Commit Graph

46 Commits

Author SHA1 Message Date
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
7c9a07ff94 gpu profiling. proper vsync disabling 2025-05-20 23:52:41 -05:00
84b0caf379 sys_thread_try_release 2025-05-16 11:10:37 -05:00
fafbfbfa6a sprite hot-reload without prematurely unloading (remove reload flicker) 2025-05-15 02:46:33 -05:00
d0be0d8908 simpler sprite evict sorting logic 2025-05-14 03:08:03 -05:00
c3d0869707 fix dangling resource watch monitor thread 2025-05-13 09:25:48 -05:00
79ce7a9d6e delay & deduplicate resource watch events 2025-05-13 05:33:59 -05:00
86a696a70a resource reloading via file change notifications 2025-05-13 00:41:44 -05:00
48999f5ab4 remove embedded noise data, mix bits for determinism instead 2025-02-27 08:18:14 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
4eef91dd63 convert sys_timestamp_t to struct 2025-01-29 10:22:00 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
ceb1ac2059 remove gen from sys thread 2025-01-20 09:43:04 -06:00
acced9dfed render to texture 2025-01-17 19:29:57 -06:00
ad7ca7d68c pre-generate rand.dat file for deterministic noise. calculate shake based on world time 2025-01-15 14:32:36 -06:00
85234c8dac add random direction to blood test 2025-01-13 09:50:01 -06:00
787bb9e0d1 mark published tick entity store read only 2024-08-12 15:18:51 -05:00
192d5db2a5 arena_set_readwrite 2024-08-12 15:04:27 -05:00
04db1226e2 refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
3061d465d1 minor tweaks & fixes 2024-06-25 18:35:53 -05:00
3e9ac3e99c incorporate buildit dep hist 2024-05-24 16:02:08 -05:00
cf3d678699 texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
5a32c90813 sheet eviction & reload detection 2024-04-29 18:59:32 -05:00
925ef5a482 replace semaphore usage w/ condition variable 2024-04-24 20:03:07 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
228bef5a68 more proper sys_panic 2024-04-15 19:31:22 -05:00
511364ee05 app exit / shutdown callbacks 2024-04-15 18:02:38 -05:00
d646d3434c rename ase & sheet 'tag' -> 'span'. begin sheet testing. 2024-04-15 14:25:10 -05:00
db9550a356 font testing 2024-04-10 17:22:50 -05:00
103a87281c top-level scratch arena safety check 2024-04-06 20:18:55 -05:00
773a221b44 more unified tls model. testing json parsing & unicode display. 2024-04-05 18:02:17 -05:00
e4ecc217e3 process unicode input in win32 2024-04-04 14:51:32 -05:00
9a8b712f98 unicode support in win32 layer 2024-04-03 19:34:52 -05:00
c3d395a44e give app its own thread 2024-04-03 01:48:32 -05:00
fec692b434 rename tls -> tls_table 2024-04-01 15:06:55 -05:00
7afa567ea0 tls.h & tls.c 2024-03-28 18:19:26 -05:00
508c77abfd use macros for typedef'd function definitions 2024-03-28 11:46:43 -05:00
b53dfe93f8 fix window dimensions when coming out of fulscreen 2024-03-19 19:40:48 -05:00
5f0c315d3f add simple borderless fullscreen 2024-03-18 02:44:16 -05:00
3b0cdfd1f4 more fleshed out atomics for i32, i64, u32, u64 2024-03-15 22:37:49 -05:00
8b5b32ba76 add args to cursor clip set, stop rounding screen size to even number 2024-03-15 17:35:42 -05:00
39f7b09036 ln, exp, pow, camera lerping 2024-03-15 01:10:24 -05:00
181f8258fe keep mouse in window instead of setting cursor pos to center 2024-03-13 22:26:28 -05:00
bdd8db60c3 player focus dir relative to player. raw mouse input. crosshair. 2024-03-13 21:44:25 -05:00
8284923173 initial commit 2024-02-29 16:01:51 -06:00