store body info in ent shape

This commit is contained in:
jacob 2025-11-13 21:05:10 -06:00
parent eb1a4cd646
commit e7a3e1f662
4 changed files with 95 additions and 41 deletions

View File

@ -2,7 +2,7 @@ S_SharedState S_shared_state = ZI;
Readonly S_Ent S_nil_ent = {
.local_xf = CompXformIdentity,
.final_xf = CompXformIdentity,
.world_xf = CompXformIdentity,
.tint = { 0.5, 0.5, 0.5, 1 },
};
@ -72,6 +72,26 @@ S_Key S_RandKey(void)
////////////////////////////////////////////////////////////
//~ Shape helpers
S_Shape S_ShapeFromDescEx(S_ShapeDesc desc)
{
desc.count = MaxI32(desc.count, 1);
S_Shape result = ZI;
{
result.points_count = desc.count;
CopyStructs(result.points, desc.points, result.points_count);
Vec2 accum = ZI;
for (i32 p_idx = 0; p_idx < result.points_count; ++p_idx)
{
accum = AddVec2(accum, result.points[p_idx]);
}
result.centroid = DivVec2(accum, result.points_count);
result.center_of_mass = result.centroid;
result.radius = desc.radius;
result.mass = desc.mass;
}
return result;
}
S_Shape S_MulXformShape(Xform xf, S_Shape shape)
{
S_Shape result = shape;
@ -366,7 +386,7 @@ JobDef(S_SimWorker, _, __)
++world->ents_count;
}
*dst = *src;
dst->shape.points_count = MaxI32(dst->shape.points_count, 1);
dst->local_shape.points_count = MaxI32(dst->local_shape.points_count, 1);
dst->active = 1;
}
@ -455,9 +475,27 @@ JobDef(S_SimWorker, _, __)
lookup = S_LookupFromWorld(frame_arena, world);
//////////////////////////////
//- Update entities from user control
//- Update ent controls
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); !S_IsEntNil(ent); ent = S_NextEnt(frame_arena, &iter))
for (S_CmdNode *cmd_node = input->first_cmd_node; cmd_node; cmd_node = cmd_node->next)
{
S_Cmd cmd = cmd_node->cmd;
if (cmd.kind == S_CmdKind_Control)
{
S_Ent *target = S_EntFromKey(&lookup, cmd.target);
if (target->active)
{
/* TODO: Clamp */
target->move = cmd.move;
target->look = cmd.look;
}
}
}
//////////////////////////////
//- Apply control forces
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); ent->active; ent = S_NextEnt(frame_arena, &iter))
{
if (!S_IsKeyNil(ent->camera))
{
@ -469,27 +507,13 @@ JobDef(S_SimWorker, _, __)
}
}
//////////////////////////////
//- Compute shape centers
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); !S_IsEntNil(ent); ent = S_NextEnt(frame_arena, &iter))
{
S_Shape shape = ent->shape;
Vec2 accum = ZI;
for (i32 p_idx = 0; p_idx < shape.points_count; ++p_idx)
{
accum = AddVec2(accum, shape.points[p_idx]);
}
ent->center = DivVec2(accum, shape.points_count);
}
//////////////////////////////
//- Compute final world transforms
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); !S_IsEntNil(ent); ent = S_NextEnt(frame_arena, &iter))
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); ent->active; ent = S_NextEnt(frame_arena, &iter))
{
S_Ent *parent = S_EntFromKey(&lookup, ent->parent);
ent->final_xf = MulXform(parent->final_xf, ent->local_xf);
ent->world_xf = MulXform(parent->world_xf, ent->local_xf);
}
//////////////////////////////

View File

@ -12,8 +12,20 @@ Struct(S_Key)
////////////////////////////////////////////////////////////
//~ Shape types
Struct(S_ShapeDesc)
{
f32 radius;
f32 mass;
i32 count;
Vec2 points[8];
};
Struct(S_Shape)
{
f32 mass;
Vec2 centroid;
Vec2 center_of_mass;
f32 radius;
i32 points_count;
Vec2 points[8];
@ -45,23 +57,24 @@ Struct(S_Ent)
//////////////////////////////
//- Build data
Xform local_xf;
Vec4 tint;
S_Key follow;
S_Key camera;
S_Shape shape;
Xform local_xf;
S_Shape local_shape;
//////////////////////////////
//- Pre-solve data
f32 move_speed;
Vec2 center;
Vec2 move;
Vec2 look;
//////////////////////////////
//- Post-solve data
Xform final_xf;
Xform world_xf;
//////////////////////////////
//- Internal sim data
@ -161,12 +174,20 @@ Enum(S_CmdKind)
{
S_CmdKind_Nop,
S_CmdKind_Spawn,
S_CmdKind_Control,
};
Struct(S_Cmd)
{
S_CmdKind kind;
/* Spawn */
S_EntList ents;
/* Control */
S_Key target;
Vec2 move;
Vec2 look;
};
Struct(S_CmdNode)
@ -236,7 +257,11 @@ S_Key S_RandKey(void);
////////////////////////////////////////////////////////////
//~ Shape helpers
#define S_ShapeFromDesc(...) S_ShapeFromDescEx((S_ShapeDesc) { __VA_ARGS__ })
S_Shape S_ShapeFromDescEx(S_ShapeDesc desc);
S_Shape S_MulXformShape(Xform xf, S_Shape shape);
Vec2 S_SupportPointFromShape(S_Shape shape, Vec2 dir);
////////////////////////////////////////////////////////////

View File

@ -48,9 +48,11 @@ void V_PushTestEnts(Arena *arena, S_EntList *list)
ent->key = player_key;
ent->camera = camera_key;
{
S_Shape *shape = &ent->shape;
shape->points_count = 1;
shape->radius = 50;
ent->local_shape = S_ShapeFromDesc(
.mass = 10,
.count = 1,
.radius = 50,
);
}
} break;
@ -61,13 +63,15 @@ void V_PushTestEnts(Arena *arena, S_EntList *list)
ent->key = child_key;
ent->parent = player_key;
{
S_Shape *shape = &ent->shape;
shape->points_count = 4;
shape->points[0] = VEC2(-15, -15);
shape->points[1] = VEC2(15, -15);
shape->points[2] = VEC2(15, 15);
shape->points[3] = VEC2(-15, 15);
shape->radius = 0;
ent->local_shape = S_ShapeFromDesc(
.count = 4,
.points = {
VEC2(-15, -15),
VEC2(15, -15),
VEC2(15, 15),
VEC2(-15, 15)
}
);
}
} break;
@ -433,15 +437,16 @@ JobDef(V_VisWorker, _, __)
//- Build render data
/* Build shapes */
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); !S_IsEntNil(ent); ent = S_NextEnt(frame_arena, &iter))
for (S_Ent *ent = S_FirstEnt(frame_arena, &iter, &lookup); ent->active; ent = S_NextEnt(frame_arena, &iter))
{
b32 is_visible = ent->tint.w != 0;
if (is_visible)
{
Xform xf = ent->final_xf;
S_Shape shape = S_MulXformShape(ent->final_xf, ent->shape);
Xform xf = ent->world_xf;
Vec4 color = ent->tint;
V_DrawShape(dverts_arena, dvert_idx_arena, shape, LinearFromSrgb(color), 32, V_DrawFlag_Line);
i32 detail = 32;
S_Shape shape = S_MulXformShape(ent->world_xf, ent->local_shape);
V_DrawShape(dverts_arena, dvert_idx_arena, shape, LinearFromSrgb(color), detail, V_DrawFlag_Line);
}
}

View File

@ -10,7 +10,7 @@ void V_DrawPoly(Arena *verts_arena, Arena *idx_arena, Vec2Array points, Vec4 col
{
TempArena scratch = BeginScratchNoConflict();
{
f32 half_thickness = 1;
f32 half_thickness = 0.5;
i32 lines_count = verts_count == 2 ? 1 : verts_count;
i32 line_verts_count = lines_count * 4;
i32 idx_count = lines_count * 6;