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0ce031e324
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panel resize testing
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2025-12-19 18:46:48 -06:00 |
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4410f63c71
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panel interaction testing
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2025-12-19 17:10:35 -06:00 |
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87d54b2ea6
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re-add boxes to parents every frame
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2025-12-19 16:00:01 -06:00 |
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fbf7882db2
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retain box state cache within ui core
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2025-12-19 15:07:04 -06:00 |
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ad56fafeff
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round glyph advances
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2025-12-18 22:16:35 -06:00 |
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4982d60647
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directwrite font hinting
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2025-12-18 20:42:50 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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83f7c48369
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editor panels prototyping
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2025-12-18 15:56:55 -06:00 |
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7531e18245
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merge vis widgets w/ core
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2025-12-18 14:17:09 -06:00 |
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ec0f11d220
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editor camera keyboard navigation
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2025-12-18 13:20:37 -06:00 |
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767be8cf03
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cursor based tile placement
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2025-12-17 19:22:58 -06:00 |
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60608fc3cd
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cpu -> texture upload fixes
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2025-12-17 17:38:18 -06:00 |
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d9898eeab8
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create gpu resources with command list. add discard command.
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2025-12-17 16:49:45 -06:00 |
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cd48dd53ff
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tiling progress
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2025-12-17 15:37:56 -06:00 |
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1b9208dd3b
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prevent pan when min/max zoom reached
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2025-12-17 10:41:07 -06:00 |
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2cf7208920
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panning & zooming
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2025-12-17 10:33:11 -06:00 |
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81990f81a4
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edit mode
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2025-12-16 20:47:21 -06:00 |
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0efcc35696
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fix dx12 global barriers
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2025-12-16 18:43:42 -06:00 |
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2144de02a0
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move camera logic to vis layer
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2025-12-16 17:02:29 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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af3687f3e5
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remove entity tree
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2025-12-16 16:37:35 -06:00 |
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ed5e95d6d4
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fix draw target uv scaling
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2025-12-16 16:07:45 -06:00 |
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7a40b0bff2
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backdrop shader
|
2025-12-16 15:11:36 -06:00 |
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778651411a
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only wait for async signal on first lane
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2025-12-16 14:26:20 -06:00 |
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a2226a2fb8
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async signal
|
2025-12-16 13:50:46 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
|
2025-12-16 13:25:33 -06:00 |
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9fc666d49d
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cache DirectWrite render targets
|
2025-12-14 15:53:00 -06:00 |
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c140b6271b
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cache direct-write font faces
|
2025-12-14 13:28:03 -06:00 |
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4ddc2f1666
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gpu staging ring working
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2025-12-13 23:08:09 -06:00 |
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6c3c7231ff
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descriptor reuse
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2025-12-13 18:41:01 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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50be264a77
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fix truncation elipses bounds
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2025-12-13 13:50:02 -06:00 |
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3eab781259
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working text layouting with glyph cache
|
2025-12-13 13:33:16 -06:00 |
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77434a988b
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glyph cache progress
|
2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
|
2025-12-12 19:50:44 -06:00 |
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5fd73b7911
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async testing
|
2025-12-12 14:10:10 -06:00 |
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476d154beb
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aggregate base layer state
|
2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
|
2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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4453d18d51
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check for overflow in shader printf
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2025-12-11 10:24:30 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
|
2025-12-10 20:21:08 -06:00 |
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f911e98c98
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reset print buffer size in collection worker
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2025-12-10 17:23:51 -06:00 |
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bc17e94758
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gpu queue synchronization
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2025-12-10 14:06:27 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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4727e5786b
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working shader print w/o formatting
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2025-12-10 10:24:01 -06:00 |
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93e9c4b78a
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working host-memory gpu resources
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2025-12-09 21:04:48 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
|
2025-12-09 13:03:34 -06:00 |
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b8ba0d7ec0
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enable warning for usage of undefined macros
|
2025-12-09 11:21:59 -06:00 |
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d22f97debf
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IsAsyncCompute constant
|
2025-12-08 20:06:50 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
|
2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
|
2025-12-08 16:33:44 -06:00 |
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859e1c5245
|
fix descriptor index off by 1
|
2025-12-08 14:14:34 -06:00 |
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2f915de96c
|
add ByteAddressBuffer support to gpu layer
|
2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
|
ui & pp gpu layer updates
|
2025-12-08 11:39:27 -06:00 |
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|
ed74c5cea5
|
ui gpu refactor progress
|
2025-12-07 13:07:24 -06:00 |
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|
0559ba8cba
|
formatting
|
2025-12-07 10:03:24 -06:00 |
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702d33613f
|
track total thread count
|
2025-12-07 09:32:26 -06:00 |
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52d1f6da72
|
formatting
|
2025-12-07 09:09:53 -06:00 |
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9329d41c88
|
compile shaders & embed resource dirs in parallel
|
2025-12-07 09:05:46 -06:00 |
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32002c75bb
|
formatting
|
2025-12-07 06:56:33 -06:00 |
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74413ca702
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split meta.c types into meta.h
|
2025-12-07 06:40:37 -06:00 |
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905cb50e33
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sync singular build data struct during prep
|
2025-12-07 04:33:03 -06:00 |
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1532549ffa
|
create meta build processes directly
|
2025-12-07 03:40:33 -06:00 |
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fd1ada7fe5
|
only sync lanes once during wave broadcast
|
2025-12-06 10:25:31 -06:00 |
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97237b5ed9
|
ditch jobs in prototype
|
2025-12-06 04:46:30 -06:00 |
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a8d79cee4c
|
wave-enabled meta build
|
2025-12-06 04:27:19 -06:00 |
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9099c8981e
|
build working
|
2025-12-06 01:55:17 -06:00 |
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4a787ee618
|
threading refactor progress
|
2025-12-05 23:40:26 -06:00 |
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|
94210da6be
|
formatting
|
2025-12-03 20:49:05 -06:00 |
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eab6b7df0b
|
rename *.gpu -> *.hlsl
|
2025-12-03 20:46:40 -06:00 |
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718c0de889
|
remove profiler markup
|
2025-12-03 20:41:03 -06:00 |
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7ed6b8a62e
|
implement queue sync
|
2025-12-03 20:32:14 -06:00 |
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7fecea03f5
|
texture upload
|
2025-12-03 00:55:17 -06:00 |
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7bb5447abf
|
working buffer copy
|
2025-12-02 22:29:35 -06:00 |
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|
f0f3da0bcd
|
gpu staging heap progress
|
2025-12-02 21:40:28 -06:00 |
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|
0c796768e5
|
remove unused-variable relaxation hints
|
2025-12-02 16:22:22 -06:00 |
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|
98d849c3de
|
assume non-uniform resource access in shaders by default
|
2025-12-02 16:19:10 -06:00 |
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|
8fbcb004fb
|
parameter-isolated root constants
|
2025-11-25 05:58:38 -06:00 |
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|
0d1d46faa3
|
implement root constants
|
2025-11-25 01:46:02 -06:00 |
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|
8dd05d6922
|
keep a constant number of rtv descriptors per command list
|
2025-11-24 21:44:33 -06:00 |
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|
|
4e95e44823
|
expose barrier before/after sync, access & layout in gpu api
|
2025-11-23 22:06:45 -06:00 |
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|
7c9f5f7e06
|
gpu fence op
|
2025-11-23 18:00:26 -06:00 |
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|
b9181ea200
|
access barrier batching
|
2025-11-23 13:32:37 -06:00 |
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|
1144eef5b3
|
enhanced barrier testing
|
2025-11-22 16:12:44 -06:00 |
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|
|
f6c946cc64
|
gpu layer refactor progress
|
2025-11-22 15:30:40 -06:00 |
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|
0ac3284511
|
more refactoring to support gpu pointers
|
2025-11-20 01:25:50 -06:00 |
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