rename next_tick -> tick
This commit is contained in:
parent
b629f53f16
commit
c0517a7df6
34
src/game.c
34
src/game.c
@ -23,7 +23,7 @@ GLOBAL struct {
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struct sys_mutex prev_tick_mutex;
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struct sys_mutex prev_tick_mutex;
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struct atomic_u64 prev_tick_id;
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struct atomic_u64 prev_tick_id;
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struct world prev_tick;
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struct world prev_tick;
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struct world next_tick;
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struct world tick;
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} G = { 0 }, DEBUG_ALIAS(G, G_game);
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} G = { 0 }, DEBUG_ALIAS(G, G_game);
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/* ========================== *
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/* ========================== *
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@ -46,12 +46,12 @@ struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr,
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G.game_cmds_arena = arena_alloc(GIGABYTE(64));
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G.game_cmds_arena = arena_alloc(GIGABYTE(64));
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/* Initialize ticks */
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/* Initialize ticks */
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world_alloc(&G.next_tick);
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world_alloc(&G.tick);
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world_alloc(&G.prev_tick);
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world_alloc(&G.prev_tick);
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G.prev_tick_mutex = sys_mutex_alloc();
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G.prev_tick_mutex = sys_mutex_alloc();
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arena_set_readonly(&G.prev_tick.entity_store->arena);
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arena_set_readonly(&G.prev_tick.entity_store->arena);
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G.next_tick.timescale = GAME_TIMESCALE;
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G.tick.timescale = GAME_TIMESCALE;
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G.game_thread = sys_thread_alloc(&game_thread_entry_point, NULL, STR("[P2] Game thread"));
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G.game_thread = sys_thread_alloc(&game_thread_entry_point, NULL, STR("[P2] Game thread"));
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app_register_exit_callback(&game_shutdown);
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app_register_exit_callback(&game_shutdown);
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@ -108,7 +108,7 @@ INTERNAL void spawn_test_entities(void)
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struct v2 size = V2(1, 1);
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struct v2 size = V2(1, 1);
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f32 r = 0;
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f32 r = 0;
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struct entity *e = entity_alloc_top(G.next_tick.entity_store);
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struct entity *e = entity_alloc_top(G.tick.entity_store);
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entity_set_xform(e, XFORM_TRS(.t = pos, .r = r, .s = size));
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entity_set_xform(e, XFORM_TRS(.t = pos, .r = r, .s = size));
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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@ -136,7 +136,7 @@ INTERNAL void spawn_test_entities(void)
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struct xform xf = XFORM_TRS(.t = pos, .r = r, .s = size);
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struct xform xf = XFORM_TRS(.t = pos, .r = r, .s = size);
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struct entity *e = entity_alloc_top(G.next_tick.entity_store);
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struct entity *e = entity_alloc_top(G.tick.entity_store);
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entity_set_local_xform(e, xf);
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entity_set_local_xform(e, xf);
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e->sprite = sprite_tag_from_path(STR("res/graphics/gun.ase"));
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e->sprite = sprite_tag_from_path(STR("res/graphics/gun.ase"));
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@ -149,7 +149,7 @@ INTERNAL void spawn_test_entities(void)
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/* Camera ent */
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/* Camera ent */
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{
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{
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struct entity *e = entity_alloc_top(G.next_tick.entity_store);
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struct entity *e = entity_alloc_top(G.tick.entity_store);
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entity_set_xform(e, XFORM_IDENT);
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entity_set_xform(e, XFORM_IDENT);
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entity_enable_prop(e, ENTITY_PROP_CAMERA);
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entity_enable_prop(e, ENTITY_PROP_CAMERA);
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@ -172,7 +172,7 @@ INTERNAL void publish_game_tick(void)
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struct sys_lock lock = sys_mutex_lock_e(&G.prev_tick_mutex);
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struct sys_lock lock = sys_mutex_lock_e(&G.prev_tick_mutex);
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arena_set_readwrite(&G.prev_tick.entity_store->arena);
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arena_set_readwrite(&G.prev_tick.entity_store->arena);
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{
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{
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world_copy_replace(&G.prev_tick, &G.next_tick);
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world_copy_replace(&G.prev_tick, &G.tick);
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}
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}
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arena_set_readonly(&G.prev_tick.entity_store->arena);
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arena_set_readonly(&G.prev_tick.entity_store->arena);
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atomic_u64_eval_exchange(&G.prev_tick_id, G.prev_tick.tick_id);
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atomic_u64_eval_exchange(&G.prev_tick_id, G.prev_tick.tick_id);
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@ -189,13 +189,13 @@ INTERNAL void game_update(void)
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* Begin frame
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* Begin frame
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* ========================== */
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* ========================== */
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++G.next_tick.tick_id;
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++G.tick.tick_id;
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G.next_tick.tick_ts = sys_timestamp();
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G.tick.tick_ts = sys_timestamp();
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G.next_tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.next_tick.timescale);
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G.tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.tick.timescale);
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G.next_tick.time += G.next_tick.dt;
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G.tick.time += G.tick.dt;
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struct game_cmd_array game_cmds = pop_cmds(scratch.arena);
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struct game_cmd_array game_cmds = pop_cmds(scratch.arena);
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struct entity_store *store = G.next_tick.entity_store;
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struct entity_store *store = G.tick.entity_store;
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struct entity *root = entity_from_handle(store, store->root);
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struct entity *root = entity_from_handle(store, store->root);
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struct sprite_scope *sprite_frame_scope = sprite_scope_begin();
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struct sprite_scope *sprite_frame_scope = sprite_scope_begin();
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@ -257,7 +257,7 @@ INTERNAL void game_update(void)
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struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite);
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struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite);
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struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name);
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struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name);
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f64 time_in_frame = ent->animation_time_in_frame + G.next_tick.dt;
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f64 time_in_frame = ent->animation_time_in_frame + G.tick.dt;
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u64 frame_index = ent->animation_frame;
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u64 frame_index = ent->animation_frame;
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if (frame_index < span.start || frame_index > span.end) {
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if (frame_index < span.start || frame_index > span.end) {
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frame_index = span.start;
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frame_index = span.start;
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@ -375,7 +375,7 @@ INTERNAL void game_update(void)
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/* ENTITY_PROP_TEST */
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/* ENTITY_PROP_TEST */
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if (entity_has_prop(ent, ENTITY_PROP_TEST)) {
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if (entity_has_prop(ent, ENTITY_PROP_TEST)) {
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f32 t = ((f32)G.next_tick.time);
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f32 t = ((f32)G.tick.time);
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struct v2 og = v2_mul(V2(math_cos(t), math_sin(t)), 3);
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struct v2 og = v2_mul(V2(math_cos(t), math_sin(t)), 3);
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f32 r = t * 3;
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f32 r = t * 3;
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struct v2 s = V2(1 + (math_fabs(math_sin(t * 5)) * 3), 1);
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struct v2 s = V2(1 + (math_fabs(math_sin(t * 5)) * 3), 1);
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@ -508,7 +508,7 @@ INTERNAL void game_update(void)
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* ========================== */
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* ========================== */
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{
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{
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f32 dt = (f32)G.next_tick.dt;
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f32 dt = (f32)G.tick.dt;
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/* Apply acceleration to velocity */
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/* Apply acceleration to velocity */
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struct v2 a = v2_mul(ent->acceleration, dt);
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struct v2 a = v2_mul(ent->acceleration, dt);
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@ -558,7 +558,7 @@ INTERNAL void game_update(void)
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/* Lerp camera */
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/* Lerp camera */
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if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) {
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if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) {
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f32 t = 1 - math_pow(2.f, -20.f * (f32)G.next_tick.dt);
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f32 t = 1 - math_pow(2.f, -20.f * (f32)G.tick.dt);
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xf = xform_lerp(xf, ent->camera_xform_target, t);
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xf = xform_lerp(xf, ent->camera_xform_target, t);
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} else {
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} else {
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/* Skip lerp */
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/* Skip lerp */
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@ -574,7 +574,7 @@ INTERNAL void game_update(void)
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if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) {
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if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) {
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struct mixer_desc desc = ent->sound_desc;
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struct mixer_desc desc = ent->sound_desc;
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desc.speed = G.next_tick.timescale;
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desc.speed = G.tick.timescale;
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desc.pos = entity_get_xform(ent).og;
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desc.pos = entity_get_xform(ent).og;
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struct sound *sound = sound_load_async(ent->sound_name, 0);
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struct sound *sound = sound_load_async(ent->sound_name, 0);
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