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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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5a3f5ad12b
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rounded shape drawing
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2025-11-13 15:02:31 -06:00 |
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03eed624c9
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shape drawing
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2025-11-12 21:21:30 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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18c54c4507
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sim cmd testing
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2025-11-12 12:51:08 -06:00 |
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0bfefe064f
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hotkey button highlighting
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2025-11-09 01:44:19 -06:00 |
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992e8762ae
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hotkey names
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2025-11-08 21:27:32 -06:00 |
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cf0e5f25c2
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command palette hotkey testing
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2025-11-08 20:23:59 -06:00 |
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9850de005c
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replace ui double buffering with persistent cmd-driven state
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2025-11-08 18:14:54 -06:00 |
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d9b487cea2
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'PushDry' -> 'ArenaNext'
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2025-11-07 18:30:18 -06:00 |
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a94e62e023
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'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
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2025-11-07 17:42:50 -06:00 |
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54861e0935
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use Vec4 for colors
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2025-11-07 00:15:23 -06:00 |
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52128ff772
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prototyping
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2025-11-06 22:17:14 -06:00 |
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5ab1d4dab7
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command line utils
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2025-11-06 17:21:27 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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e7410b917a
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bit flag comparison helpers
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2025-11-03 19:48:45 -06:00 |
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7d6fcc8a42
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nested corner rounding
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2025-11-03 19:33:52 -06:00 |
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67ba54274f
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ui control testing
|
2025-11-03 00:34:13 -06:00 |
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687cc88a64
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rename 'Input' -> 'ControllerEvent'
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2025-11-02 22:10:49 -06:00 |
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ef18cff56d
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formatting
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2025-11-02 19:40:24 -06:00 |
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9fc7445e6b
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move logging to base layer
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2025-11-02 19:31:49 -06:00 |
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6a5f65d291
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separate gpu validation flag
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2025-11-02 08:43:53 -06:00 |
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9297e40b0c
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simplify window layer
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2025-10-26 21:57:01 -05:00 |
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6beb910f98
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window layer working
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2025-10-26 18:33:31 -05:00 |
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c724b79c2c
|
runtime job pools
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2025-10-25 12:02:55 -05:00 |
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5f7de288ac
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begin window layer
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2025-10-25 10:27:47 -05:00 |
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a6f31e4fae
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rename Resource -> ResourceKey
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2025-10-24 07:32:28 -05:00 |
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fc9aff7f06
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persist struct region
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2025-10-24 06:46:34 -05:00 |
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a8bc77fab3
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swap without events
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2025-10-24 06:28:08 -05:00 |
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05f6c937cb
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swap testing
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2025-10-24 05:40:13 -05:00 |
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3c97718760
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move game texture ui blit into ui layer
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2025-10-23 07:37:19 -05:00 |
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eec8b754de
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ndc fix
|
2025-10-23 03:32:43 -05:00 |
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56fd5e19ff
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text layouting
|
2025-10-23 03:03:12 -05:00 |
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ee1f720fa1
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text reimpl
|
2025-10-22 03:22:23 -05:00 |
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fe45ea77bc
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rename 'util' -> 'extra'
|
2025-10-21 22:53:02 -05:00 |
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a5f10a2312
|
formatting
|
2025-10-21 17:02:23 -05:00 |
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69a8f2e1a3
|
gpu utils
|
2025-10-21 16:02:42 -05:00 |
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fca8ba5a8d
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ui layer testing
|
2025-10-20 18:38:00 -05:00 |
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2fdf891d49
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ui layer testing
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2025-10-15 12:02:38 -05:00 |
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5bee781ede
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formatting
|
2025-09-25 18:51:13 -05:00 |
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c61e30d3a4
|
typed gpu resource ids
|
2025-09-24 17:50:33 -05:00 |
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38d9b90bf1
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gpu resource reuse
|
2025-09-23 16:08:15 -05:00 |
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e4975e06c4
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gpu buffer -> buffer copy
|
2025-09-23 15:08:22 -05:00 |
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426bfbefd0
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use base types in shaders
|
2025-09-23 13:22:23 -05:00 |
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5952bd99e9
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renderer working again
|
2025-09-22 20:30:46 -05:00 |
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63ba5e320c
|
pipeline initialization
|
2025-09-18 18:58:55 -05:00 |
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77affdd9b0
|
gpu refactor progress
|
2025-09-18 10:16:57 -05:00 |
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