ebb
|
particle falloff testing
|
2026-01-06 23:35:49 -06:00 |
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87a624eaeb
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particle collison testing
|
2026-01-06 07:03:11 -06:00 |
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|
65d34d49af
|
more particle testing
|
2026-01-06 03:29:22 -06:00 |
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b8e08c72ad
|
gpu particle testing
|
2026-01-06 02:15:45 -06:00 |
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|
0e269f0e83
|
rudimentary raycasting
|
2026-01-05 07:08:35 -06:00 |
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|
1839899027
|
entity pruning
|
2026-01-05 02:19:38 -06:00 |
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6a305b4803
|
update user & sim worlds via structured deltas
|
2026-01-05 01:45:10 -06:00 |
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54f77c87be
|
import old collision detection code
|
2026-01-04 04:11:02 -06:00 |
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|
235cf72018
|
switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
|
2026-01-03 23:29:18 -06:00 |
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8fa00607cb
|
overshoot UI animation targets. add vsync tweak.
|
2026-01-03 16:15:58 -06:00 |
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|
0224b27902
|
simulation debug drawing. begin collision resolution work.
|
2026-01-03 01:44:07 -06:00 |
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|
5f6c1f629e
|
move draw helpers to vis core
|
2026-01-02 21:07:04 -06:00 |
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d0130c4810
|
aim above 1.0 when easing palette in
|
2026-01-02 20:03:44 -06:00 |
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ba8b1667db
|
use premultiplied alpha for ui composition
|
2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
|
shader constant tweak vars
|
2026-01-02 01:23:32 -06:00 |
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|
003a77d410
|
float parsing fixes
|
2026-01-01 23:56:54 -06:00 |
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818de65813
|
styling
|
2026-01-01 20:26:21 -06:00 |
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5b88c67af2
|
add icon support to ui
|
2026-01-01 20:26:14 -06:00 |
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df480e3a44
|
pass initial tweak variable on every call
|
2026-01-01 17:26:17 -06:00 |
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169a74f637
|
only update slider when cursor moves
|
2026-01-01 16:03:16 -06:00 |
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|
fa04e56065
|
tweak variable precision
|
2026-01-01 15:52:25 -06:00 |
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|
31b277d8f7
|
increase ui scale snap epsilon
|
2026-01-01 03:55:43 -06:00 |
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285fd64989
|
style tweaks
|
2026-01-01 03:09:29 -06:00 |
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90a674724a
|
correct slider cursor offset
|
2025-12-31 23:21:18 -06:00 |
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102bb6dc36
|
tweak palette sliders
|
2025-12-31 20:56:57 -06:00 |
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4f36aaf07a
|
ceil baseline
|
2025-12-31 16:24:59 -06:00 |
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|
cfa109d9f7
|
theme header sizes
|
2025-12-31 16:18:52 -06:00 |
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|
|
0c20353811
|
remove crtlib stubs
|
2025-12-31 15:52:52 -06:00 |
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|
|
4689be8dc7
|
2 dimensional ui animation scale
|
2025-12-31 14:01:10 -06:00 |
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|
13fa38ad68
|
lower ui anim scale snap epsilon
|
2025-12-30 07:15:13 -06:00 |
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78d0a8b832
|
fix box dims for odd font sizes
|
2025-12-30 06:51:37 -06:00 |
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b3012c37bd
|
proper ui scale solve pass & text scaling for animations
|
2025-12-30 04:28:43 -06:00 |
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|
db2f5b9bd3
|
don't scale glyph runs
|
2025-12-30 03:30:45 -06:00 |
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|
|
9b94f02a27
|
floating position anchors
|
2025-12-30 02:38:57 -06:00 |
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|
|
bed51e195e
|
immediate mode tweak vars
|
2025-12-30 00:06:00 -06:00 |
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|
|
e8b5edb371
|
working tweak vars
|
2025-12-29 22:53:04 -06:00 |
|
|
|
4f00af6044
|
begin adding tweak vars
|
2025-12-29 21:13:34 -06:00 |
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|
|
d1fe4593da
|
ui animation scaling adjustments
|
2025-12-29 19:44:42 -06:00 |
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|
|
e69aa09212
|
panel-window relocation progress
|
2025-12-29 17:27:54 -06:00 |
|
|
|
4d25eadd40
|
round glyph advance & bounds during run generation
|
2025-12-29 03:37:56 -06:00 |
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|
|
211a6e641d
|
ui animations
|
2025-12-29 02:43:20 -06:00 |
|
|
|
7c6b6b73a0
|
ui lerp progress
|
2025-12-29 01:19:13 -06:00 |
|
|
|
54025f670f
|
ui lerp progress
|
2025-12-29 00:38:08 -06:00 |
|
|
|
3522e47c0a
|
proper panel resize
|
2025-12-28 23:09:51 -06:00 |
|
|
|
10a9aa4a84
|
panel styling
|
2025-12-28 21:57:15 -06:00 |
|
|
|
6a418b8f9c
|
separate ui mouse press reports by button
|
2025-12-28 19:46:45 -06:00 |
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|
|
7b4edbdfbb
|
ui corner anti aliasing
|
2025-12-28 19:28:40 -06:00 |
|
|
|
f8ab74eafe
|
keep alignment of truncated text
|
2025-12-28 17:57:45 -06:00 |
|
|
|
2be3381c92
|
better vis mouse focus checking
|
2025-12-28 17:20:05 -06:00 |
|
|
|
d84e12d598
|
unsmooth editor camera panning
|
2025-12-28 16:49:18 -06:00 |
|
|
|
3d7f6eddfe
|
sim world swapping
|
2025-12-28 16:11:37 -06:00 |
|
|
|
75bedaecbb
|
match global system state variable names to corresponding namespace
|
2025-12-28 13:07:07 -06:00 |
|
|
|
4ffb9a8d73
|
convert comment style from multi-line to single-line
|
2025-12-28 12:06:08 -06:00 |
|
|
|
a4ebc3cb49
|
tile panel testing
|
2025-12-24 04:30:59 -06:00 |
|
|
|
de0e166de7
|
vertical panel resizing
|
2025-12-21 19:51:17 -06:00 |
|
|
|
0075263e2f
|
working horizontal panel drag
|
2025-12-19 20:11:32 -06:00 |
|
|
|
0ce031e324
|
panel resize testing
|
2025-12-19 18:46:48 -06:00 |
|
|
|
4410f63c71
|
panel interaction testing
|
2025-12-19 17:10:35 -06:00 |
|
|
|
fbf7882db2
|
retain box state cache within ui core
|
2025-12-19 15:07:04 -06:00 |
|
|
|
ad56fafeff
|
round glyph advances
|
2025-12-18 22:16:35 -06:00 |
|
|
|
4982d60647
|
directwrite font hinting
|
2025-12-18 20:42:50 -06:00 |
|
|
|
3377e3f94c
|
convert indentation to 2 spaces
|
2025-12-18 18:42:53 -06:00 |
|
|
|
c1b768282f
|
use standard indentation style for multi-line function parameters
|
2025-12-18 16:48:41 -06:00 |
|
|
|
83f7c48369
|
editor panels prototyping
|
2025-12-18 15:56:55 -06:00 |
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|
|
7531e18245
|
merge vis widgets w/ core
|
2025-12-18 14:17:09 -06:00 |
|
|
|
ec0f11d220
|
editor camera keyboard navigation
|
2025-12-18 13:20:37 -06:00 |
|
|
|
767be8cf03
|
cursor based tile placement
|
2025-12-17 19:22:58 -06:00 |
|
|
|
60608fc3cd
|
cpu -> texture upload fixes
|
2025-12-17 17:38:18 -06:00 |
|
|
|
d9898eeab8
|
create gpu resources with command list. add discard command.
|
2025-12-17 16:49:45 -06:00 |
|
|
|
cd48dd53ff
|
tiling progress
|
2025-12-17 15:37:56 -06:00 |
|
|
|
1b9208dd3b
|
prevent pan when min/max zoom reached
|
2025-12-17 10:41:07 -06:00 |
|
|
|
2cf7208920
|
panning & zooming
|
2025-12-17 10:33:11 -06:00 |
|
|
|
81990f81a4
|
edit mode
|
2025-12-16 20:47:21 -06:00 |
|
|
|
0efcc35696
|
fix dx12 global barriers
|
2025-12-16 18:43:42 -06:00 |
|
|
|
2144de02a0
|
move camera logic to vis layer
|
2025-12-16 17:02:29 -06:00 |
|
|
|
1de54d60ba
|
'ZI' -> 'Zi'
|
2025-12-16 16:46:25 -06:00 |
|
|
|
af3687f3e5
|
remove entity tree
|
2025-12-16 16:37:35 -06:00 |
|
|
|
ed5e95d6d4
|
fix draw target uv scaling
|
2025-12-16 16:07:45 -06:00 |
|
|
|
7a40b0bff2
|
backdrop shader
|
2025-12-16 15:11:36 -06:00 |
|
|
|
cbeafdb8fe
|
dynamic glyph atlas creation
|
2025-12-16 13:25:33 -06:00 |
|
|
|
9fc666d49d
|
cache DirectWrite render targets
|
2025-12-14 15:53:00 -06:00 |
|
|
|
c140b6271b
|
cache direct-write font faces
|
2025-12-14 13:28:03 -06:00 |
|
|
|
77434a988b
|
glyph cache progress
|
2025-12-13 13:12:45 -06:00 |
|
|
|
c8a9970438
|
glyph cache progress
|
2025-12-12 19:50:44 -06:00 |
|
|
|
e9e8dcc04d
|
glyph cache progress
|
2025-12-11 19:35:11 -06:00 |
|
|
|
ad359c8495
|
re-enable ui & vis rendering
|
2025-12-11 15:41:38 -06:00 |
|
|
|
eeec7e7191
|
vector printf format
|
2025-12-11 14:16:56 -06:00 |
|
|
|
3da749ef51
|
formatting
|
2025-12-10 11:48:42 -06:00 |
|
|
|
f47f7114d0
|
shader print progress
|
2025-12-09 19:02:27 -06:00 |
|
|
|
1b02edb0b5
|
move shader handles into gpu layer
|
2025-12-09 18:04:32 -06:00 |
|
|
|
8565cbea53
|
change gpu layer namespace to 'G'
|
2025-12-09 17:45:01 -06:00 |
|
|
|
f773422abf
|
rename shader handle -> shader ref
|
2025-12-09 17:30:27 -06:00 |
|
|
|
781e6ff75a
|
create shader headers
|
2025-12-09 16:26:31 -06:00 |
|
|
|
bb8f105309
|
move shader debug implementation to backend layer
|
2025-12-09 15:34:50 -06:00 |
|
|
|
7c1602e463
|
specify platform name as argument for default downstream layer declarations
|
2025-12-09 14:14:33 -06:00 |
|
|
|
a54b9c62c8
|
use '.g' & '.gh' extensions for shader source files
|
2025-12-09 13:03:34 -06:00 |
|
|
|
9772e4ce4c
|
compile-time shader resource handles
|
2025-12-08 18:47:28 -06:00 |
|
|
|
3e722bb982
|
shader printf progress
|
2025-12-08 16:33:44 -06:00 |
|
|
|
2f915de96c
|
add ByteAddressBuffer support to gpu layer
|
2025-12-08 14:12:51 -06:00 |
|
|
|
9e8dcba2d3
|
ui & pp gpu layer updates
|
2025-12-08 11:39:27 -06:00 |
|
|
|
ed74c5cea5
|
ui gpu refactor progress
|
2025-12-07 13:07:24 -06:00 |
|
|
|
eab6b7df0b
|
rename *.gpu -> *.hlsl
|
2025-12-03 20:46:40 -06:00 |
|
|
|
718c0de889
|
remove profiler markup
|
2025-12-03 20:41:03 -06:00 |
|
|
|
f0f3da0bcd
|
gpu staging heap progress
|
2025-12-02 21:40:28 -06:00 |
|
|
|
7c9f5f7e06
|
gpu fence op
|
2025-11-23 18:00:26 -06:00 |
|
|
|
0ac3284511
|
more refactoring to support gpu pointers
|
2025-11-20 01:25:50 -06:00 |
|