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905151abe9
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replace null, true, false with integers in code
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2025-07-10 13:11:36 -05:00 |
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a9bcab1b78
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allow color & values for profiling
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2025-07-06 14:37:17 -05:00 |
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fdf35c698d
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use compiler static assert when possible
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2025-07-03 13:02:16 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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892daa5ed2
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call resource callbacks in job
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2025-07-01 01:03:06 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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40a20439e5
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fix contact direction skip not updating
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2025-05-28 03:43:34 -05:00 |
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6926bdfa5a
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create contacts but skip solve based on wall direction
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2025-05-28 03:33:29 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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e9c7cced16
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one directional wall testing
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2025-05-22 01:17:08 -05:00 |
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a47009f16b
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cross-chunk tile wall merging
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2025-05-21 21:17:04 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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079ae4c47c
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fix mouse joint instability
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2025-05-20 00:26:38 -05:00 |
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9e8e800e9d
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weld joint angular
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2025-05-19 19:53:14 -05:00 |
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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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8062529c72
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fix angular spring hz def
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2025-05-19 14:00:48 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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3b19e1260e
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call collision callbacks during contact creation loop
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2025-05-17 07:59:54 -05:00 |
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2c6dc93167
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chucker testing. always insert collision callback data.
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2025-05-16 21:39:10 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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6ac44c3de9
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run collision callbacks twice. process explosion blast collision in collision callback
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2025-05-16 09:30:39 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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50713144f6
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rename SIM_ENT_PROP -> SEPROP
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2025-05-15 04:07:35 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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79b32b187a
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predict collisions w/ server ents as having infinite mass
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2025-02-25 17:19:44 -06:00 |
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2769e98450
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prediction progress
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2025-02-25 14:02:59 -06:00 |
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944be252c5
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replace entity handles with uids
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2025-02-24 11:41:36 -06:00 |
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ca731215ee
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determine contacts from uid combination
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2025-02-23 02:50:50 -06:00 |
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1dc1c42678
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prediction progress
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2025-02-22 23:20:42 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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d05ecbabb9
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prediction progress
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2025-02-21 19:46:04 -06:00 |
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e0dee3e9e8
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sim snasphot store -> client refactor
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2025-02-20 17:16:36 -06:00 |
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8e5b2bd773
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sim ctx decoupling progress
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2025-02-19 08:22:04 -06:00 |
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253104b2ce
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sim ctx decoupling progress
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2025-02-18 11:14:41 -06:00 |
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f6aa25760e
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sim ctx decoupling progress
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2025-02-14 17:01:44 -06:00 |
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fd550a7119
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refactor ent store into snapshot
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2025-02-11 12:52:56 -06:00 |
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46c7414f71
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more timing debug info
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2025-02-11 08:22:34 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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f000bd7e65
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progress & fix buddy bug
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2025-02-09 15:22:43 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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01274013e6
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rename 'client' -> 'sim_client'
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2025-02-08 09:52:31 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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